diff options
| -rw-r--r-- | README.md | 4 | ||||
| -rw-r--r-- | doors_chest.lua | 360 | ||||
| -rw-r--r-- | init.lua | 478 | ||||
| -rw-r--r-- | pvp.lua | 51 | 
4 files changed, 515 insertions, 378 deletions
| @@ -26,4 +26,6 @@ Released under WTFPL  1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks        to and from protected chest  1.3 - Moved protector on_place into node itself, protector zone display changed -      from 10 to 5 seconds, general code tidy
\ No newline at end of file +      from 10 to 5 seconds, general code tidy +1.4 - Changed protector recipes to give single item instead of 4, added + button +      to interface, tweaked and tidied code
\ No newline at end of file diff --git a/doors_chest.lua b/doors_chest.lua new file mode 100644 index 0000000..85e1a88 --- /dev/null +++ b/doors_chest.lua @@ -0,0 +1,360 @@ + +-- Register Protected Doors + +local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) + +	pos.y = pos.y+dir + +	if not minetest.get_node(pos).name == check_name then +		return +	end + +	local p2 = minetest.get_node(pos).param2 + +	p2 = params[p2 + 1] + +	minetest.swap_node(pos, {name = replace_dir, param2 = p2}) + +	pos.y = pos.y - dir + +	minetest.swap_node(pos, {name = replace, param2 = p2}) + +	local snd_1 = "doors_door_close" +	local snd_2 = "doors_door_open"  + +	if params[1] == 3 then +		snd_1 = "doors_door_open" +		snd_2 = "doors_door_close" +	end + +	if minetest.get_meta(pos):get_int("right") ~= 0 then + +		minetest.sound_play(snd_1, { +			pos = pos, gain = 0.3, max_hear_distance = 10}) +	else + +		minetest.sound_play(snd_2, { +			pos = pos, gain = 0.3, max_hear_distance = 10}) +	end +end + +-- Protected Wooden Door + +local name = "protector:door_wood" + +doors.register_door(name, { +	description = "Protected Wooden Door", +	inventory_image = "doors_wood.png^protector_logo.png", +	groups = { +		snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, +		door = 1, unbreakable = 1 +	}, +	tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, +	tiles_top = {"doors_wood_a.png", "doors_brown.png"}, +	sounds = default.node_sound_wood_defaults(), +	sunlight = false, +}) + +minetest.override_item(name .. "_b_1", { + +	on_rightclick = function(pos, node, clicker) + +		if not minetest.is_protected(pos, clicker:get_player_name()) then +			on_rightclick(pos, 1, name .. "_t_1", +				name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) +		end +	end, +}) + +minetest.override_item(name.."_t_1", { + +	on_rightclick = function(pos, node, clicker) + +		if not minetest.is_protected(pos, clicker:get_player_name()) then +			on_rightclick(pos, -1, name .. "_b_1", +				name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) +		end +	end, +}) + +minetest.override_item(name.."_b_2", { + +	on_rightclick = function(pos, node, clicker) + +		if not minetest.is_protected(pos, clicker:get_player_name()) then +			on_rightclick(pos, 1, name .. "_t_2", +				name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) +		end +	end, +}) + +minetest.override_item(name.."_t_2", { + +	on_rightclick = function(pos, node, clicker) + +		if not minetest.is_protected(pos, clicker:get_player_name()) then +			on_rightclick(pos, -1, name .. "_b_2", +				name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) +		end +	end, +}) + +minetest.register_craft({ +	output = name, +	recipe = { +		{"group:wood", "group:wood"}, +		{"group:wood", "default:copper_ingot"}, +		{"group:wood", "group:wood"} +	} +}) + +minetest.register_craft({ +	output = name, +	recipe = { +		{"doors:door_wood", "default:copper_ingot"} +	} +}) + +-- Protected Steel Door + +local name = "protector:door_steel" + +doors.register_door(name, { +	description = "Protected Steel Door", +	inventory_image = "doors_steel.png^protector_logo.png", +	groups = { +		snappy = 1, bendy = 2, cracky = 1, +		level = 2, door = 1, unbreakable = 1 +	}, +	tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, +	tiles_top = {"doors_steel_a.png", "doors_grey.png"}, +	sounds = default.node_sound_wood_defaults(), +	sunlight = false, +}) + +minetest.override_item(name.."_b_1", { + +	on_rightclick = function(pos, node, clicker) + +		if not minetest.is_protected(pos, clicker:get_player_name()) then +			on_rightclick(pos, 1, name .. "_t_1", +				name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) +		end +	end, +}) + +minetest.override_item(name.."