summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTenPlus1 <kinsellaja@yahoo.com>2016-11-02 16:54:19 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2016-11-02 16:54:19 +0000
commit9c5fd8b6ef477ffdba195a971514f3230e30ef29 (patch)
tree7d088a2c88c78a99f3393ddcb883e6a116672300
parentfdbb2415182b699786b686c59e97f8dce34d97a5 (diff)
tidy code, add protected spawn feature
-rw-r--r--README.md8
-rw-r--r--doors_chest.lua2
-rw-r--r--init.lua138
-rw-r--r--pvp.lua7
4 files changed, 101 insertions, 54 deletions
diff --git a/README.md b/README.md
index 847a52f..bb1f636 100644
--- a/README.md
+++ b/README.md
@@ -3,7 +3,7 @@ Protector Redo mod [protect]
Protector redo for minetest is a mod that protects a players builds by placing
a block that stops other players from digging or placing blocks in that area.
-based on glomie's mod, remade by Zeg9 and reworked by TenPlus1.
+based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
https://forum.minetest.net/viewtopic.php?f=11&t=9376
@@ -39,6 +39,8 @@ Change log:
added support for "protection_bypass" privelage.
1.8 - Added 'protector_flip' setting to stop players using lag to grief into
another players house, it flips them around to stop them digging.
+1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects
+ an area around static spawnpoint. (note: previous name can still be used)
Usage: (requires server privelage)
@@ -66,8 +68,8 @@ protector_radius = 5
protector_pvp = true
- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
-protector_pvp_spawn = 10
-- Sets an area 10 nodes around spawn where pvp is disabled completely.
+protector_spawn = 10
+- Sets an area 10 nodes around static spawnpoint that is protected.
protector_drop = true
- When true players who dig inside a protected area will automatically drop tools to stop them going any further.
diff --git a/doors_chest.lua b/doors_chest.lua
index 074cf87..c7ba8de 100644
--- a/doors_chest.lua
+++ b/doors_chest.lua
@@ -1,7 +1,7 @@
-- Since the doors mod has changed in the latest daily builds I have taken the
-- WTFPL licenced code from the old doors mod and included an edited version
--- of it within this mod for local use.
+-- within this mod for local use.
local S = protector.intllib
diff --git a/init.lua b/init.lua
index 23ba87b..3d66fec 100644
--- a/init.lua
+++ b/init.lua
@@ -1,12 +1,20 @@
+-- older privelage for admins to rbypass protected nodes, do not use anymore
+-- instead grant admin 'protection_bypass' privelage.
minetest.register_privilege("delprotect","Ignore player protection")
+-- get minetest.conf settings
protector = {}
protector.mod = "redo"
-protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
+protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5
protector.drop = minetest.setting_getbool("protector_drop") or false
protector.flip = minetest.setting_getbool("protector_flip") or false
-protector.hurt = (tonumber(minetest.setting_get("protector_hurt")) or 0)
+protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0
+protector.spawn = tonumber(minetest.setting_get("protector_spawn")
+ or minetest.setting_get("protector_pvp_spawn")) or 0
+
+-- get static spawn position
+local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}
-- Intllib
local S
@@ -30,16 +38,19 @@ else
end
protector.intllib = S
+-- return list of members as a table
protector.get_member_list = function(meta)
return meta:get_string("members"):split(" ")
end
+-- write member list table in protector meta as string
protector.set_member_list = function(meta, list)
meta:set_string("members", table.concat(list, " "))
end
+-- check if player name is a member
protector.is_member = function (meta, name)
for _, n in pairs(protector.get_member_list(meta)) do
@@ -52,6 +63,7 @@ protector.is_member = function (meta, name)
return false
end
+-- add player name to table as member
protector.add_member = function(meta, name)
if protector.is_member(meta, name) then
@@ -65,6 +77,7 @@ protector.add_member = function(meta, name)
protector.set_member_list(meta, list)
end
+-- remove player name from table
protector.del_member = function(meta, name)
local list = protector.get_member_list(meta)
@@ -80,8 +93,7 @@ protector.del_member = function(meta, name)
protector.set_member_list(meta, list)
end
--- Protector Interface
-
+-- protector interface
protector.generate_formspec = function(meta)
local formspec = "size[8,7]"
@@ -94,7 +106,7 @@ protector.generate_formspec = function(meta)
.. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]"
local members = protector.get_member_list(meta)
- local npp = 12 -- max users added onto protector list
+ local npp = 12 -- max users added to protector list
local i = 0
for n = 1, #members do
@@ -131,6 +143,26 @@ protector.generate_formspec = function(meta)
return formspec
end
+-- check if pos is inside a protected spawn area
+local function inside_spawn(pos, radius)
+
+ if protector.spawn <= 0 then
+ return false
+ end
+
+ if pos.x < statspawn.x + radius
+ and pos.x > statspawn.x - radius
+ and pos.y < statspawn.y + radius
+ and pos.y > statspawn.y - radius
+ and pos.z < statspawn.z + radius
+ and pos.z > statspawn.z - radius then
+
+ return true
+ end
+
+ return false
+end
+
-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
@@ -144,18 +176,27 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
return false
end
- -- Delprotect privileged users can override protections
-
+ -- delprotect and protector_bypass privileged users can override protection
if ( minetest.check_player_privs(digger, {delprotect = true})
or minetest.check_player_privs(digger, {protection_bypass = true}) )
and infolevel == 1 then
return true
end
+ -- infolevel 3 is only used to bypass priv check, change to 1 now
if infolevel == 3 then infolevel = 1 end
- -- Find the protector nodes
+ -- is spawn area protected ?
