Age | Commit message (Collapse) | Author | |
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2017-10-17 | rename new_flow_logic subdirectory to a less ambiguous name | thetaepsilon-gamedev | |
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists. Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly. | |||
2017-10-16 | new flow logic: flowable node registry: add directional flow type class | thetaepsilon-gamedev | |
2017-10-08 | new flow logic: implement post-transition hook with mesecons support, add ↵ | thetaepsilon-gamedev | |
mesecons transition rules for flow sensor | |||
2017-10-08 | new flow logic: flowable node registry: add initial support for transition ↵ | thetaepsilon-gamedev | |
triggers | |||
2017-10-01 | new flow logic: node registry: add initial stub for flow directionality check | thetaepsilon-gamedev | |
2017-10-01 | new flow logic: node registry: split registration functions into seperate ↵ | thetaepsilon-gamedev | |
file to allow ABM code to inspect tables | |||
2017-10-01 | new flow logic: register_local_pipes.lua: make spigots work again | thetaepsilon-gamedev | |
2017-10-01 | new flow logic: flowable_node_registry.lua: add output node registration | thetaepsilon-gamedev | |
2017-10-01 | abms.lua: refactor and generalise run_pump_intake() to allow passing custom ↵ | thetaepsilon-gamedev | |
intake functions | |||
2017-10-01 | new_flow_logic/flowable_node_registry.lua: integrate existing ABM ↵ | thetaepsilon-gamedev | |
registration from register_local_pipes.lua | |||
2017-09-30 | move all current new_flow_logic code to dedicated sub-directory | thetaepsilon-gamedev | |