diff options
-rw-r--r-- | README.md | 1 | ||||
-rw-r--r-- | tool.lua | 35 |
2 files changed, 22 insertions, 14 deletions
@@ -48,6 +48,7 @@ Change log: Protectors and chest cannot be moved by mesecon pistons or machines. 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and players can hurt one another even inside protected areas (not spawn protected) +2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius) Lucky Blocks: 6 @@ -2,26 +2,23 @@ -- protector placement tool (thanks to Shara for code and idea)
minetest.register_craftitem("protector:tool", {
- description = "Protector Placer Tool (stand on protector, face direction and use)",
- inventory_image = "protector_display.png",
+ description = "Protector Placer Tool (stand near protector, face direction and use)",
+ inventory_image = "protector_display.png^protector_logo.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
- -- check node player occupies
+ -- check for protector near player (2 block radius)
local pos = user:getpos()
- local nod = minetest.get_node(pos).name
- if nod ~= "protector:protect2" then
- -- check node under player
- pos.y = pos.y - 1
- nod = minetest.get_node(pos).name
- if nod ~= "protector:protect"
- and nod ~= "protector:protect2" then
- return
- end
- end
+ local pp = minetest.find_nodes_in_area(
+ vector.subtract(pos, 2), vector.add(pos, 2),
+ {"protector:protect", "protector:protect2"})
+
+ if #pp == 0 then return end -- none found
+
+ pos = pp[1] -- take position of first protector found
-- get members on protector
local meta = minetest.get_meta(pos)
@@ -68,6 +65,7 @@ minetest.register_craftitem("protector:tool", { end
-- do we have protectors to use ?
+ local nod
local inv = user:get_inventory()
if not inv:contains_item("main", "protector:protect")
@@ -76,11 +74,16 @@ minetest.register_craftitem("protector:tool", { return
end
- -- take protector
+ -- take protector (block first then logo)
if inv:contains_item("main", "protector:protect") then
+
inv:remove_item("main", "protector:protect")
+ nod = "protector:protect"
+
elseif inv:contains_item("main", "protector:protect2") then
+
inv:remove_item("main", "protector:protect2")
+ nod = "protector:protect2"
end
-- place protector
@@ -88,6 +91,7 @@ minetest.register_craftitem("protector:tool", { -- set protector metadata
local meta = minetest.get_meta(pos)
+
meta:set_string("owner", name)
meta:set_string("infotext", "Protection (owned by " .. name .. ")")
@@ -98,6 +102,9 @@ minetest.register_craftitem("protector:tool", { meta:set_string("members", "")
end
+ minetest.chat_send_player(name,
+ "Protector placed at " .. minetest.pos_to_string(pos))
+
end,
})
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