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authorTenPlus1 <kinsellaja@yahoo.com>2015-11-13 11:23:30 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2015-11-13 11:23:30 +0000
commitfdfec1fd4a6fcb98cbef3b33850082ca5500857e (patch)
tree1a7403be382e0482996c5200e002334eb52fcc9f
parent923b014c48ea999fd2b288f3d0a3840835264947 (diff)
Changed recipe to give 1 protector, added + button to formspec, tweaked and tidied code
-rw-r--r--README.md4
-rw-r--r--doors_chest.lua360
-rw-r--r--init.lua478
-rw-r--r--pvp.lua51
4 files changed, 515 insertions, 378 deletions
diff --git a/README.md b/README.md
index 035b359..b14b886 100644
--- a/README.md
+++ b/README.md
@@ -26,4 +26,6 @@ Released under WTFPL
1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks
to and from protected chest
1.3 - Moved protector on_place into node itself, protector zone display changed
- from 10 to 5 seconds, general code tidy \ No newline at end of file
+ from 10 to 5 seconds, general code tidy
+1.4 - Changed protector recipes to give single item instead of 4, added + button
+ to interface, tweaked and tidied code \ No newline at end of file
diff --git a/doors_chest.lua b/doors_chest.lua
new file mode 100644
index 0000000..85e1a88
--- /dev/null
+++ b/doors_chest.lua
@@ -0,0 +1,360 @@
+
+-- Register Protected Doors
+
+local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
+
+ pos.y = pos.y+dir
+
+ if not minetest.get_node(pos).name == check_name then
+ return
+ end
+
+ local p2 = minetest.get_node(pos).param2
+
+ p2 = params[p2 + 1]
+
+ minetest.swap_node(pos, {name = replace_dir, param2 = p2})
+
+ pos.y = pos.y - dir
+
+ minetest.swap_node(pos, {name = replace, param2 = p2})
+
+ local snd_1 = "doors_door_close"
+ local snd_2 = "doors_door_open"
+
+ if params[1] == 3 then
+ snd_1 = "doors_door_open"
+ snd_2 = "doors_door_close"
+ end
+
+ if minetest.get_meta(pos):get_int("right") ~= 0 then
+
+ minetest.sound_play(snd_1, {
+ pos = pos, gain = 0.3, max_hear_distance = 10})
+ else
+
+ minetest.sound_play(snd_2, {
+ pos = pos, gain = 0.3, max_hear_distance = 10})
+ end
+end
+
+-- Protected Wooden Door
+
+local name = "protector:door_wood"
+
+doors.register_door(name, {
+ description = "Protected Wooden Door",
+ inventory_image = "doors_wood.png^protector_logo.png",
+ groups = {
+ snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
+ door = 1, unbreakable = 1
+ },
+ tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
+ tiles_top = {"doors_wood_a.png", "doors_brown.png"},
+ sounds = default.node_sound_wood_defaults(),
+ sunlight = false,
+})
+
+minetest.override_item(name .. "_b_1", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name .. "_t_1",
+ name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
+ end
+ end,
+})
+
+minetest.override_item(name.."_t_1", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name .. "_b_1",
+ name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
+ end
+ end,
+})
+
+minetest.override_item(name.."_b_2", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name .. "_t_2",
+ name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
+ end
+ end,
+})
+
+minetest.override_item(name.."_t_2", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name .. "_b_2",
+ name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
+ end
+ end,
+})
+
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"group:wood", "default:copper_ingot"},
+ {"group:wood", "group:wood"}
+ }
+})
+
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"doors:door_wood", "default:copper_ingot"}
+ }
+})
+
+-- Protected Steel Door
+
+local name = "protector:door_steel"
+
+doors.register_door(name, {
+ description = "Protected Steel Door",
+ inventory_image = "doors_steel.png^protector_logo.png",
+ groups = {
+ snappy = 1, bendy = 2, cracky = 1,
+ level = 2, door = 1, unbreakable = 1
+ },
+ tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
+ tiles_top = {"doors_steel_a.png", "doors_grey.png"},
+ sounds = default.node_sound_wood_defaults(),
+ sunlight = false,
+})
+
+minetest.override_item(name.."_b_1", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name .. "_t_1",
+ name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
+ end
+ end,
+})
+
+minetest.override_item(name.."_t_1", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name .. "_b_1",