_t_1", { + +	on_rightclick = function(pos, node, clicker) + +		if not minetest.is_protected(pos, clicker:get_player_name()) then +			on_rightclick(pos, -1, name .. "_b_1", +				name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) +		end +	end, +}) + +minetest.override_item(name.."_b_2", { + +	on_rightclick = function(pos, node, clicker) + +		if not minetest.is_protected(pos, clicker:get_player_name()) then +			on_rightclick(pos, 1, name .. "_t_2", +				name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) +		end +	end, +}) + +minetest.override_item(name.."_t_2", { + +	on_rightclick = function(pos, node, clicker) + +		if not minetest.is_protected(pos, clicker:get_player_name()) then +			on_rightclick(pos, -1, name .. "_b_2", +				name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) +		end +	end, +}) + +minetest.register_craft({ +	output = name, +	recipe = { +		{"default:steel_ingot", "default:steel_ingot"}, +		{"default:steel_ingot", "default:copper_ingot"}, +		{"default:steel_ingot", "default:steel_ingot"} +	} +}) + +minetest.register_craft({ +	output = name, +	recipe = { +		{"doors:door_steel", "default:copper_ingot"} +	} +}) + +-- Protected Chest + +minetest.register_node("protector:chest", { +	description = "Protected Chest", +	tiles = { +		"default_chest_top.png", "default_chest_top.png", +		"default_chest_side.png", "default_chest_side.png", +		"default_chest_side.png", "default_chest_front.png^protector_logo.png" +	}, +	paramtype2 = "facedir", +	groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, +	legacy_facedir_simple = true, +	is_ground_content = false, +	sounds = default.node_sound_wood_defaults(), + +	on_construct = function(pos) + +		local meta = minetest.get_meta(pos) +		local inv = meta:get_inventory() + +		meta:set_string("infotext", "Protected Chest") +		meta:set_string("name", "") +		inv:set_size("main", 8 * 4) +	end, + +	can_dig = function(pos,player) + +		local meta = minetest.get_meta(pos) +		local inv = meta:get_inventory() + +		if inv:is_empty("main") then + +			if not minetest.is_protected(pos, player:get_player_name()) then +				return true +			end +		end +	end, + +	on_metadata_inventory_put = function(pos, listname, index, stack, player) + +		minetest.log("action", player:get_player_name() +		.. " moves stuff to protected chest at " +		.. minetest.pos_to_string(pos)) +	end, + +	on_metadata_inventory_take = function(pos, listname, index, stack, player) + +		minetest.log("action", player:get_player_name() +		.. " takes stuff from protected chest at " +		.. minetest.pos_to_string(pos)) +	end, + +	on_rightclick = function(pos, node, clicker) + +		if minetest.is_protected(pos, clicker:get_player_name()) then +			return +		end + +		local meta = minetest.get_meta(pos) +		local spos = pos.x .. "," .. pos.y .. "," ..pos.z +		local formspec = "size[8,9]" +			.. default.gui_bg +			.. default.gui_bg_img +			.. default.gui_slots +			.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" +			.. "button[0,4.5;2,0.25;toup;To Chest]" +			.. "field[2.3,4.8;4,0.25;chestname;;" +			.. meta:get_string("name") .. "]" +			.. "button[6,4.5;2,0.25;todn;To Inventory]" +			.. "list[current_player;main;0,5;8,1;]" +			.. "list[current_player;main;0,6.08;8,3;8]" +			.. "listring[nodemeta:" .. spos .. ";main]" +			.. "listring[current_player;main]" +			.. default.get_hotbar_bg(0,5) + +			minetest.show_formspec( +				clicker:get_player_name(), +				"protector:chest_" .. minetest.pos_to_string(pos), +				formspec) +	end, +}) + +-- Protected Chest formspec buttons + +minetest.register_on_player_receive_fields(function(player, formname, fields) + +	if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then + +		local pos_s = string.sub(formname,string.len("protector:chest_") + 1) +		local pos = minetest.string_to_pos(pos_s) +		local meta = minetest.get_meta(pos) +		local chest_inv = meta:get_inventory() +		local player_inv = player:get_inventory() +		local leftover + +		if fields.toup then + +			-- copy contents of players inventory to chest +			for i, v in ipairs (player_inv:get_list("main") or {}) do + +				if