diff options
author | Alexander Weber <web.alexander@web.de> | 2017-02-09 23:06:25 +0100 |
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committer | Alexander Weber <web.alexander@web.de> | 2017-02-09 23:06:25 +0100 |
commit | d5df0d5e86633c21cafe0282cb81399acf4b186c (patch) | |
tree | 3b7c9ce8376ddfc9b289124c15d2eca9f5e19edc /init.lua | |
parent | 3294c653616c07dc2fe979aac75debfc4b1d1a05 (diff) |
renamed back to "skins" for beter compatibility
make unified_inventory opitonal, move the UI code to an own file
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 196 |
1 files changed, 28 insertions, 168 deletions
@@ -3,200 +3,60 @@ -- Copyright (c) 2012 cornernote, Dean Montgomery -- License: GPLv3 -- Boilerplate to support localized strings if intllib mod is installed. -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end -u_skins = {} -u_skins.modpath = minetest.get_modpath("u_skins") -u_skins.file = minetest.get_worldpath().."/u_skins.mt" -u_skins.default = "character_1" -u_skins.pages = {} -u_skins.u_skins = {} -u_skins.file_save = false -u_skins.simple_skins = false +skins = {} +skins.modpath = minetest.get_modpath("skins") +skins.file = minetest.get_worldpath().."skins.mt" +skins.default = "character_1" +skins.pages = {} +skins.skins = {} +skins.file_save = false --- ( Deprecated -u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 } -u_skins.get_type = function(texture) - if not u_skins.is_skin(texture) then - return u_skins.type.ERROR +skins.type = { SPRITE=0, MODEL=1, ERROR=99 } +skins.get_type = function(texture) + if not skins.is_skin(texture) then + return skins.type.ERROR end - return u_skins.type.MODEL + return skins.type.MODEL end --- ) -u_skins.is_skin = function(texture) +skins.is_skin = function(texture) if not texture then return false end - if not u_skins.meta[texture] then + if not skins.meta[texture] then return false end return true end -dofile(u_skins.modpath.."/skinlist.lua") -dofile(u_skins.modpath.."/players.lua") +dofile(skins.modpath.."/skinlist.lua") +dofile(skins.modpath.."/players.lua") -if rawget(_G, "skins") then - u_skins.simple_skins = true -end -u_skins.update_player_skin = function(player) +skins.update_player_skin = function(player) local name = player:get_player_name() - if u_skins.simple_skins and u_skins.u_skins[name] == u_skins.default then - return - end - - if not u_skins.is_skin(u_skins.u_skins[name]) then - u_skins.u_skins[name] = u_skins.default + + if not skins.is_skin(skins.skins[name]) then + skins.skins[name] = skins.default end player:set_properties({ - textures = {u_skins.u_skins[name]..".png"}, + textures = {skins.skins[name]..".png"}, }) end --- Display Current Skin -unified_inventory.register_page("u_skins", { - get_formspec = function(player) - local name = player:get_player_name() - if not u_skins.is_skin(u_skins.u_skins[name]) then - u_skins.u_skins[name] = u_skins.default - end - - local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]" - .."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]" - .."label[6,.5;"..S("Raw texture")..":]" - .."image[6,1;2,1;"..u_skins.u_skins[name]..".png]") - - local meta = u_skins.meta[u_skins.u_skins[name]] - if meta then - if meta.name ~= "" then - formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]" - end - if meta.author ~= "" then - formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]" - end - if meta.license ~= "" then - formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]" - end - if meta.description ~= "" then --what's that?? - formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]" - end - end - local page = 0 - if u_skins.pages[name] then - page = u_skins.pages[name] - end - formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";"..S("Change").."]" - return {formspec=formspec} - end, -}) - -unified_inventory.register_button("u_skins", { - type = "image", - image = "u_skins_button.png", -}) - --- Create all of the skin-picker pages. - - -local dropdown_values = {} - -u_skins.generate_pages = function(texture) - local page = 0 - local pages = {} - for i, skin in ipairs(u_skins.list) do - local p_index = (i - 1) % 16 - if p_index == 0 then - page = page + 1 - pages[page] = {} - end - pages[page][p_index + 1] = {i, skin} - end - local total_pages = page - page = 1 - for page, arr in ipairs(pages) do - local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]" - local y = -0.1 - for i, skin in ipairs(arr) do - local x = (i - 1) % 8 - if i > 1 and x == 0 then - y = 1.8 - end - formspec = (formspec.."image_button["..x..","..y..";1,2;".. - skin[2].."_preview.png;u_skins_set$"..skin[1]..";]".. - "tooltip[u_skins_set$"..skin[1]..";"..u_skins.meta[skin[2]].name.."]") - end - local page_prev = page - 2 - local page_next = page - if page_prev < 0 then - page_prev = total_pages - 1 - end - if page_next >= total_pages then - page_next = 0 - end - local page_list = "" - dropdown_values = {} - for pg=1, total_pages do - local pagename = S("Page").." "..pg.."/"..total_pages - dropdown_values[pagename] = pg - if pg > 1 then page_list = page_list.."," end - page_list = page_list..pagename - end - formspec = (formspec - .."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]" - .."dropdown[1,3.65;6.5,.5;u_skins_selpg;"..page_list..";"..page.."]" - .."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]") - - unified_inventory.register_page("u_skins_page$"..(page - 1), { - get_formspec = function(player) - return {formspec=formspec} - end - }) - end +-- Unified inventory page/integration +if minetest.get_modpath("unified_inventory") then + dofile(skins.modpath.."/unified_inventory_page.lua") end --- click button handlers -minetest.register_on_player_receive_fields(function(player, formname, fields) - if fields.u_skins then - unified_inventory.set_inventory_formspec(player, "craft") - return - end - for field, _ in pairs(fields) do - local current = string.split(field, "$", 2) - if current[1] == "u_skins_set" then - u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])] - u_skins.update_player_skin(player) - u_skins.file_save = true - unified_inventory.set_inventory_formspec(player, "u_skins") - return - elseif current[1] == "u_skins_page" then - u_skins.pages[player:get_player_name()] = current[2] - unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2]) - return - end - end - if fields.u_skins_selpg then - page = dropdown_values[fields.u_skins_selpg] - u_skins.pages[player:get_player_name()] = page - unified_inventory.set_inventory_formspec(player, "u_skins_page$"..(page-1)) - return - end -end) - -- Change skin on join - reset if invalid minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() - if not u_skins.is_skin(u_skins.u_skins[player_name]) then - u_skins.u_skins[player_name] = u_skins.default + if not skins.is_skin(skins.skins[player_name]) then + skins.skins[player_name] = skins.default end - u_skins.update_player_skin(player) + skins.update_player_skin(player) end) -u_skins.generate_pages() -u_skins.load_players() + |