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sedimentology
master
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Unnamed repository; edit this file 'description' to name the repository.
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Commit message (
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Author
2016-03-27
Add screenshot.png
HEAD
origin/master
origin/HEAD
master
Auke Kok
2016-01-04
Add mod.conf
Auke Kok
2016-01-04
Add description.txt
Auke Kok
2015-11-10
Think I really misread that to begin with.
Auke Kok
2015-11-10
lua API change: use get_nodedef_field for drawtype.
Auke Kok
2015-05-02
Arm this call for older versions. Default waterlevel for those will be at 0
Auke Kok
2015-04-13
Slight tweaks.
Auke Kok
2015-04-06
Harden all these functions against "ignore" nodes.
Auke Kok
2015-02-24
Add support for Protection mods.
Auke Kok
2015-02-24
Fix topmost block detection.
v2
Auke Kok
2015-02-01
Don't spam server logs.
Auke Kok
2015-02-01
Stop upward sand creep in deserts.
Auke Kok
2015-02-01
Fix water edge issues at sea level and below.
Auke Kok
2015-01-25
cleanfile
Auke Kok
2015-01-25
Convert material props to table. Add some non-default nodes as well.
Auke Kok
2015-01-15
Update zip name
v1
Auke Kok
2015-01-15
Adding gitignore for zip file releases
Auke Kok
2015-01-15
Quick makefile for easy releasing.
Auke Kok
2015-01-15
Add readme (mostly correct) from the bukkit plugin, with changes.
Auke Kok
2015-01-15
Add Copyright info.
v0
Auke Kok
2015-01-15
Protect blocks command behind server privs. Add help.
Auke Kok
2015-01-15
Display operation params with stats
Auke Kok
2015-01-15
Only stop sand forming above water...
Auke Kok
2015-01-15
Discard attempts outside circle radius, instead of square
Auke Kok
2015-01-15
Unneeded debug code snipplets.
Auke Kok
2015-01-15
Sand creation fixes
Auke Kok
2015-01-15
Allow changing of blocks.
Auke Kok
2015-01-14
Nasty bug to find! Now the main features are functional.
Auke Kok
2015-01-14
Working commit.
Auke Kok
2015-01-14
Initial checkin.
Auke Kok