Age | Commit message (Expand) | Author |
2018-09-08 | remove value/sensor conversion LBM | Vanessa Dannenberg |
2018-08-24 | Merge branch 'fix-wiki-link' into 'master' | Vanessa Dannenberg |
2018-08-23 | Fix link to wiki documentation | Christopher Head |
2018-08-04 | Handle nil return value for add_item | SmallJoker |
2018-08-01 | Add node breaker sounds (#219) | HybridDog |
2018-07-13 | Add pipeworks.create_fake_player20180717 | SmallJoker |
2018-07-04 | Fix get_pos crash since 92a55c3 | SmallJoker |
2018-07-03 | Replace deprecated Lua function calls | SmallJoker |
2018-07-03 | Add is_player to fakePlayer. Prevents grabAndFire-related crashes | SmallJoker |
2018-05-11 | Merge pull request #213 from Thomas--S/look | Vanessa Dannenberg |
2018-04-15 | wielder.lua: fix crash in can_tool_dig_node() when unknown nodes are looked up | thetaepsilon-gamedev |
2018-03-26 | Add new `get_look_horizontal()` and `get_look_vertical()` to fake player | Thomas--S |
2018-02-13 | fix some broken models | Vanessa Ezekowitz |
2017-12-25 | Merge pull request #209 from h-v-smacker/luatube_pin_report | thetaepsilon-gamedev |
2017-12-22 | teleport_tube.lua: add checks for hash collisions in positions table | thetaepsilon-gamedev |
2017-12-22 | teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in strin... | thetaepsilon-gamedev |
2017-12-19 | item_transport.lua: split out determination of next position in go_next() int... | thetaepsilon-gamedev |
2017-12-19 | item_transport.lua: read cycle direction at start of go_next() in preparation... | thetaepsilon-gamedev |
2017-12-19 | item_transport.lua: update return statements in go_next() to include multimod... | thetaepsilon-gamedev |
2017-12-19 | item_transport.lua: move tube limit checking before can_go() callback in go_n... | thetaepsilon-gamedev |
2017-12-18 | item_transport.lua: factor out tube overload code into separate function | thetaepsilon-gamedev |
2017-12-18 | item_transport.lua: initial support in item luaentity for multiple outputs an... | thetaepsilon-gamedev |
2017-12-18 | item_transport.lua: read extra multimode parameter from go_next callback | thetaepsilon-gamedev |
2017-11-30 | Explicitly report the color of incoming port for items in tubes | h-v-smacker |
2017-11-11 | remove regular pipe inventory image | Vanessa Ezekowitz |
2017-11-11 | add craft recipe for straight-only pipe | Vanessa Ezekowitz |
2017-11-04 | pressure logic: detect vertical orientation for horizontal rotating flowables | thetaepsilon-gamedev |
2017-11-03 | added straight-only pipe | Vanessa Ezekowitz |
2017-11-03 | clean-up "loaded"/"empty" images | Vanessa Ezekowitz |
2017-11-03 | Fix bad rotation of highpoly "pipe 5" | Vanessa Ezekowitz |
2017-10-28 | fix bad UV mapping on high poly entry panel | Vanessa Ezekowitz |
2017-10-28 | flip pump models around (light faced the wrong way) | Vanessa Ezekowitz |
2017-10-27 | add models and textures for pressure gauge | Vanessa Ezekowitz |
2017-10-27 | fix bad n-gon splitting in valve handle | Vanessa Ezekowitz |
2017-10-27 | treat unknown node obstructing chest lid as solid | Vanessa Ezekowitz |
2017-10-27 | Redrew all of the not-low-poly pipe-related models | Vanessa Ezekowitz |
2017-10-26 | add low-poly mode | Vanessa Ezekowitz |
2017-10-25 | fix smooth shading on valve and flow sensor | Vanessa Ezekowitz |
2017-10-20 | refactor pressure logic toggle to act as option enum | thetaepsilon-gamedev |
2017-10-20 | init.lua: update pressure logic mode warning | thetaepsilon-gamedev |
2017-10-19 | default_settings.lua: line wrap length fixes for pressure logic toggle docume... | thetaepsilon-gamedev |
2017-10-19 | default_settings.lua: document pressure logic settings | thetaepsilon-gamedev |
2017-10-19 | changelog: add entry for pressure logic directionality workorigin/pressure_logic_directionality | thetaepsilon-gamedev |
2017-10-19 | todo: remove item for directionality code | thetaepsilon-gamedev |
2017-10-19 | devices.lua: convert spigot to single-ended horizontally rotating flowable | thetaepsilon-gamedev |
2017-10-19 | pressure logic: rewrite callbacks for horizontal rotation flowables to suppor... | thetaepsilon-gamedev |
2017-10-19 | devices.lua: convert entry panel and valve to horizontal rotation flowable class | thetaepsilon-gamedev |
2017-10-19 | devices.lua: make flow sensor use the horizontally rotating flowable class | thetaepsilon-gamedev |
2017-10-19 | pressure logic: add horizontally-rotating directional flowable helper | thetaepsilon-gamedev |
2017-10-19 | pressure logic: abms.lua: fix invocation bug for directionality callback acci... | thetaepsilon-gamedev |