+ name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
+ end
+ end,
+})
+
+minetest.override_item(name.."_b_2", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name .. "_t_2",
+ name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
+ end
+ end,
+})
+
+minetest.override_item(name.."_t_2", {
+
+ on_rightclick = function(pos, node, clicker)
+
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name .. "_b_2",
+ name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
+ end
+ end,
+})
+
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:copper_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"}
+ }
+})
+
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"doors:door_steel", "default:copper_ingot"}
+ }
+})
+
+-- Protected Chest
+
+minetest.register_node("protector:chest", {
+ description = "Protected Chest",
+ tiles = {
+ "default_chest_top.png", "default_chest_top.png",
+ "default_chest_side.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_front.png^protector_logo.png"
+ },
+ paramtype2 = "facedir",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
+ legacy_facedir_simple = true,
+ is_ground_content = false,
+ sounds = default.node_sound_wood_defaults(),
+
+ on_construct = function(pos)
+
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ meta:set_string("infotext", "Protected Chest")
+ meta:set_string("name", "")
+ inv:set_size("main", 8 * 4)
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ if inv:is_empty("main") then
+
+ if not minetest.is_protected(pos, player:get_player_name()) then
+ return true
+ end
+ end
+ end,
+
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+
+ minetest.log("action", player:get_player_name()
+ .. " moves stuff to protected chest at "
+ .. minetest.pos_to_string(pos))
+ end,
+
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+
+ minetest.log("action", player:get_player_name()
+ .. " takes stuff from protected chest at "
+ .. minetest.pos_to_string(pos))
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+
+ if minetest.is_protected(pos, clicker:get_player_name()) then
+ return
+ end
+
+ local meta = minetest.get_meta(pos)
+ local spos = pos.x .. "," .. pos.y .. "," ..pos.z
+ local formspec = "size[8,9]"
+ .. default.gui_bg
+ .. default.gui_bg_img
+ .. default.gui_slots
+ .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
+ .. "button[0,4.5;2,0.25;toup;To Chest]"
+ .. "field[2.3,4.8;4,0.25;chestname;;"
+ .. meta:get_string("name") .. "]"
+ .. "button[6,4.5;2,0.25;todn;To Inventory]"
+ .. "list[current_player;main;0,5;8,1;]"
+ .. "list[current_player;main;0,6.08;8,3;8]"
+ .. "listring[nodemeta:" .. spos .. ";main]"
+ .. "listring[current_player;main]"
+ .. default.get_hotbar_bg(0,5)
+
+ minetest.show_formspec(
+ clicker:get_player_name(),
+ "protector:chest_" .. minetest.pos_to_string(pos),
+ formspec)
+ end,
+})
+
+-- Protected Chest formspec buttons
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+
+ if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
+
+ local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
+ local pos = minetest.string_to_pos(pos_s)
+ local meta = minetest.get_meta(pos)
+ local chest_inv = meta:get_inventory()
+ local player_inv = player:get_inventory()
+ local leftover
+
+ if fields.toup then
+
+ -- copy contents of players inventory to chest
+ for i, v in ipairs (player_inv:get_list("main") or {}) do
+
+ if chest_inv
+ and chest_inv:room_for_item('main', v) then
+
+ leftover = chest_inv:add_item('main', v)
+
+ player_inv:remove_item("main", v)
+
+ if leftover
+ and not leftover:is_empty() then
+ player_inv:add_item("main", v)
+ end
+ end
+ end
+
+ elseif fields.todn then
+
+ -- copy contents of chest to players inventory
+ for i, v in ipairs (chest_inv:get_list('main') or {}) do
+
+ if player_inv:room_for_item("main", v) then
+
+ leftover = player_inv:add_item("main", v)
+
+ chest_inv:remove_item('main', v)
+
+ if leftover
+ and not leftover:is_empty() then
+ chest_inv:add_item('main', v)
+ end
+ end
+ end
+
+ elseif fields.chestname then
+
+ -- change chest infotext to display name
+ if fields.chestname ~= "" then
+
+ meta:set_string("name", fields.chestname)
+ meta:set_string("infotext",
+ "Protected Chest (" .. fields.chestname .. ")")
+ else
+ meta:set_string("infotext", "Protected Chest")
+ end
+
+ end
+ end
+
+end)
+
+-- Protected Chest recipes
