1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
|
local assumed_eye_pos = vector.new(0, 1.5, 0)
local function delay(x)
return (function() return x end)
end
local function wielder_on(data, wielder_pos, wielder_node)
if wielder_node.name ~= data.name_base.."_off" then return end
wielder_node.name = data.name_base.."_on"
minetest.swap_node(wielder_pos, wielder_node)
nodeupdate(wielder_pos)
local wielder_meta = minetest.get_meta(wielder_pos)
local inv = wielder_meta:get_inventory()
local invlist = inv:get_list("main")
local wieldindex, wieldstack
for i, stack in ipairs(invlist) do
if not stack:is_empty() then
wieldindex = i
wieldstack = stack
break
end
end
if not wieldindex then return end
local dir = minetest.facedir_to_dir(wielder_node.param2)
local under_pos = vector.subtract(wielder_pos, dir)
local above_pos = vector.subtract(under_pos, dir)
local pitch
local yaw
if dir.z < 0 then
yaw = 0
pitch = 0
elseif dir.z > 0 then
yaw = math.pi
pitch = 0
elseif dir.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif dir.x > 0 then
yaw = math.pi/2
pitch = 0
elseif dir.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local virtplayer = {
get_inventory_formspec = delay(wielder_meta:get_string("formspec")),
get_look_dir = delay(vector.multiply(dir, -1)),
get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw),
get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }),
get_player_control_bits = delay(data.sneak and 64 or 0),
get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)),
is_player = delay(true),
is_fake_player = true,
set_inventory_formspec = delay(),
getpos = delay(vector.subtract(wielder_pos, assumed_eye_pos)),
get_hp = delay(20),
get_inventory = delay(inv),
get_wielded_item = delay(wieldstack),
get_wield_index = delay(wieldindex),
get_wield_list = delay("main"),
moveto = delay(),
punch = delay(),
remove = delay(),
right_click = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
set_wielded_item = function(self, item) inv:set_stack("main", wieldindex, item) end,
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
}
local pointed_thing = { type="node", under=under_pos, above=above_pos }
virtplayer:set_wielded_item(data.on_act(virtplayer, pointed_thing) or wieldstack)
end
local function wielder_off(data, pos, node)
if node.name == data.name_base.."_on" then
node.name = data.name_base.."_off"
minetest.swap_node(pos, node)
nodeupdate(pos)
end
end
local function register_wielder(data)
for _, state in ipairs({ "off", "on" }) do
local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 }
if state == "on" then groups.not_in_creative_inventory = 1 end
local tile_images = {}
for _, face in ipairs({ "top", "bottom", "side2", "side1", "back", "front" }) do
table.insert(tile_images, data.texture_base.."_"..face..(data.texture_stateful[face] and "_"..state or "")..".png")
end
minetest.register_node(data.name_base.."_"..state, {
description = data.description,
tile_images = tile_images,
mesecons = {
effector = {
rules = pipeworks.rules_all,
action_on = function (pos, node)
wielder_on(data, pos, node)
end,
action_off = function (pos, node)
wielder_off(data, pos, node)
end,
},
},
tube = {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory = "main",
connect_sides = {back=1},
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end,
},
is_ground_content = true,
paramtype2 = "facedir",
tubelike = 1,
groups = groups,
sounds = default.node_sound_stone_defaults(),
drop = data.name_base.."_off",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"item_image[0,0;1,1;"..data.name_base.."_off]"..
"label[1,0;"..minetest.formspec_escape(data.description).."]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", data.description)
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end
if placer_pos then
local dir = vector.subtract(pos, placer_pos)
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
})
end
end
if pipeworks.enable_deployer then
register_wielder({
name_base = "pipeworks:deployer",
description = "Deployer",
texture_base = "pipeworks_deployer",
texture_stateful = { front = true },
masquerade_as_owner = true,
sneak = false,
on_act = function(virtplayer, pointed_thing)
local wieldstack = virtplayer:get_wielded_item()
return (minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing)
end,
})
minetest.register_craft({
output = "pipeworks:deployer_off",
recipe = {
{ "group:wood", "default:chest", "group:wood" },
{ "default:stone", "mesecons:piston", "default:stone" },
{ "default:stone", "mesecons:mesecon", "default:stone" },
}
})
-- aliases for when someone had technic installed, but then uninstalled it but not pipeworks
minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
end
if pipeworks.enable_dispenser then
register_wielder({
name_base = "pipeworks:dispenser",
description = "Dispenser",
texture_base = "pipeworks_dispenser",
texture_stateful = { front = true },
masquerade_as_owner = false,
sneak = true,
on_act = function(virtplayer, pointed_thing)
local wieldstack = virtplayer:get_wielded_item()
return (minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos())
end,
})
minetest.register_craft({
output = "pipeworks:dispenser_off",
recipe = {
{ "default:desert_sand", "default:chest", "default:desert_sand" },
{ "default:stone", "mesecons:piston", "default:stone" },
{ "default:stone", "mesecons:mesecon", "default:stone" },
}
})
end
|