chest_inv +				and chest_inv:room_for_item('main', v) then + +					leftover = chest_inv:add_item('main', v) + +					player_inv:remove_item("main", v) + +					if leftover +					and not leftover:is_empty() then +						player_inv:add_item("main", v) +					end +				end +			end +	 +		elseif fields.todn then + +			-- copy contents of chest to players inventory +			for i, v in ipairs (chest_inv:get_list('main') or {}) do + +				if player_inv:room_for_item("main", v) then + +					leftover = player_inv:add_item("main", v) + +					chest_inv:remove_item('main', v) + +					if leftover +					and not leftover:is_empty() then +						chest_inv:add_item('main', v) +					end +				end +			end + +		elseif fields.chestname then + +			-- change chest infotext to display name +			if fields.chestname ~= "" then + +				meta:set_string("name", fields.chestname) +				meta:set_string("infotext", +				"Protected Chest (" .. fields.chestname .. ")") +			else +				meta:set_string("infotext", "Protected Chest") +			end + +		end +	end + +end) + +-- Protected Chest recipes + +minetest.register_craft({ +	output = 'protector:chest', +	recipe = { +		{'group:wood', 'group:wood', 'group:wood'}, +		{'group:wood', 'default:copper_ingot', 'group:wood'}, +		{'group:wood', 'group:wood', 'group:wood'}, +	} +}) + +minetest.register_craft({ +	output = 'protector:chest', +	recipe = { +		{'default:chest', 'default:copper_ingot', ''}, +	} +}) @@ -1,46 +1,56 @@  minetest.register_privilege("delprotect","Ignore player protection") --- get static spawn position -local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}) -  protector = {}  protector.mod = "redo"  protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5) -protector.pvp = minetest.setting_getbool("protector_pvp") -protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0)  protector.get_member_list = function(meta) +  	return meta:get_string("members"):split(" ")  end  protector.set_member_list = function(meta, list) +  	meta:set_string("members", table.concat(list, " "))  end  protector.is_member = function (meta, name) +  	for _, n in ipairs(protector.get_member_list(meta)) do +  		if n == name then  			return true  		end  	end +  	return false  end  protector.add_member = function(meta, name) -	if protector.is_member(meta, name) then return end + +	if protector.is_member(meta, name) then +		return +	end +  	local list = protector.get_member_list(meta) +  	table.insert(list, name) -	protector.set_member_list(meta,list) + +	protector.set_member_list(meta, list)  end  protector.del_member = function(meta, name) +  	local list = protector.get_member_list(meta) +  	for i, n in ipairs(list) do +  		if n == name then  			table.remove(list, i)  			break  		end  	end +  	protector.set_member_list(meta, list)  end @@ -53,34 +63,46 @@ protector.generate_formspec = function(meta)  		.."label[2.5,0;-- Protector interface --]"  		.."label[0,1;PUNCH node to show protected area or USE for area check]"  		.."label[0,2;Members: (type player name then press Enter to add)]" +		.. "button_exit[2.5,6.2;3,0.5;close_me;Close]"  	local members = protector.get_member_list(meta) -	local npp = 12 +	local npp = 12 -- max users added onto protector list  	local i = 0 +  	for _, member in ipairs(members) do -			if i < npp then -				formspec = formspec .. "button[" .. (i % 4 * 2) -				.. "," .. math.floor(i / 4 + 3) -				.. ";1.5,.5;protector_member;" .. member .. "]" -				.. "button[" .. (i % 4 * 2 + 1.25) .. "," -				.. math.floor(i / 4 + 3) -				.. ";.75,.5;protector_del_member_" .. member .. ";X]" -			end -			i = i + 1 + +		if i < npp then + +			-- show username +			formspec = formspec .. "button[" .. (i % 4 * 2) +			.. "," .. math.floor(i / 4 + 3) +			.. ";1.5,.5;protector_member;" .. member .. "]" + +			-- username remove button +			.. "button[" .. (i % 4 * 2 + 1.25) .. "," +			.. math.floor(i / 4 + 3) +			.. ";.75,.5;protector_del_member_" .. member .. ";X]" +		end + +		i = i + 1  	end  	if i < npp then + +		-- user name entry field  		formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. "," -		.. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]" -	end +		.. (math.floor(i / 4 + 3) + 1 / 3) +		.. ";1.433,.5;protector_add_member;;]" + +		-- username add button +		.."button[" .. (i % 4 * 2 + 1.25) .. "," +		.