+
+minetest.register_craft({
+ output = 'protector:chest',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'group:wood', 'default:copper_ingot', 'group:wood'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'protector:chest',
+ recipe = {
+ {'default:chest', 'default:copper_ingot', ''},
+ }
+})
diff --git a/init.lua b/init.lua
index fa4b595..5426ab0 100644
--- a/init.lua
+++ b/init.lua
@@ -1,46 +1,56 @@
minetest.register_privilege("delprotect","Ignore player protection")
--- get static spawn position
-local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
-
protector = {}
protector.mod = "redo"
protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
-protector.pvp = minetest.setting_getbool("protector_pvp")
-protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0)
protector.get_member_list = function(meta)
+
return meta:get_string("members"):split(" ")
end
protector.set_member_list = function(meta, list)
+
meta:set_string("members", table.concat(list, " "))
end
protector.is_member = function (meta, name)
+
for _, n in ipairs(protector.get_member_list(meta)) do
+
if n == name then
return true
end
end
+
return false
end
protector.add_member = function(meta, name)
- if protector.is_member(meta, name) then return end
+
+ if protector.is_member(meta, name) then
+ return
+ end
+
local list = protector.get_member_list(meta)
+
table.insert(list, name)
- protector.set_member_list(meta,list)
+
+ protector.set_member_list(meta, list)
end
protector.del_member = function(meta, name)
+
local list = protector.get_member_list(meta)
+
for i, n in ipairs(list) do
+
if n == name then
table.remove(list, i)
break
end
end
+
protector.set_member_list(meta, list)
end
@@ -53,34 +63,46 @@ protector.generate_formspec = function(meta)
.."label[2.5,0;-- Protector interface --]"
.."label[0,1;PUNCH node to show protected area or USE for area check]"
.."label[0,2;Members: (type player name then press Enter to add)]"
+ .. "button_exit[2.5,6.2;3,0.5;close_me;Close]"
local members = protector.get_member_list(meta)
- local npp = 12
+ local npp = 12 -- max users added onto protector list
local i = 0
+
for _, member in ipairs(members) do
- if i < npp then
- formspec = formspec .. "button[" .. (i % 4 * 2)
- .. "," .. math.floor(i / 4 + 3)
- .. ";1.5,.5;protector_member;" .. member .. "]"
- .. "button[" .. (i % 4 * 2 + 1.25) .. ","
- .. math.floor(i / 4 + 3)
- .. ";.75,.5;protector_del_member_" .. member .. ";X]"
- end
- i = i + 1
+
+ if i < npp then
+
+ -- show username
+ formspec = formspec .. "button[" .. (i % 4 * 2)
+ .. "," .. math.floor(i / 4 + 3)
+ .. ";1.5,.5;protector_member;" .. member .. "]"
+
+ -- username remove button
+ .. "button[" .. (i % 4 * 2 + 1.25) .. ","
+ .. math.floor(i / 4 + 3)
+ .. ";.75,.5;protector_del_member_" .. member .. ";X]"
+ end
+
+ i = i + 1
end
if i < npp then
+
+ -- user name entry field
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
- .. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]"
- end
+ .. (math.floor(i / 4 + 3) + 1 / 3)
+ .. ";1.433,.5;protector_add_member;;]"
+
+ -- username add button
+ .."button[" .. (i % 4 * 2 + 1.25) .. ","
+ .. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
- formspec = formspec .. "button_exit[2.5,6.2;3,0.5;close_me;Close]"
+ end
return formspec
end
--- ACTUAL PROTECTION SECTION
-
-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
@@ -111,23 +133,33 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
{"protector:protect", "protector:protect2"})
local meta, owner, members
+
for _, pos in ipairs(positions) do
+
meta = minetest.get_meta(pos)
owner = meta:get_string("owner")
members = meta:get_string("members")
if owner ~= digger then
- if onlyowner or not protector.is_member(meta, digger) then
+
+ if onlyowner
+ or not protector.is_member(meta, digger) then
if infolevel == 1 then
+
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. " !")
+
elseif infolevel == 2 then
+
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. ".")
+
minetest.chat_send_player(digger,
"Protection located at: " .. minetest.pos_to_string(pos))
+
if members ~= "" then
+
minetest.chat_send_player(digger,
"Members: " .. members .. ".")
end
@@ -138,11 +170,15 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
end
if infolevel == 2 then
+
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. ".")
