diff options
author | bell07 <web.alexander@web.de> | 2018-05-14 19:38:56 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-14 19:38:56 +0200 |
commit | e761999946c623db364d0681c9bcfae90d4d0d6a (patch) | |
tree | d6920747b7358451dfb8b674b30fd8d4b37ac9a7 /api.lua | |
parent | b12aefbe4fe768106ee1d1dfac8567dbbcd8c273 (diff) | |
parent | e6516d298284b6a64af2bce7c6df5be2ba4eb964 (diff) |
Merge pull request #13 from bell07/master
Visual update fixes if skin change externally
Diffstat (limited to 'api.lua')
-rw-r--r-- | api.lua | 15 |
1 files changed, 12 insertions, 3 deletions
@@ -31,14 +31,23 @@ end -- update visuals function skins.update_player_skin(player) - local skin = skins.get_player_skin(player) - skin:set_skin(player) + if skins.armor_loaded then + -- all needed is wrapped and implemented in 3d_armor mod + armor:set_player_armor(player) + else + -- do updates manually without 3d_armor + skins.get_player_skin(player):apply_skin_to_player(player) + if minetest.global_exists("sfinv") and sfinv.enabled then + sfinv.set_player_inventory_formspec(player) + end + end end --- Assign and update +-- Assign and update - should be used on selection externally function skins.set_player_skin(player, skin) local success = skins.assign_player_skin(player, skin) if success then + skins.get_player_skin(player):set_skin(player) skins.update_player_skin(player) end return success |