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-- protector placement tool (thanks to Shara for code and idea)
minetest.register_craftitem("protector:tool", {
description = "Protector Placer Tool (stand on protector, face direction and use)",
inventory_image = "protector_display.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
-- check node player occupies
local pos = user:getpos()
local nod = minetest.get_node(pos).name
if nod ~= "protector:protect2" then
-- check node under player
pos.y = pos.y - 1
nod = minetest.get_node(pos).name
if nod ~= "protector:protect"
and nod ~= "protector:protect2" then
return
end
end
-- get members on protector
local meta = minetest.get_meta(pos)
local members = meta:get_string("members") or ""
-- get direction player is facing
local dir = minetest.dir_to_facedir( user:get_look_dir() )
local vec = {x = 0, y = 0, z = 0}
local gap = (protector.radius * 2) + 1
-- set placement coords
if dir == 0 then
vec.z = gap -- north
elseif dir == 1 then
vec.x = gap -- east
elseif dir == 2 then
vec.z = -gap -- south
elseif dir == 3 then
vec.x = -gap -- west
end
-- new position
pos.x = pos.x + vec.x
pos.y = pos.y + vec.y
pos.z = pos.z + vec.z
-- does placing a protector overlap existing area
if not protector.can_dig(protector.radius * 2, pos,
user:get_player_name(), true, 3) then
minetest.chat_send_player(name,
"Overlaps into above players protected area")
return
end
-- does a protector already exist ?
if #minetest.find_nodes_in_area(
vector.subtract(pos, 1), vector.add(pos, 1),
{"protector:protect", "protector:protect2"}) > 0 then
minetest.chat_send_player(name, "Protector already in place!")
return
end
-- do we have protectors to use ?
local inv = user:get_inventory()
if not inv:contains_item("main", "protector:protect")
and not inv:contains_item("main", "protector:protect2") then
minetest.chat_send_player(name, "No protectors available to place!")
return
end
-- take protector
if inv:contains_item("main", "protector:protect") then
inv:remove_item("main", "protector:protect")
elseif inv:contains_item("main", "protector:protect2") then
inv:remove_item("main", "protector:protect2")
end
-- place protector
minetest.set_node(pos, {name = nod, param2 = 1})
-- set protector metadata
local meta = minetest.get_meta(pos)
meta:set_string("owner", name)
meta:set_string("infotext", "Protection (owned by " .. name .. ")")
-- copy members across if holding sneak when using tool
if user:get_player_control().sneak then
meta:set_string("members", members)
else
meta:set_string("members", "")
end
end,
})
-- tool recipe
minetest.register_craft({
output = "protector:tool",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "protector:protect", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
-- recipes to switch between protectors
minetest.register_craft({
type = "shapeless",
output = "protector:protect",
recipe = {"protector:protect2"}
})
minetest.register_craft({
type = "shapeless",
output = "protector:protect2",
recipe = {"protector:protect"}
})
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