diff options
author | Alexander Weber <web.alexander@web.de> | 2018-01-07 14:50:22 +0100 |
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committer | Alexander Weber <web.alexander@web.de> | 2018-01-07 14:50:22 +0100 |
commit | 7df6363aa0247068205a09815721164813849b19 (patch) | |
tree | 838b88f355c0c50aacea7fc7e00589a9eb9f9886 /api.lua | |
parent | 71e05bbd6863ca91db16c386c671da77e8f9e9eb (diff) |
Rework private skins handling
-add skin:is_applicable_for_player(playername) method
- hide private skins in unified_inventory since not supported
- check player assignment in skins.assign_player_skin() + inherited to skins.set_player_skin()
Diffstat (limited to 'api.lua')
-rw-r--r-- | api.lua | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -7,18 +7,19 @@ end -- Assign skin to player function skins.assign_player_skin(player, skin) local skin_obj - local skin_key if type(skin) == "string" then skin_obj = skins.get(skin) or skins.get(skins.default) else skin_obj = skin end - skin_key = skin_obj:get_key() - if skin_key == skins.default then - skin_key = "" + if skin_obj:is_applicable_for_player(player:get_player_name()) then + local skin_key = skin_obj:get_key() + if skin_key == skins.default then + skin_key = "" + end + player:set_attribute("skinsdb:skin_key", skin_key) end - player:set_attribute("skinsdb:skin_key", skin_key) end -- update visuals |