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authorAlexander Weber <web.alexander@web.de>2018-01-07 14:50:22 +0100
committerAlexander Weber <web.alexander@web.de>2018-01-07 14:50:22 +0100
commit7df6363aa0247068205a09815721164813849b19 (patch)
tree838b88f355c0c50aacea7fc7e00589a9eb9f9886 /unified_inventory_page.lua
parent71e05bbd6863ca91db16c386c671da77e8f9e9eb (diff)
Rework private skins handling
-add skin:is_applicable_for_player(playername) method - hide private skins in unified_inventory since not supported - check player assignment in skins.assign_player_skin() + inherited to skins.set_player_skin()
Diffstat (limited to 'unified_inventory_page.lua')
-rw-r--r--unified_inventory_page.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/unified_inventory_page.lua b/unified_inventory_page.lua
index 58e8ae6..ebac196 100644
--- a/unified_inventory_page.lua
+++ b/unified_inventory_page.lua
@@ -7,7 +7,7 @@ end
local dropdown_values = {}
local skins_reftab = {}
-local skins_list = skins.get_skinlist()
+local skins_list = skins.get_skinlist_for_player() --public only
unified_inventory.register_page("skins", {
get_formspec = function(player)
local name = player:get_player_name()