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]" -	formspec = formspec .. "button_exit[2.5,6.2;3,0.5;close_me;Close]" +	end  	return formspec  end --- ACTUAL PROTECTION SECTION -  -- Infolevel:  -- 0 for no info  -- 1 for "This area is owned by <owner> !" if you can't dig @@ -111,23 +133,33 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)  		{"protector:protect", "protector:protect2"})  	local meta, owner, members +  	for _, pos in ipairs(positions) do +  		meta = minetest.get_meta(pos)  		owner = meta:get_string("owner")  		members = meta:get_string("members")  		if owner ~= digger then  -			if onlyowner or not protector.is_member(meta, digger) then + +			if onlyowner +			or not protector.is_member(meta, digger) then  				if infolevel == 1 then +  					minetest.chat_send_player(digger,  					"This area is owned by " .. owner .. " !") +  				elseif infolevel == 2 then +  					minetest.chat_send_player(digger,  					"This area is owned by " .. owner .. ".") +  					minetest.chat_send_player(digger,  					"Protection located at: " .. minetest.pos_to_string(pos)) +  					if members ~= "" then +  						minetest.chat_send_player(digger,  						"Members: " .. members .. ".")  					end @@ -138,11 +170,15 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)  		end  		if infolevel == 2 then +  			minetest.chat_send_player(digger,  			"This area is owned by " .. owner .. ".") +  			minetest.chat_send_player(digger,  			"Protection located at: " .. minetest.pos_to_string(pos)) +  			if members ~= "" then +  				minetest.chat_send_player(digger,  				"Members: " .. members .. ".")  			end @@ -153,10 +189,13 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)  	end  	if infolevel == 2 then +  		if #positions < 1 then +  			minetest.chat_send_player(digger,  			"This area is not protected.")  		end +  		minetest.chat_send_player(digger, "You can build here.")  	end @@ -194,8 +233,10 @@ function protector.check_overlap(itemstack, placer, pointed_thing)  	placer:get_player_name(), true, 3)  	or not protector.can_dig(protector.radius * 2, pointed_thing.above,  	placer:get_player_name(), true, 3) then +  		minetest.chat_send_player(placer:get_player_name(),  			"Overlaps into above players protected area") +  		return  	end @@ -229,19 +270,27 @@ minetest.register_node("protector:protect", {  	on_place = protector.check_overlap,  	after_place_node = function(pos, placer) +  		local meta = minetest.get_meta(pos) +  		meta:set_string("owner", placer:get_player_name() or "")  		meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")  		meta:set_string("members", "")  	end,  	on_use = function(itemstack, user, pointed_thing) -		if pointed_thing.type ~= "node" then return end + +		if pointed_thing.type ~= "node" then +			return +		end +  		protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)  	end,  	on_rightclick = function(pos, node, clicker, itemstack) +  		local meta = minetest.get_meta(pos) +  		if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then  			minetest.show_formspec(clicker:get_player_name(),   			"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) @@ -249,19 +298,22 @@ minetest.register_node("protector:protect", {  	end,  	on_punch = function(pos, node, puncher) +  		if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then  			return  		end +  		minetest.add_entity(pos, "protector:display")  	end,  	can_dig = function(pos, player) +  		return protector.can_dig(1, pos, player:get_player_name(), true, 1)  	end,  })  minetest.register_craft({ -	output = "protector:protect 4", +	output = "protector:protect",  	recipe = {  		{"default:stone", "default:stone", "default:stone"},  		{"default:stone", "default:steel_ingot", "default:stone"}, @@ -295,39 +347,51 @@ minetest.register_node("protector:protect2", {  	on_place = protector.check_overlap,  	after_place_node = function(pos, placer) +  		local meta = minetest.get_meta(pos) +  		meta:set_string("owner", placer:get_player_name() or "")  		meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")  		meta:set_string("members", "")  	end,  	on_use = function(itemstack, user, pointed_thing) -		if pointed_thing.type ~= "node" then return end + +		