Age | Commit message (Expand) | Author |
2017-10-16 | new flow logic: abm_register.lua: give core ABM a label | thetaepsilon-gamedev |
2017-10-16 | Merge pull request #206 from Hawk777/more-tube-parameters | Vanessa Ezekowitz |
2017-10-15 | Enhance params to can_remove and remove_item | Christopher Head |
2017-10-15 | new flow logic: abms.lua: hoist simple flowable neighbour calculation into if... | thetaepsilon-gamedev |
2017-10-15 | todo: new flow logic: spigot/fountainheads to place flowing water on turn-off... | thetaepsilon-gamedev |
2017-10-14 | changelog.txt: add entry for node breaker workorigin/node_breaker_changes | thetaepsilon-gamedev |
2017-10-14 | revise nodebreaker front/business end textures | Vanessa Ezekowitz |
2017-10-14 | wielder.lua: add LBM to refund mese picks for pre-transition node breakers | thetaepsilon-gamedev |
2017-10-14 | wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool c... | thetaepsilon-gamedev |
2017-10-14 | wielder.lua: change node breaker recipe to use gear items | thetaepsilon-gamedev |
2017-10-14 | wielder.lua: properly implement can_tool_dig_node() | thetaepsilon-gamedev |
2017-10-14 | wielder.lua: set default ghost tool for node breaker to the hand, add stub im... | thetaepsilon-gamedev |
2017-10-14 | add a proper gear image | Vanessa Ezekowitz |
2017-10-14 | crafts.lua: add gear item for node breaker crafting | thetaepsilon-gamedev |
2017-10-13 | clean up node breaker textures to remove spikes | thetaepsilon-gamedev |
2017-10-09 | Merge pull request #204 from thetaepsilon-gamedev/master | Vanessa Ezekowitz |
2017-10-08 | changelog.txt: back entries for pressure_logic work | thetaepsilon-gamedev |
2017-10-08 | todo: remove new flow logic item about node variant switching | thetaepsilon-gamedev |
2017-10-08 | new flow logic: abm_register.lua: add extra safeguarding for conditional acti... | thetaepsilon-gamedev |
2017-10-08 | default_settings.lua: remove old default for new_flow_logic left over from tr... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: implement post-transition hook with mesecons support, add mes... | thetaepsilon-gamedev |
2017-10-08 | devices.lua: adjust flow sensor threshold to more closely model classic mode | thetaepsilon-gamedev |
2017-10-08 | new flow logic: flowable_node_registry_install.lua: add set size checking guard | thetaepsilon-gamedev |
2017-10-08 | new flow logic: abms.lua: implement node transitions | thetaepsilon-gamedev |
2017-10-08 | new flow logic: change simple transition set logic to take list of key-value ... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: flowable node registry: add initial support for transition tr... | thetaepsilon-gamedev |
2017-10-08 | todo: update new flow logic items for cleanup handler work | thetaepsilon-gamedev |
2017-10-08 | new flow logic: algorithmic and value tuning for non-finite mode | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass initial pressure to run_output() to allow fall... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass finite mod flag to output handler callbacks in... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass finite mode flag to run_output() | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run()... | thetaepsilon-gamedev |
2017-10-07 | devices.lua: raise maximum pressure for pumps | thetaepsilon-gamedev |
2017-10-07 | new flow logic: tear out old abm registration code | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor run_input to run as part of master run() ABM | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: factor out register.intak... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: wrap up pressure value accesses behind accessor object | thetaepsilon-gamedev |
2017-10-07 | new flow logic: start adding replacement ABM logic | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add duplicate registratio... | thetaepsilon-gamedev |
2017-10-07 | todo: new flow logic: add item for node variant switching | thetaepsilon-gamedev |
2017-10-07 | todo: new flow logic: add directionality code and ABM ordering items | thetaepsilon-gamedev |
2017-10-07 | todo: remove old item for is_node_flowable() | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: add companion cleaner helper for neighbour output | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add proper documentation ... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: separate pressure thresho... | thetaepsilon-gamedev |