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path: root/new_flow_logic/flowable_node_registry.lua
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2017-10-17rename new_flow_logic subdirectory to a less ambiguous namethetaepsilon-gamedev
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists. Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly.
2017-10-16new flow logic: flowable node registry: add directional flow type classthetaepsilon-gamedev
2017-10-08new flow logic: implement post-transition hook with mesecons support, add ↵thetaepsilon-gamedev
mesecons transition rules for flow sensor
2017-10-08new flow logic: flowable node registry: add initial support for transition ↵thetaepsilon-gamedev
triggers
2017-10-01new flow logic: node registry: add initial stub for flow directionality checkthetaepsilon-gamedev
2017-10-01new flow logic: node registry: split registration functions into seperate ↵thetaepsilon-gamedev
file to allow ABM code to inspect tables
2017-10-01new flow logic: register_local_pipes.lua: make spigots work againthetaepsilon-gamedev
2017-10-01new flow logic: flowable_node_registry.lua: add output node registrationthetaepsilon-gamedev
2017-10-01abms.lua: refactor and generalise run_pump_intake() to allow passing custom ↵thetaepsilon-gamedev
intake functions
2017-10-01new_flow_logic/flowable_node_registry.lua: integrate existing ABM ↵thetaepsilon-gamedev
registration from register_local_pipes.lua
2017-09-30move all current new_flow_logic code to dedicated sub-directorythetaepsilon-gamedev