if pointed_thing.type ~= "node" then +			return +		end +  		protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)  	end,  	on_rightclick = function(pos, node, clicker, itemstack) +  		local meta = minetest.get_meta(pos) +  		if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then +  			minetest.show_formspec(clicker:get_player_name(),   			"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))  		end  	end,  	on_punch = function(pos, node, puncher) +  		if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then  			return  		end +  		minetest.add_entity(pos, "protector:display")  	end,  	can_dig = function(pos, player) +  		return protector.can_dig(1, pos, player:get_player_name(), true, 1)  	end,  })  minetest.register_craft({ -	output = "protector:protect2 4", +	output = "protector:protect2",  	recipe = {  		{"default:stone", "default:stone", "default:stone"},  		{"default:stone", "default:copper_ingot", "default:stone"}, @@ -350,12 +414,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)  		end  		if fields.protector_add_member then +  			for _, i in ipairs(fields.protector_add_member:split(" ")) do  				protector.add_member(meta, i)  			end  		end  		for field, value in pairs(fields) do +  			if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then  				protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))  			end @@ -379,13 +445,19 @@ minetest.register_entity("protector:display", {  	visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},  	textures = {"protector:display_node"},  	timer = 0, +  	on_activate = function(self, staticdata) + +		-- Xanadu server only  		if mobs and mobs.entity and mobs.entity == false then  			self.object:remove()  		end  	end, +  	on_step = function(self, dtime) +  		self.timer = self.timer + dtime +  		if self.timer > 5 then  			self.object:remove()  		end @@ -425,355 +497,7 @@ minetest.register_node("protector:display_node", {  	drop = "",  }) --- Register Protected Doors - -local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) -	pos.y = pos.y+dir -	if not minetest.get_node(pos).name == check_name then -		return -	end -	local p2 = minetest.get_node(pos).param2 -	p2 = params[p2 + 1] - -	minetest.swap_node(pos, {name = replace_dir, param2 = p2}) - -	pos.y = pos.y-dir -	minetest.swap_node(pos, {name = replace, param2 = p2}) - -	local snd_1 = "doors_door_close" -	local snd_2 = "doors_door_open"  -	if params[1] == 3 then -		snd_1 = "doors_door_open" -		snd_2 = "doors_door_close" -	end - -	if minetest.get_meta(pos):get_int("right") ~= 0 then -		minetest.sound_play(snd_1, { -			pos = pos, gain = 0.3, max_hear_distance = 10}) -	else -		minetest.sound_play(snd_2, { -			pos = pos, gain = 0.3, max_hear_distance = 10}) -	end -end - --- Protected Wooden Door - -local name = "protector:door_wood" - -doors.register_door(name, { -	description = "Protected Wooden Door", -	inventory_image = "doors_wood.png^protector_logo.png", -	groups = { -		snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, -		door = 1, unbreakable = 1 -	}, -	tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, -	tiles_top = {"doors_wood_a.png", "doors_brown.png"}, -	sounds = default.node_sound_wood_defaults(), -	sunlight = false, -}) - -minetest.override_item(name .. "_b_1", { -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, 1, -			name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) -		end -	end, -}) - -minetest.override_item(name.."_t_1", { -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, -1, -			name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) -		end -	end, -}) - -minetest.override_item(name.."_b_2", { -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, 1, -			name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) -		end -	end, -}) - -minetest.override_item(name.."