+
minetest.chat_send_player(digger,
"Protection located at: " .. minetest.pos_to_string(pos))
+
if members ~= "" then
+
minetest.chat_send_player(digger,
"Members: " .. members .. ".")
end
@@ -153,10 +189,13 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
end
if infolevel == 2 then
+
if #positions < 1 then
+
minetest.chat_send_player(digger,
"This area is not protected.")
end
+
minetest.chat_send_player(digger, "You can build here.")
end
@@ -194,8 +233,10 @@ function protector.check_overlap(itemstack, placer, pointed_thing)
placer:get_player_name(), true, 3)
or not protector.can_dig(protector.radius * 2, pointed_thing.above,
placer:get_player_name(), true, 3) then
+
minetest.chat_send_player(placer:get_player_name(),
"Overlaps into above players protected area")
+
return
end
@@ -229,19 +270,27 @@ minetest.register_node("protector:protect", {
on_place = protector.check_overlap,
after_place_node = function(pos, placer)
+
local meta = minetest.get_meta(pos)
+
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")
meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then return end
+
+ if pointed_thing.type ~= "node" then
+ return
+ end
+
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
+
local meta = minetest.get_meta(pos)
+
if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
@@ -249,19 +298,22 @@ minetest.register_node("protector:protect", {
end,
on_punch = function(pos, node, puncher)
+
if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
return
end
+
minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
+
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
})
minetest.register_craft({
- output = "protector:protect 4",
+ output = "protector:protect",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:steel_ingot", "default:stone"},
@@ -295,39 +347,51 @@ minetest.register_node("protector:protect2", {
on_place = protector.check_overlap,
after_place_node = function(pos, placer)
+
local meta = minetest.get_meta(pos)
+
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")
meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then return end
+
+ if pointed_thing.type ~= "node" then
+ return
+ end
+
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
+
local meta = minetest.get_meta(pos)
+
if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then
+
minetest.show_formspec(clicker:get_player_name(),
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
+
if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
return
end
+
minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
+
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
})
minetest.register_craft({
- output = "protector:protect2 4",
+ output = "protector:protect2",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:copper_ingot", "default:stone"},
@@ -350,12 +414,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
if fields.protector_add_member then
+
for _, i in ipairs(fields.protector_add_member:split(" ")) do
protector.add_member(meta, i)
end
end
for field, value in pairs(fields) do
+
if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then
protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))
end
@@ -379,13 +445,19 @@ minetest.register_entity("protector:display", {
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
textures = {"protector:display_node"},
timer = 0,
+
on_activate = function(self, staticdata)
+
+ -- Xanadu server only
if mobs and mobs.entity and mobs.entity == false then
self.object:remove()
end
end,
+
on_step = function(self, dtime)
+
self.timer = self.timer + dtime
+
if self.timer > 5 then
self.object:remove()
end
@@ -425,355 +497,7 @@ minetest.register_node("protector:display_node", {
drop = "",
})
--- Register Protected Doors
-
-local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
- pos.y = pos.y+dir
- if not minetest.get_node(pos).name == check_name then
- return
- end
- local p2 = minetest.get_node(pos).param2
- p2 = params[p2 + 1]
-
- minetest.swap_node(pos, {name = replace_dir, param2 = p2})
-
- pos.y = pos.y-dir
- minetest.swap_node(pos, {name = replace, param2 = p2})
-
- local snd_1 = "doors_door_close"
- local snd_2 = "doors_door_open"
- if params[1] == 3 then
- snd_1 = "doors_door_open"
- snd_2 = "doors_door_close"
- end
-
- if minetest.get_meta(pos):get_int("right") ~= 0 then
- minetest.sound_play(snd_1, {
- pos = pos, gain = 0.3, max_hear_distance = 10})
