Age | Commit message (Expand) | Author |
2017-10-19 | devices.lua: convert spigot to single-ended horizontally rotating flowable | thetaepsilon-gamedev |
2017-10-19 | pressure logic: rewrite callbacks for horizontal rotation flowables to suppor... | thetaepsilon-gamedev |
2017-10-19 | devices.lua: convert entry panel and valve to horizontal rotation flowable class | thetaepsilon-gamedev |
2017-10-19 | devices.lua: make flow sensor use the horizontally rotating flowable class | thetaepsilon-gamedev |
2017-10-18 | devices.lua: make fountainheads directional using fixed vertical helper | thetaepsilon-gamedev |
2017-10-18 | pressure logic/flowable node registry: move pump directionality code to dedic... | thetaepsilon-gamedev |
2017-10-17 | devices.lua: implement directionfn for pump registration | thetaepsilon-gamedev |
2017-10-16 | devices.lua: convert pump to use new directional flow class | thetaepsilon-gamedev |
2017-10-08 | new flow logic: implement post-transition hook with mesecons support, add mes... | thetaepsilon-gamedev |
2017-10-08 | devices.lua: adjust flow sensor threshold to more closely model classic mode | thetaepsilon-gamedev |
2017-10-08 | new flow logic: change simple transition set logic to take list of key-value ... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: algorithmic and value tuning for non-finite mode | thetaepsilon-gamedev |
2017-10-07 | devices.lua: raise maximum pressure for pumps | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: separate pressure thresho... | thetaepsilon-gamedev |
2017-10-07 | devices.lua: factor out usage of flowlogic helper into dedicated registry fun... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: rename neighbour output helper to better indicate l... | thetaepsilon-gamedev |
2017-10-01 | devices.lua: make fountains functional under new flow logic using new neighbo... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: generalise spigot output code to support arbitary n... | thetaepsilon-gamedev |
2017-10-01 | move flowable registration for flow sensor to devices.lua near node definition | thetaepsilon-gamedev |
2017-10-01 | move flowable registration for airtight entry panel to devices.lua near node ... | thetaepsilon-gamedev |
2017-10-01 | move spigot behaviour registration to devices.lua | thetaepsilon-gamedev |
2017-10-01 | migrate flowable registration for valve nodes to devices.lua | thetaepsilon-gamedev |
2017-10-01 | move pump flow logic registration to devices.lua | thetaepsilon-gamedev |
2017-10-01 | devices.lua: create local variables for device node names in preparation for ... | thetaepsilon-gamedev |
2017-09-27 | devices.lua: replace calls to add_node() with swap_node() to preserve node me... | thetaepsilon-gamedev |
2017-04-12 | allow external devices to connect to pipes | Vanessa Ezekowitz |
2017-03-17 | prevent being able to place "loaded" and "on" items | Vanessa Ezekowitz |
2017-03-17 | add turn-to-vertical handling to valve, flow sensor | Vanessa Ezekowitz |
2017-03-17 | add screwdriver rotation handling on most pipes-related nodes | Vanessa Ezekowitz |
2017-03-17 | make valve and pump turn on/off via on_rightclick | Vanessa Ezekowitz |
2016-04-14 | Squelch a warning if no mesecons. | Auke Kok |
2015-03-23 | drop direct support for dedicated protection mods | Vanessa Ezekowitz |
2015-03-12 | add missing alias for entry panel | Vanessa Ezekowitz |
2015-01-16 | use animated water for pouring spigot | Vanessa Ezekowitz |
2015-01-15 | Use mesh nodes for all nodebox-based pipe-related nodes | Vanessa Ezekowitz |
2014-11-22 | update to use current mesecons API | Vanessa Ezekowitz |
2014-07-02 | Fix drops for storage tanks | Zefram |
2013-12-21 | fix a missed function name (due to being renamed) | Vanessa Ezekowitz |
2013-12-21 | local-ize a couple more variables | Vanessa Ezekowitz |
2013-12-21 | mesecons_rules must be global. made so, confined to pipeworks.{} table. | Vanessa Ezekowitz |
2013-12-15 | fix incorrect variable name | Vanessa Ezekowitz |
2013-12-15 | local-ize a few more variables, move all of the nodebox models | Vanessa Ezekowitz |
2013-12-15 | local-ize pretty muchg everything that was previously global except where | Vanessa Ezekowitz |
2013-11-28 | Phased out old register_on_punchnode() calls in favor of per-node on_punch | Vanessa Ezekowitz |
2013-11-25 | get rid of some extraneous print statements | Vanessa Ezekowitz |
2013-11-09 | fix non-working water flow sensor, add proper side texture for it | Vanessa Ezekowitz |
2013-10-27 | Add fountainhead (vertical spigot, basically). | Vanessa Ezekowitz |
2013-07-13 | added ability to disable most components via config file in world folder | Vanessa Ezekowitz |
2013-07-04 | remove a bunch of useless metadata and settings | Vanessa Ezekowitz |
2013-06-30 | Phased out all deprecated minetest.env:* uses in favor of minetest.* | Vanessa Ezekowitz |