_t_2", { -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, -1, -			name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) -		end -	end, -}) - -minetest.register_craft({ -	output = name, -	recipe = { -		{"group:wood", "group:wood"}, -		{"group:wood", "default:copper_ingot"}, -		{"group:wood", "group:wood"} -	} -}) - -minetest.register_craft({ -	output = name, -	recipe = { -		{"doors:door_wood", "default:copper_ingot"} -	} -}) - --- Protected Steel Door - -local name = "protector:door_steel" - -doors.register_door(name, { -	description = "Protected Steel Door", -	inventory_image = "doors_steel.png^protector_logo.png", -	groups = { -		snappy = 1, bendy = 2, cracky = 1, -		level = 2, door = 1, unbreakable = 1 -	}, -	tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, -	tiles_top = {"doors_steel_a.png", "doors_grey.png"}, -	sounds = default.node_sound_wood_defaults(), -	sunlight = false, -}) - -minetest.override_item(name.."_b_1", { -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, 1, -			name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0}) -		end -	end, -}) - -minetest.override_item(name.."_t_1", { -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, -1, -			name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0}) -		end -	end, -}) - -minetest.override_item(name.."_b_2", { -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, 1, -			name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2}) -		end -	end, -}) - -minetest.override_item(name.."_t_2", { -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, -1, -			name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2}) -		end -	end, -}) - -minetest.register_craft({ -	output = name, -	recipe = { -		{"default:steel_ingot", "default:steel_ingot"}, -		{"default:steel_ingot", "default:copper_ingot"}, -		{"default:steel_ingot", "default:steel_ingot"} -	} -}) - -minetest.register_craft({ -	output = name, -	recipe = { -		{"doors:door_steel", "default:copper_ingot"} -	} -}) - --- Protected Chest - -minetest.register_node("protector:chest", { -	description = "Protected Chest", -	tiles = { -		"default_chest_top.png", "default_chest_top.png", -		"default_chest_side.png", "default_chest_side.png", -		"default_chest_side.png", "default_chest_front.png^protector_logo.png" -	}, -	paramtype2 = "facedir", -	groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, -	legacy_facedir_simple = true, -	is_ground_content = false, -	sounds = default.node_sound_wood_defaults(), - -	on_construct = function(pos) -		local meta = minetest.get_meta(pos) -		meta:set_string("infotext", "Protected Chest") -		meta:set_string("name", "") -		local inv = meta:get_inventory() -		inv:set_size("main", 8 * 4) -	end, - -	can_dig = function(pos,player) -		local meta = minetest.get_meta(pos) -		local inv = meta:get_inventory() -		if inv:is_empty("main") then -			if not minetest.is_protected(pos, player:get_player_name()) then -				return true -			end -		end -	end, - -	on_metadata_inventory_put = function(pos, listname, index, stack, player) -		minetest.log("action", player:get_player_name() .. -		" moves stuff to protected chest at " .. minetest.pos_to_string(pos)) -	end, - -	on_metadata_inventory_take = function(pos, listname, index, stack, player) -		minetest.log("action", player:get_player_name() .. -		" takes stuff from protected chest at " .. minetest.pos_to_string(pos)) -	end, - -	on_rightclick = function(pos, node, clicker) -		if not minetest.is_protected(pos, clicker:get_player_name()) then -		local meta = minetest.get_meta(pos) -		local spos = pos.x .. "," .. pos.y .. "," ..pos.z -		local formspec = "size[8,9]".. -			default.gui_bg..default.gui_bg_img..default.gui_slots -			.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" -			.. "button[0,4.5;2,0.25;toup;To Chest]" -			.. "field[2.3,4.8;4,0.25;chestname;;" -			.. meta:get_string("name") .. "]" -			.. "button[6,4.5;2,0.25;todn;To Inventory]" -			.. "list[current_player;main;0,5;8,1;]" -			.. "list[current_player;main;0,6.08;8,3;8]" -			.. "listring[nodemeta:" .. spos .. ";main]" -			.. "listring[current_player;main]" -			.. default.get_hotbar_bg(0,5) - -			minetest.show_formspec( -				clicker:get_player_name(), -				"protector:chest_" .. minetest.pos_to_string(pos), -				formspec) -		end -	end, -}) - --- Protected Chest formspec buttons - -minetest.register_on_player_receive_fields(function(player, formname, fields) - -	if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then - -		local pos_s = string.sub(formname,string.len("protector:chest_") + 1) -		local pos = minetest.string_to_pos(pos_s) -		local meta = minetest.get_meta(pos) -		local chest_inv = meta:get_inventory() -		local