Age | Commit message (Collapse) | Author |
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Now goes player->source->player and destination->player
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"on" and "off" messages turn it on or off, "single" crafts one item, and sending nested tables in the shape of the crafting grid sets the craft. Example message:
{
{"default:wood","default:wood","default:wood"},
{"default:wood","","default:wood"},
{"default:wood","default:wood","default:wood"}
}
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take any available ownership into account before deciding on area protection
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code files
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(especially for can_dig)
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use the item description and provide more information in paused states
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avoid any leaking during worldediting
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stop the crafter as expected
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via the output slot
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be used for quickly emptying or filling the crafting grid with the last registered recipe
some of the recipes are still treated wrongly due to minetest/minetest#2222 but are failling gracefully
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the reaction time of the button might be a bit confusing though until minetest/minetest#2220 is being resolved
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autocrafters when needed
autocrafters will stop() when theres no valid recipe, no dst space or enough src material
it will resume again on inventory or recipe changes
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this gives us flexibility for future changes
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cache if there was actually a reason to assume a recipe change
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previous configuration in
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(i.e. that looks like nil)
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stuff needs to be globally-visible. Also, fix a bad drop on valve.
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> stack max for that item.
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output
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to follow tubes.connect_sides rather than having each component coded individually, and added support for placing deployers and node breakers facing vertically
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