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RAILCART_ENTITY_UPDATE_TIME = 1
RAILCART_OBJECT_UPDATE_TIME = 5
RAILCART_OBJECT_SAVE_TIME = 10
RAILCART_RELOAD_DISTANCE = 32
RAILCART_SNAP_DISTANCE = 0.5
RAILCART_SPEED_PUSH = 5
RAILCART_SPEED_MIN = 0.1
RAILCART_SPEED_MAX = 20
railcart = {
timer = 0,
allcarts = {},
}
railcart.cart = {
id = nil,
entity = {},
pos = nil,
target = nil,
prev = nil,
accel = nil,
inv = nil,
dir = {x=0, y=0, z=0},
vel = {x=0, y=0, z=0},
acc = {x=0, y=0, z=0},
timer = 0,
}
function railcart.cart:new(obj)
obj = obj or {}
setmetatable(obj, self)
self.__index = self
return obj
end
function railcart.cart:is_loaded()
for _, player in pairs(minetest.get_connected_players()) do
local pos = player:getpos()
if pos then
local dist = railtrack:get_distance(pos, self.pos)
if dist <= RAILCART_RELOAD_DISTANCE then
return true
end
end
end
return false
end
function railcart.cart:on_step(dtime)
self.timer = self.timer - dtime
if self.timer > 0 then
return
end
self.timer = RAILCART_OBJECT_UPDATE_TIME
local entity = railcart:get_cart_entity(self.id)
if entity.object then
return
end
if self:is_loaded() then
local object = minetest.add_entity(self.pos, "railcart:cart_entity")
if object then
entity = object:get_luaentity() or {}
entity.cart = self
object:setvelocity(self.vel)
object:setacceleration(self.acc)
end
else
self.timer = railcart:update(self, self.timer)
end
end
function railcart:save()
local carts = {}
for id, cart in pairs(railcart.allcarts) do
local ref = {}
for k, v in pairs(cart) do
ref[k] = v
end
local inv = {}
if ref.inv then
local list = ref.inv:get_list("main")
for i, stack in ipairs(list) do
inv[i] = stack:to_string()
end
end
ref.inv = inv
ref.entity = nil
table.insert(carts, ref)
end
local output = io.open(minetest.get_worldpath().."/railcart.txt",'w')
if output then
output:write(minetest.serialize(carts))
io.close(output)
end
end
function railcart:create_detached_inventory(id)
local inv = minetest.create_detached_inventory("railcart_"..tostring(id), {
on_put = function(inv, listname, index, stack, player)
railcart:save()
end,
on_take = function(inv, listname, index, stack, player)
railcart:save()
end,
allow_put = function(inv, listname, index, stack, player)
return 1
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
end,
})
inv:set_size("main", 32)
return inv
end
function railcart:remove_cart(id)
for i, cart in pairs(railcart.allcarts) do
if cart.id == id then
railcart.allcarts[i] = nil
railcart:save()
break
end
end
end
function railcart:get_new_id()
local id = 0
for _, cart in pairs(railcart.allcarts) do
if cart.id > id then
id = cart.id
end
end
return id + 1
end
function railcart:get_cart_entity(id)
local cart_ref = {}
for _, ref in pairs(minetest.luaentities) do
if ref.cart then
if ref.cart.id == id then
cart_ref = ref
break
end
end
end
return cart_ref
end
function railcart:get_delta_time(vel, acc, dist)
if vel > 0 then
if acc == 0 then
return dist / vel
end
local r = math.sqrt(vel * vel + 2 * acc * dist)
if r > 0 then
return (-vel + r) / acc
end
end
return 9999 --INF
end
function railcart:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then
return {x=railtrack:get_sign(v.x), y=railtrack:get_sign(v.y), z=0}
else
return {x=0, y=railtrack:get_sign(v.y), z=railtrack:get_sign(v.z)}
end
end
function railcart:velocity_to_speed(vel)