player_inv = player:get_inventory() - -		if fields.toup then - -			-- copy contents of players inventory to chest -			for i, v in ipairs (player_inv:get_list("main") or {}) do -				if (chest_inv and chest_inv:room_for_item('main', v)) then -					local leftover = chest_inv:add_item('main', v) -					player_inv:remove_item("main", v) -					if (leftover and not(leftover:is_empty())) then -						player_inv:add_item("main", v) -					end -				end -			end -	 -		elseif fields.todn then - -			-- copy contents of chest to players inventory -			for i, v in ipairs (chest_inv:get_list('main') or {}) do -				if (player_inv:room_for_item("main", v)) then -					local leftover = player_inv:add_item("main", v) -					chest_inv:remove_item('main', v) -					if( leftover and not(leftover:is_empty())) then -						chest_inv:add_item('main', v) -					end -				end -			end - -		elseif fields.chestname then - -			-- change chest infotext to display name -			if fields.chestname ~= "" then -				meta:set_string("name", fields.chestname) -				meta:set_string("infotext", -				"Protected Chest (" .. fields.chestname .. ")") -			else -				meta:set_string("infotext", "Protected Chest") -			end - -		end -	end - -end) - --- Protected Chest recipe - -minetest.register_craft({ -	output = 'protector:chest', -	recipe = { -		{'group:wood', 'group:wood', 'group:wood'}, -		{'group:wood', 'default:copper_ingot', 'group:wood'}, -		{'group:wood', 'group:wood', 'group:wood'}, -	} -}) - -minetest.register_craft({ -	output = 'protector:chest', -	recipe = { -		{'default:chest', 'default:copper_ingot', ''}, -	} -}) - --- Disable PVP in your own protected areas -if minetest.setting_getbool("enable_pvp") and protector.pvp then - -	if minetest.register_on_punchplayer then - -		minetest.register_on_punchplayer( -		function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) - -			if not player or not hitter then -				print("[Protector] on_punchplayer called with nil objects") -			end - -			if not hitter:is_player() then -				return false -			end - -			-- no pvp at spawn area -			local pos = player:getpos() -			if pos.x < statspawn.x + protector.spawn -			and pos.x > statspawn.x - protector.spawn -			and pos.y < statspawn.y + protector.spawn -			and pos.y > statspawn.y - protector.spawn -			and pos.z < statspawn.z + protector.spawn -			and pos.z > statspawn.z - protector.spawn then -				return true -			end - -			if minetest.is_protected(pos, hitter:get_player_name()) then -				return true -			else -				return false -			end - -		end) -	else -		print("[Protector] pvp_protect not active, update your version of Minetest") - -	end -else -	print("[Protector] pvp_protect is disabled") -end +dofile(minetest.get_modpath("protector") .. "/doors_chest.lua") +dofile(minetest.get_modpath("protector") .. "/pvp.lua")  print ("[MOD] Protector Redo loaded")
\ No newline at end of file @@ -0,0 +1,51 @@ + +-- get static spawn position +local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}) + +-- is pvp protection enabled and spawn protected +protector.pvp = minetest.setting_getbool("protector_pvp") +protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0) + +-- Disable PVP in your own protected areas +if minetest.setting_getbool("enable_pvp") and protector.pvp then + +	if minetest.register_on_punchplayer then + +		minetest.register_on_punchplayer( +		function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) + +			if not player +			or not hitter then +				print("[Protector] on_punchplayer called with nil objects") +			end + +			if not hitter:is_player() then +				return false +			end + +			-- no pvp at spawn area +			local pos = player:getpos() + +			if pos.x < statspawn.x + protector.spawn +			and pos.x > statspawn.x - protector.spawn +			and pos.y < statspawn.y + protector.spawn +			and pos.y > statspawn.y - protector.spawn +			and pos.z < statspawn.z + protector.spawn +			and pos.z > statspawn.z - protector.spawn then +				return true +			end + +			if minetest.is_protected(pos, hitter:get_player_name()) then +				return true +			else +				return false +			end + +		end) +	else +		print("[Protector] pvp_protect not active, update your version of Minetest") + +	end +else +	print("[Protector] pvp_protect is disabled") +end | 
