diff options
-rw-r--r-- | README.md | 1 | ||||
-rw-r--r-- | init.lua | 6 | ||||
-rw-r--r-- | tool.lua | 7 |
3 files changed, 10 insertions, 4 deletions
@@ -49,6 +49,7 @@ Change log: 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and players can hurt one another even inside protected areas (not spawn protected) 2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius) + It can also place vertically (up and down) as well. New protector recipe added. Lucky Blocks: 6 @@ -424,7 +424,7 @@ minetest.register_craft({ output = "protector:protect", recipe = { {"default:stone", "default:stone", "default:stone"}, - {"default:stone", "default:steel_ingot", "default:stone"}, + {"default:stone", "default:gold_ingot", "default:stone"}, {"default:stone", "default:stone", "default:stone"}, } }) @@ -500,7 +500,7 @@ minetest.register_node("protector:protect2", { on_blast = function() end, }) - +--[[ minetest.register_craft({ output = "protector:protect2", recipe = { @@ -509,7 +509,7 @@ minetest.register_craft({ {"default:stone", "default:stone", "default:stone"}, } }) - +]] -- check formspec buttons or when name entered minetest.register_on_player_receive_fields(function(player, formname, fields) @@ -28,9 +28,14 @@ minetest.register_craftitem("protector:tool", { local dir = minetest.dir_to_facedir( user:get_look_dir() )
local vec = {x = 0, y = 0, z = 0}
local gap = (protector.radius * 2) + 1
+ local pit = user:get_look_pitch()
-- set placement coords
- if dir == 0 then
+ if pit > 1.2 then
+ vec.y = gap -- up
+ elseif pit < -1.2 then
+ vec.y = -gap -- down
+ elseif dir == 0 then
vec.z = gap -- north
elseif dir == 1 then
vec.x = gap -- east
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