+ if inside_spawn(pos, protector.spawn) then
+
+ minetest.chat_send_player(digger,
+ S("Spawn @1 has been protected up to a @2 block radius.",
+ minetest.pos_to_string(statspawn), protector.spawn))
+
+ return false
+ end
+ -- find the protector nodes
local pos = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
@@ -169,35 +210,22 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
owner = meta:get_string("owner") or ""
members = meta:get_string("members") or ""
- if owner ~= digger then
+ -- node change and digger isn't owner
+ if owner ~= digger
+ and infolevel == 1 then
+ -- and you aren't on the member list
if onlyowner
or not protector.is_member(meta, digger) then
- if infolevel == 1 then
-
- minetest.chat_send_player(digger,
+ minetest.chat_send_player(digger,
S("This area is owned by @1!", owner))
- elseif infolevel == 2 then
-
- minetest.chat_send_player(digger,
- S("This area is owned by @1.", owner))
-
- minetest.chat_send_player(digger,
- S("Protection located at: @1", minetest.pos_to_string(pos[n])))
-
- if members ~= "" then
-
- minetest.chat_send_player(digger,
- S("Members: @1.", members))
- end
- end
-
- return false
+ return false
end
end
+ -- when using protector as tool, show protector information
if infolevel == 2 then
minetest.chat_send_player(digger,
@@ -217,6 +245,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
end
+ -- show when you can build on unprotected area
if infolevel == 2 then
if #pos < 1 then
@@ -231,12 +260,13 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
return true
end
--- Can node be added or removed, if so return node else true (for protected)
protector.old_is_protected = minetest.is_protected
+-- check for protected area, return true if protected and digger isn't on list
function minetest.is_protected(pos, digger)
+ -- is area protected against digger?
if not protector.can_dig(protector.radius, pos, digger, false, 1) then
local player = minetest.get_player_by_name(digger)
@@ -308,33 +338,45 @@ function minetest.is_protected(pos, digger)
return true
end
+ -- otherwise can dig or place
return protector.old_is_protected(pos, digger)
end
--- Make sure protection block doesn't overlap another protector's area
-
+-- make sure protection block doesn't overlap another protector's area
function protector.check_overlap(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
- if not protector.can_dig(protector.radius * 2, pointed_thing.above,
+ local pos = pointed_thing.above
+
+ -- make sure protector doesn't overlap onto protected spawn area
+ if inside_spawn(pos, protector.spawn + protector.radius) then
+
+ minetest.chat_send_player(placer:get_player_name(),
+ S("Spawn @1 has been protected up to a @2 block radius.",
+ minetest.pos_to_string(statspawn), protector.spawn))
+
+ return itemstack
+ end
+
+ -- make sure protector doesn't overlap any other player's area
+ if not protector.can_dig(protector.radius * 2, pos,
placer:get_player_name(), true, 3) then
minetest.chat_send_player(placer:get_player_name(),
S("Overlaps into above players protected area"))
- return
+ return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
---= Protection Block
-
+-- protection node
minetest.register_node("protector:protect", {
description = S("Protection Block"),
drawtype = "nodebox",
@@ -413,8 +455,7 @@ minetest.register_craft({
}
})
---= Protection Logo
-
+-- protection logo
minetest.register_node("protector:protect2", {
description = S("Protection Logo"),
tiles = {"protector_logo.png"},
@@ -494,20 +535,22 @@ minetest.register_craft({
}
})
--- If name entered or button press
-
+-- check formspec buttons or when name entered
minetest.register_on_player_receive_fields(function(player, formname, fields)
+ -- protector formspec found
if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then
local pos_s = string.sub(formname, string.len("protector:node_") + 1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
+ -- only owner can add names
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
return
end
+ -- add member [+]
if fields.protector_add_member then
for _, i in pairs(fields.protector_add_member:split(" ")) do
@@ -515,23 +558,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end
+ -- remove member [x]
for field, value in pairs(fields) do
- if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then
- protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))
+ if string.sub(field, 0,
+ string.len("protector_del_member_")) == "protector_del_member_" then
+
+ protector.del_member(meta,
+ string.sub(field,string.len("protector_del_member_") + 1))
end
end
-
+
+ -- reset formspec until close button pressed
if not fields.close_me then
minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
end
-
end
-
end)
--- Display entity shown when protector node is punched
-
+-- display entity shown when protector node is punched
minetest.register_entity("protector:display", {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
@@ -554,6 +599,7 @@ minetest.register_entity("protector:display", {
self.timer = self.timer + dtime
+ -- remove after 5 seconds
if self.timer > 5 then
self.object:remove()
end
diff --git a/pvp.lua b/pvp.lua
index 5a6cc8b..6cc5407 100644
--- a/pvp.lua
+++ b/pvp.lua
@@ -2,13 +2,12 @@
local S = protector.intllib
-- get static spawn position
-local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
+local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}
--- is pvp protection enabled and spawn protected
+-- is pvp protection enabled
protector.pvp = minetest.setting_getbool("protector_pvp")
-protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0)
--- Disable PVP in your own protected areas
+-- disables PVP in your own protected areas
if minetest.setting_getbool("enable_pvp") and protector.pvp then
if minetest.register_on_punchplayer then