diff options
author | bell07 <web.alexander@web.de> | 2018-01-07 20:38:34 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-07 20:38:34 +0100 |
commit | c6ee5c2d5bcf17f83ceee72c3da773b8e9090e20 (patch) | |
tree | 62aefa088bc11b5b75968e3c8134edcd1a6ea940 /API.md | |
parent | 71e05bbd6863ca91db16c386c671da77e8f9e9eb (diff) | |
parent | 6a09746b903d63302d9dd339877bf450adb3a52c (diff) |
Merge pull request #2 from bell07/pr_private_skins
Rework private skins handling
Diffstat (limited to 'API.md')
-rw-r--r-- | API.md | 20 |
1 files changed, 14 insertions, 6 deletions
@@ -16,12 +16,14 @@ skins.update_player_skin(player) ``` ## skins.get_skinlist(assignment, select_unassigned) -Get a list of skin objects matching to the assignment. +Obsolete - use get_skinlist_for_player() or get_skinlist_with_meta() instead -Supported assignments: - - "player:"..playername - Skins directly assigned to a player +## skins.get_skinlist_for_player(playername) +Get all allowed skins for player. All public and all player's private skins. If playername not given only public skins returned -select_unassigned - Select all skins without assignment too (usually the "character_*" skins) +## skins.get_skinlist_with_meta(key, value) +Get all skins with metadata key is set to value. Example: +skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername ## skins.new(key, object) @@ -68,11 +70,17 @@ Add a meta information to the skin object Note: the information is not stored, therefore should be filled each time during skins registration ## skin:get_meta(key) -The next metadata keys are usually filled +The next metadata keys are filled or/and used interally in skinsdb framework - name - A name for the skin - author - The skin author - license - THe skin texture license - - assignment - is "player:playername" in case the skin is assigned to be privat for a player + - assignment - (obsolete) is "player:playername" in case the skin is assigned to be privat for a player + - playername - Player assignment for private skin. Set false for skins not usable by all players (like NPC-Skins), true or nothing for all player skins + - in_inventory_list - If set to false the skin is not visible in inventory skins selection but can be still applied to the player + - _sort_id - Thi skins lists are sorted by this field for output (internal key) ## skin:get_meta_string(key) Same as get_meta() but does return "" instead of nil if the meta key does not exists + +## skin:is_applicable_for_player(playername) +Returns whether this skin is applicable for player "playername" or not, like private skins |