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+Minetest Mod - Railtrack [railtrack]
+====================================
+
+Minetest version: 0.4.13
+
+Depends: default
+
+Proof of concept rail networking system which enables rail-carts to travel
+through unloaded map chunks.
+
+Please note, this mod makes heavy use of metadata so that much of the processing
+gets done as tracks are laid, for this reason a 'rails' privilege is required in
+order to place rails when using multiplayer mode.
+
+Crafting
+--------
+
+R = Rail [default:rail]
+F = Mese Crystal Fragment [default:mese_crystal_fragment]
+C = Coal Lump [default:coal_lump]
+D = Diamond [default:diamond]
+M = Mese Block [default:mese]
+
+Powered Rail: [railtrack:powerrail]
+
+By default these rails apply a positive acceleration during the time a cart
+remains on a given section of track. When used with the mesecons mod the rails
+will require power from a mesecon source to become active.
+
++---+---+---+
+| R | F | R |
++---+---+---+
+
+Braking Rail: [railtrack:brakerail]
+
+By default these rails apply a negative acceleration during the time a cart
+remains on a given section of track. When used with the mesecons mod the rails
+will require power from a mesecon source to become active.
+
++---+---+---+
+| R | C | R |
++---+---+---+
+
+Superconducting Rail: [railtrack:superrail]
+
+Zero friction rails that are easier to manage and are also a little less
+cpu-intensive by avoiding the use of square root calculations.
+
++---+---+---+
+| R | D | R |
++---+---+---+
+
+Switching Rail: [railtrack:switchrail]
+
+Currently depends on mesecons to do much other than provide a convenient, zero
+friction union to join long sections of superconducting rails.
+
++---+---+---+
+| R | M | R |
++---+---+---+
+
+Misc Items
+----------
+
+Rail Fixer: [railtrack:fixer]
+
+Only available in creative menu or with give(me) privileges.
+
+Rail Inspector [railtrack:inspector]
+
+Only available in creative menu or with give(me) privileges.
+