Age | Commit message (Collapse) | Author |
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Should jsut work fine, untested, though.
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Without this we'll be eroding blocks under canopies and roofs, even
in caves. This code really assures that we're looking at the world-
topmost non-air block.
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Just set_node and play_sound at each location.
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This is an extreme measure to stop upward sand creep in non-deserts.
If there isn't some sand already at the same elevation as the eroding
dirt, don't erode it to sand. This prevents beaches slowly crawling up
entire hills.
This is needed since there is no biome information yet in Minetest.
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This removes flowing_water issues around the edges of beaches, and
puts stationary water blocks there instead under the right
circumstances.
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Since this is a 1:1 port from Sedimentology, I'm sticking the
same license to it.
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- don't make sand unless we should make desert_sand
- don't make sand unless there's already some form of sand around
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Still does not properly displace everything just yet...
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This mostly already works - It's at the stage where I'm debugging
the tricky bits and most of the error and edge case handling, and
some of the lua tricks.
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