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<title>sedimentology, branch v2</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/sedimentology/atom?h=v2</id>
<link rel='self' href='http://git.linux-forks.de/sedimentology/atom?h=v2'/>
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<updated>2015-02-24T08:14:37+00:00</updated>
<entry>
<title>Fix topmost block detection.</title>
<updated>2015-02-24T08:14:37+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-02-24T08:14:37+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=2fee75166fa3515bac52b9550eb8e60678c4ab73'/>
<id>urn:sha1:2fee75166fa3515bac52b9550eb8e60678c4ab73</id>
<content type='text'>
Without this we'll be eroding blocks under canopies and roofs, even
in caves. This code really assures that we're looking at the world-
topmost non-air block.
</content>
</entry>
<entry>
<title>Don't spam server logs.</title>
<updated>2015-02-02T07:53:25+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-02-02T07:53:25+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=19f3c53f053f34664a0a3ac463d1c980510a0455'/>
<id>urn:sha1:19f3c53f053f34664a0a3ac463d1c980510a0455</id>
<content type='text'>
Just set_node and play_sound at each location.
</content>
</entry>
<entry>
<title>Stop upward sand creep in deserts.</title>
<updated>2015-02-02T06:59:05+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-02-02T06:59:05+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=b3c1b160231bd223fddcd26267b2266fce56d6d8'/>
<id>urn:sha1:b3c1b160231bd223fddcd26267b2266fce56d6d8</id>
<content type='text'>
This is an extreme measure to stop upward sand creep in non-deserts.
If there isn't some sand already at the same elevation as the eroding
dirt, don't erode it to sand. This prevents beaches slowly crawling up
entire hills.

This is needed since there is no biome information yet in Minetest.
</content>
</entry>
<entry>
<title>Fix water edge issues at sea level and below.</title>
<updated>2015-02-02T05:55:47+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-02-02T05:55:47+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=6f3d6d3f1e8ab3fa5d04f8036371c9ff25d86fb0'/>
<id>urn:sha1:6f3d6d3f1e8ab3fa5d04f8036371c9ff25d86fb0</id>
<content type='text'>
This removes flowing_water issues around the edges of beaches, and
puts stationary water blocks there instead under the right
circumstances.
</content>
</entry>
<entry>
<title>cleanfile</title>
<updated>2015-01-26T06:26:04+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-01-26T06:26:04+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=f89cefb3c2726afdc5ccc957337828e377364288'/>
<id>urn:sha1:f89cefb3c2726afdc5ccc957337828e377364288</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert material props to table. Add some non-default nodes as well.</title>
<updated>2015-01-26T06:19:46+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-01-26T06:19:46+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=abdb71452fae4d8251b0d1c8768c5ae2b7756d3f'/>
<id>urn:sha1:abdb71452fae4d8251b0d1c8768c5ae2b7756d3f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update zip name</title>
<updated>2015-01-16T07:53:19+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-01-16T07:53:19+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=8ef590bad26cdb3fb8dd0c4b45fa0619976965a8'/>
<id>urn:sha1:8ef590bad26cdb3fb8dd0c4b45fa0619976965a8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adding gitignore for zip file releases</title>
<updated>2015-01-16T07:49:29+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-01-16T07:49:29+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=055e22baef092afe4a936381a1a2c4604de39e1a'/>
<id>urn:sha1:055e22baef092afe4a936381a1a2c4604de39e1a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Quick makefile for easy releasing.</title>
<updated>2015-01-16T07:48:16+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-01-16T07:48:16+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/sedimentology/commit/?id=68879ef56349ba33ed8905f47bbdea3a52868f39'/>
<id>urn:sha1:68879ef56349ba33ed8905f47bbdea3a52868f39</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add readme (mostly correct) from the bukkit plugin, with changes.</title>
<updated>2015-01-16T07:26:30+00:00</updated>
<author>
<name>Auke Kok</name>
<email>auke-jan.h.kok@intel.com</email>
</author>
<published>2015-01-16T07:26:30+00:00</published>
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<id>urn:sha1:82517169c831a2ecc865269badf1552c3511f151</id>
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</content>
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