Age | Commit message (Expand) | Author |
2017-10-08 | new flow logic: abm_register.lua: add extra safeguarding for conditional acti... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: implement post-transition hook with mesecons support, add mes... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: flowable_node_registry_install.lua: add set size checking guard | thetaepsilon-gamedev |
2017-10-08 | new flow logic: abms.lua: implement node transitions | thetaepsilon-gamedev |
2017-10-08 | new flow logic: change simple transition set logic to take list of key-value ... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: flowable node registry: add initial support for transition tr... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: algorithmic and value tuning for non-finite mode | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass initial pressure to run_output() to allow fall... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass finite mod flag to output handler callbacks in... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass finite mode flag to run_output() | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run()... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: tear out old abm registration code | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor run_input to run as part of master run() ABM | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: factor out register.intak... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: wrap up pressure value accesses behind accessor object | thetaepsilon-gamedev |
2017-10-07 | new flow logic: start adding replacement ABM logic | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add duplicate registratio... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: add companion cleaner helper for neighbour output | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add proper documentation ... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: separate pressure thresho... | thetaepsilon-gamedev |
2017-10-07 | devices.lua: factor out usage of flowlogic helper into dedicated registry fun... | thetaepsilon-gamedev |
2017-10-04 | flowable_node_registry_install.lua: silence registration debugging by default | thetaepsilon-gamedev |
2017-10-03 | move new flow logic flag to dedicated toggles table | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: rename neighbour output helper to better indicate l... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: generalise spigot output code to support arbitary n... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: remove intake limit coercion causing water to be va... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: use flowable nodes registry to determine viable nei... | thetaepsilon-gamedev |
2017-10-01 | remove register_local_pipes.lua as node registration has been moved to more a... | thetaepsilon-gamedev |
2017-10-01 | move spigot behaviour registration to devices.lua | thetaepsilon-gamedev |
2017-10-01 | move pump flow logic registration to devices.lua | thetaepsilon-gamedev |
2017-10-01 | move pipe node registration for new flow logic closer to their definition in ... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: flowable_node_registry_install.lua: add registration tracing | thetaepsilon-gamedev |
2017-10-01 | new flow logic: node registry: add initial stub for flow directionality check | thetaepsilon-gamedev |
2017-10-01 | new flow logic: node registry: split registration functions into seperate fil... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: register_local_pipes.lua: make spigots work again | thetaepsilon-gamedev |
2017-10-01 | new flow logic: flowable_node_registry.lua: add output node registration | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abm_register.lua: add register_abm_output routine | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abm_register.lua: update doc comments for register_abm_input() | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: start splitting apart spigot code into generalised ... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: register_local_pipes.lua: fix leftover calls to abmregister | thetaepsilon-gamedev |
2017-10-01 | abms.lua: refactor and generalise run_pump_intake() to allow passing custom i... | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/register_local_pipes.lua: remove old ABM note in header | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/flowable_node_registry.lua: integrate existing ABM registratio... | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead... | thetaepsilon-gamedev |
2017-09-30 | move all current new_flow_logic code to dedicated sub-directory | thetaepsilon-gamedev |