- else
- minetest.sound_play(snd_2, {
- pos = pos, gain = 0.3, max_hear_distance = 10})
- end
-end
-
--- Protected Wooden Door
-
-local name = "protector:door_wood"
-
-doors.register_door(name, {
- description = "Protected Wooden Door",
- inventory_image = "doors_wood.png^protector_logo.png",
- groups = {
- snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
- door = 1, unbreakable = 1
- },
- tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
- tiles_top = {"doors_wood_a.png", "doors_brown.png"},
- sounds = default.node_sound_wood_defaults(),
- sunlight = false,
-})
-
-minetest.override_item(name .. "_b_1", {
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1,
- name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
- end
- end,
-})
-
-minetest.override_item(name.."_t_1", {
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1,
- name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
- end
- end,
-})
-
-minetest.override_item(name.."_b_2", {
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1,
- name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
- end
- end,
-})
-
-minetest.override_item(name.."_t_2", {
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1,
- name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
- end
- end,
-})
-
-minetest.register_craft({
- output = name,
- recipe = {
- {"group:wood", "group:wood"},
- {"group:wood", "default:copper_ingot"},
- {"group:wood", "group:wood"}
- }
-})
-
-minetest.register_craft({
- output = name,
- recipe = {
- {"doors:door_wood", "default:copper_ingot"}
- }
-})
-
--- Protected Steel Door
-
-local name = "protector:door_steel"
-
-doors.register_door(name, {
- description = "Protected Steel Door",
- inventory_image = "doors_steel.png^protector_logo.png",
- groups = {
- snappy = 1, bendy = 2, cracky = 1,
- level = 2, door = 1, unbreakable = 1
- },
- tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
- tiles_top = {"doors_steel_a.png", "doors_grey.png"},
- sounds = default.node_sound_wood_defaults(),
- sunlight = false,
-})
-
-minetest.override_item(name.."_b_1", {
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1,
- name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
- end
- end,
-})
-
-minetest.override_item(name.."_t_1", {
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1,
- name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
- end
- end,
-})
-
-minetest.override_item(name.."_b_2", {
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1,
- name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
- end
- end,
-})
-
-minetest.override_item(name.."_t_2", {
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1,
- name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
- end
- end,
-})
-
-minetest.register_craft({
- output = name,
- recipe = {
- {"default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:copper_ingot"},
- {"default:steel_ingot", "default:steel_ingot"}
- }
-})
-
-minetest.register_craft({
- output = name,
- recipe = {
- {"doors:door_steel", "default:copper_ingot"}
- }
-})
-
--- Protected Chest
-
-minetest.register_node("protector:chest", {
- description = "Protected Chest",
- tiles = {
- "default_chest_top.png", "default_chest_top.png",
- "default_chest_side.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_front.png^protector_logo.png"
- },
- paramtype2 = "facedir",
- groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
- legacy_facedir_simple = true,
- is_ground_content = false,
- sounds = default.node_sound_wood_defaults(),
-
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Protected Chest")
- meta:set_string("name", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8 * 4)
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- if inv:is_empty("main") then
- if not minetest.is_protected(pos, player:get_player_name()) then
- return true
- end
- end
- end,
-
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff to protected chest at " .. minetest.pos_to_string(pos))
- end,
-
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes stuff from protected chest at " .. minetest.pos_to_string(pos))
- end,
-
- on_rightclick = function(pos, node, clicker)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- local meta = minetest.get_meta(pos)
- local spos = pos.x .. "," .. pos.y .. "," ..pos.z
- local formspec = "size[8,9]"..