local speed = math.max(math.abs(vel.x), math.abs(vel.z))
if speed < RAILCART_SPEED_MIN then
speed = 0
elseif speed > RAILCART_SPEED_MAX then
speed = RAILCART_SPEED_MAX
end
return speed
end
function railcart:get_target(pos, vel)
local meta = minetest.get_meta(vector.round(pos))
local dir = self:velocity_to_dir(vel)
local targets = {}
local rots = RAILTRACK_ROTATIONS
local contype = meta:get_string("contype") or ""
local s_junc = meta:get_string("junctions") or ""
local s_cons = meta:get_string("connections") or ""
local s_rots = meta:get_string("rotations") or ""
if contype == "section" then
local junctions = minetest.deserialize(s_junc) or {}
for _, p in pairs(junctions) do
table.insert(targets, p)
end
else
local cons = minetest.deserialize(s_cons) or {}
for _, p in pairs(cons) do
table.insert(targets, p)
end
if s_rots ~= "" then
local fwd = false
for _, p in pairs(cons) do
if vector.equals(vector.add(pos, dir), p) then
fwd = true
end
end
if fwd == true or #cons == 1 then
rots = s_rots
end
end
end
local rotations = railtrack:get_rotations(rots, dir)
for _, r in ipairs(rotations) do
for _, t in pairs(targets) do
local d = railtrack:get_direction(t, pos)
if r.x == d.x and r.z == d.z then
return t
end
end
end
end
function railcart:update(cart, time, object)
if object then
cart.pos = object:getpos()
cart.vel = object:getvelocity()
end
if not cart.target then
cart.pos = vector.new(cart.prev)
cart.target = railcart:get_target(cart.pos, cart.vel)
if object then
object:moveto(cart.pos)
end
end
local speed = railcart:velocity_to_speed(cart.vel)
if cart.target then
cart.dir = railtrack:get_direction(cart.target, cart.pos)
else
speed = 0
end
if speed > RAILCART_SPEED_MIN then
local d1 = railtrack:get_distance(cart.prev, cart.target)
local d2 = railtrack:get_distance(cart.prev, cart.pos)
local dist = d1 - d2
if dist > RAILCART_SNAP_DISTANCE then
local accel = RAILTRACK_ACCEL_FLAT
if cart.dir.y == -1 then
accel = RAILTRACK_ACCEL_DOWN
elseif cart.dir.y == 1 then
accel = RAILTRACK_ACCEL_UP
end
accel = cart.accel or accel
if object then
dist = math.max(dist - RAILCART_SNAP_DISTANCE, 0)
end
local dt = railcart:get_delta_time(speed, accel, dist)
if dt < time then
time = dt
end
local dp = speed * time + 0.5 * accel * time * time
local vf = speed + accel * time
if object then
if vf <= 0 then
speed = 0
accel = 0
end
cart.vel = vector.multiply(cart.dir, speed)
cart.acc = vector.multiply(cart.dir, accel)
elseif dp > 0 then
cart.vel = vector.multiply(cart.dir, vf)
cart.pos = vector.add(cart.pos, vector.multiply(cart.dir, dp))
end
else
cart.pos = vector.new(cart.target)
cart.prev = vector.new(cart.target)
cart.accel = railtrack:get_acceleration(cart.target)
cart.target = nil
return 0
end
else
cart.vel = {x=0, y=0, z=0}
cart.acc = {x=0, y=0, z=0}
end
if object then
if cart.dir.y == -1 then
object:set_animation({x=1, y=1}, 1, 0)
elseif cart.dir.y == 1 then
object:set_animation({x=2, y=2}, 1, 0)
else
object:set_animation({x=0, y=0}, 1, 0)
end
if cart.dir.x < 0 then
object:setyaw(math.pi / 2)
elseif cart.dir.x > 0 then
object:setyaw(3 * math.pi / 2)
elseif cart.dir.z < 0 then
object:setyaw(math.pi)
elseif cart.dir.z > 0 then
object:setyaw(0)
end
object:setvelocity(cart.vel)
object:setacceleration(cart.acc)
end
return time
end
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