- default.gui_bg..default.gui_bg_img..default.gui_slots
- .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
- .. "button[0,4.5;2,0.25;toup;To Chest]"
- .. "field[2.3,4.8;4,0.25;chestname;;"
- .. meta:get_string("name") .. "]"
- .. "button[6,4.5;2,0.25;todn;To Inventory]"
- .. "list[current_player;main;0,5;8,1;]"
- .. "list[current_player;main;0,6.08;8,3;8]"
- .. "listring[nodemeta:" .. spos .. ";main]"
- .. "listring[current_player;main]"
- .. default.get_hotbar_bg(0,5)
-
- minetest.show_formspec(
- clicker:get_player_name(),
- "protector:chest_" .. minetest.pos_to_string(pos),
- formspec)
- end
- end,
-})
-
--- Protected Chest formspec buttons
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-
- if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
-
- local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
- local pos = minetest.string_to_pos(pos_s)
- local meta = minetest.get_meta(pos)
- local chest_inv = meta:get_inventory()
- local player_inv = player:get_inventory()
-
- if fields.toup then
-
- -- copy contents of players inventory to chest
- for i, v in ipairs (player_inv:get_list("main") or {}) do
- if (chest_inv and chest_inv:room_for_item('main', v)) then
- local leftover = chest_inv:add_item('main', v)
- player_inv:remove_item("main", v)
- if (leftover and not(leftover:is_empty())) then
- player_inv:add_item("main", v)
- end
- end
- end
-
- elseif fields.todn then
-
- -- copy contents of chest to players inventory
- for i, v in ipairs (chest_inv:get_list('main') or {}) do
- if (player_inv:room_for_item("main", v)) then
- local leftover = player_inv:add_item("main", v)
- chest_inv:remove_item('main', v)
- if( leftover and not(leftover:is_empty())) then
- chest_inv:add_item('main', v)
- end
- end
- end
-
- elseif fields.chestname then
-
- -- change chest infotext to display name
- if fields.chestname ~= "" then
- meta:set_string("name", fields.chestname)
- meta:set_string("infotext",
- "Protected Chest (" .. fields.chestname .. ")")
- else
- meta:set_string("infotext", "Protected Chest")
- end
-
- end
- end
-
-end)
-
--- Protected Chest recipe
-
-minetest.register_craft({
- output = 'protector:chest',
- recipe = {
- {'group:wood', 'group:wood', 'group:wood'},
- {'group:wood', 'default:copper_ingot', 'group:wood'},
- {'group:wood', 'group:wood', 'group:wood'},
- }
-})
-
-minetest.register_craft({
- output = 'protector:chest',
- recipe = {
- {'default:chest', 'default:copper_ingot', ''},
- }
-})
-
--- Disable PVP in your own protected areas
-if minetest.setting_getbool("enable_pvp") and protector.pvp then
-
- if minetest.register_on_punchplayer then
-
- minetest.register_on_punchplayer(
- function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
-
- if not player or not hitter then
- print("[Protector] on_punchplayer called with nil objects")
- end
-
- if not hitter:is_player() then
- return false
- end
-
- -- no pvp at spawn area
- local pos = player:getpos()
- if pos.x < statspawn.x + protector.spawn
- and pos.x > statspawn.x - protector.spawn
- and pos.y < statspawn.y + protector.spawn
- and pos.y > statspawn.y - protector.spawn
- and pos.z < statspawn.z + protector.spawn
- and pos.z > statspawn.z - protector.spawn then
- return true
- end
-
- if minetest.is_protected(pos, hitter:get_player_name()) then
- return true
- else
- return false
- end
-
- end)
- else
- print("[Protector] pvp_protect not active, update your version of Minetest")
-
- end
-else
- print("[Protector] pvp_protect is disabled")
-end
+dofile(minetest.get_modpath("protector") .. "/doors_chest.lua")
+dofile(minetest.get_modpath("protector") .. "/pvp.lua")
print ("[MOD] Protector Redo loaded") \ No newline at end of file
diff --git a/pvp.lua b/pvp.lua
new file mode 100644
index 0000000..0122576
--- /dev/null
+++ b/pvp.lua
@@ -0,0 +1,51 @@
+
+-- get static spawn position
+local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
+
+-- is pvp protection enabled and spawn protected
+protector.pvp = minetest.setting_getbool("protector_pvp")
+protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0)
+
+-- Disable PVP in your own protected areas
+if minetest.setting_getbool("enable_pvp") and protector.pvp then
+
+ if minetest.register_on_punchplayer then
+
+ minetest.register_on_punchplayer(
+ function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
+
+ if not player
+ or not hitter then
+ print("[Protector] on_punchplayer called with nil objects")
+ end
+
+ if not hitter:is_player() then
+ return false
+ end
+
+ -- no pvp at spawn area
+ local pos = player:getpos()
+
+ if pos.x < statspawn.x + protector.spawn
+ and pos.x > statspawn.x - protector.spawn
+ and pos.y < statspawn.y + protector.spawn
+ and pos.y > statspawn.y - protector.spawn
+ and pos.z < statspawn.z + protector.spawn
+ and pos.z > statspawn.z - protector.spawn then
+ return true
+ end
+
+ if minetest.is_protected(pos, hitter:get_player_name()) then
+ return true
+ else
+ return false
+ end
+
+ end)
+ else
+ print("[Protector] pvp_protect not active, update your version of Minetest")
+
+ end
+else
+ print("[Protector] pvp_protect is disabled")
+end