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-rw-r--r--README7
-rw-r--r--depends.txt3
-rw-r--r--init.lua196
-rw-r--r--mod.conf2
-rw-r--r--players.lua24
-rw-r--r--skinlist.lua20
-rw-r--r--textures/skins_button.png (renamed from textures/u_skins_button.png)bin338 -> 338 bytes
-rw-r--r--unified_inventory_page.lua137
-rw-r--r--updater/MT_skins_updater.cs4
9 files changed, 193 insertions, 200 deletions
diff --git a/README b/README
index 6dd0f8d..74f6cac 100644
--- a/README
+++ b/README
@@ -1,11 +1,8 @@
-minetest-u_skins
+minetest-skins
================
-An skin extention for the Minetest mod unified_inventory by Dean Montgomery
+An skin extention for the Minetest (bell07's version)
It downloads the skins from the Minetest skin database. (http://minetest.fensta.bplaced.net)
-Requires latest unified_inventory from:
-https://github.com/minetest-technic/unified_inventory
-
To download the latest there are 3 tools available in "updater" folder:
"./update_skins_db.sh" bash and jq required
"./update_from_db.py" python3 required
diff --git a/depends.txt b/depends.txt
index d6abd12..ae2f803 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1,4 +1,3 @@
-unified_inventory
default
-simple_skins?
intllib?
+unified_inventory?
diff --git a/init.lua b/init.lua
index 4f66874..53e4c43 100644
--- a/init.lua
+++ b/init.lua
@@ -3,200 +3,60 @@
-- Copyright (c) 2012 cornernote, Dean Montgomery
-- License: GPLv3
-- Boilerplate to support localized strings if intllib mod is installed.
-local S
-if intllib then
- S = intllib.Getter()
-else
- S = function(s) return s end
-end
-u_skins = {}
-u_skins.modpath = minetest.get_modpath("u_skins")
-u_skins.file = minetest.get_worldpath().."/u_skins.mt"
-u_skins.default = "character_1"
-u_skins.pages = {}
-u_skins.u_skins = {}
-u_skins.file_save = false
-u_skins.simple_skins = false
+skins = {}
+skins.modpath = minetest.get_modpath("skins")
+skins.file = minetest.get_worldpath().."skins.mt"
+skins.default = "character_1"
+skins.pages = {}
+skins.skins = {}
+skins.file_save = false
--- ( Deprecated
-u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
-u_skins.get_type = function(texture)
- if not u_skins.is_skin(texture) then
- return u_skins.type.ERROR
+skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
+skins.get_type = function(texture)
+ if not skins.is_skin(texture) then
+ return skins.type.ERROR
end
- return u_skins.type.MODEL
+ return skins.type.MODEL
end
--- )
-u_skins.is_skin = function(texture)
+skins.is_skin = function(texture)
if not texture then
return false
end
- if not u_skins.meta[texture] then
+ if not skins.meta[texture] then
return false
end
return true
end
-dofile(u_skins.modpath.."/skinlist.lua")
-dofile(u_skins.modpath.."/players.lua")
+dofile(skins.modpath.."/skinlist.lua")
+dofile(skins.modpath.."/players.lua")
-if rawget(_G, "skins") then
- u_skins.simple_skins = true
-end
-u_skins.update_player_skin = function(player)
+skins.update_player_skin = function(player)
local name = player:get_player_name()
- if u_skins.simple_skins and u_skins.u_skins[name] == u_skins.default then
- return
- end
-
- if not u_skins.is_skin(u_skins.u_skins[name]) then
- u_skins.u_skins[name] = u_skins.default
+
+ if not skins.is_skin(skins.skins[name]) then
+ skins.skins[name] = skins.default
end
player:set_properties({
- textures = {u_skins.u_skins[name]..".png"},
+ textures = {skins.skins[name]..".png"},
})
end
--- Display Current Skin
-unified_inventory.register_page("u_skins", {
- get_formspec = function(player)
- local name = player:get_player_name()
- if not u_skins.is_skin(u_skins.u_skins[name]) then
- u_skins.u_skins[name] = u_skins.default
- end
-
- local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
- .."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
- .."label[6,.5;"..S("Raw texture")..":]"
- .."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
-
- local meta = u_skins.meta[u_skins.u_skins[name]]
- if meta then
- if meta.name ~= "" then
- formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
- end
- if meta.author ~= "" then
- formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
- end
- if meta.license ~= "" then
- formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
- end
- if meta.description ~= "" then --what's that??
- formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
- end
- end
- local page = 0
- if u_skins.pages[name] then
- page = u_skins.pages[name]
- end
- formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";"..S("Change").."]"
- return {formspec=formspec}
- end,
-})
-
-unified_inventory.register_button("u_skins", {
- type = "image",
- image = "u_skins_button.png",
-})
-
--- Create all of the skin-picker pages.
-
-
-local dropdown_values = {}
-
-u_skins.generate_pages = function(texture)
- local page = 0
- local pages = {}
- for i, skin in ipairs(u_skins.list) do
- local p_index = (i - 1) % 16
- if p_index == 0 then
- page = page + 1
- pages[page] = {}
- end
- pages[page][p_index + 1] = {i, skin}
- end
- local total_pages = page
- page = 1
- for page, arr in ipairs(pages) do
- local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
- local y = -0.1
- for i, skin in ipairs(arr) do
- local x = (i - 1) % 8
- if i > 1 and x == 0 then
- y = 1.8
- end
- formspec = (formspec.."image_button["..x..","..y..";1,2;"..
- skin[2].."_preview.png;u_skins_set$"..skin[1]..";]"..
- "tooltip[u_skins_set$"..skin[1]..";"..u_skins.meta[skin[2]].name.."]")
- end
- local page_prev = page - 2
- local page_next = page
- if page_prev < 0 then
- page_prev = total_pages - 1
- end
- if page_next >= total_pages then
- page_next = 0
- end
- local page_list = ""
- dropdown_values = {}
- for pg=1, total_pages do
- local pagename = S("Page").." "..pg.."/"..total_pages
- dropdown_values[pagename] = pg
- if pg > 1 then page_list = page_list.."," end
- page_list = page_list..pagename
- end
- formspec = (formspec
- .."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
- .."dropdown[1,3.65;6.5,.5;u_skins_selpg;"..page_list..";"..page.."]"
- .."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
-
- unified_inventory.register_page("u_skins_page$"..(page - 1), {
- get_formspec = function(player)
- return {formspec=formspec}
- end
- })
- end
+-- Unified inventory page/integration
+if minetest.get_modpath("unified_inventory") then
+ dofile(skins.modpath.."/unified_inventory_page.lua")
end
--- click button handlers
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- if fields.u_skins then
- unified_inventory.set_inventory_formspec(player, "craft")
- return
- end
- for field, _ in pairs(fields) do
- local current = string.split(field, "$", 2)
- if current[1] == "u_skins_set" then
- u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
- u_skins.update_player_skin(player)
- u_skins.file_save = true
- unified_inventory.set_inventory_formspec(player, "u_skins")
- return
- elseif current[1] == "u_skins_page" then
- u_skins.pages[player:get_player_name()] = current[2]
- unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
- return
- end
- end
- if fields.u_skins_selpg then
- page = dropdown_values[fields.u_skins_selpg]
- u_skins.pages[player:get_player_name()] = page
- unified_inventory.set_inventory_formspec(player, "u_skins_page$"..(page-1))
- return
- end
-end)
-
-- Change skin on join - reset if invalid
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
- if not u_skins.is_skin(u_skins.u_skins[player_name]) then
- u_skins.u_skins[player_name] = u_skins.default
+ if not skins.is_skin(skins.skins[player_name]) then
+ skins.skins[player_name] = skins.default
end
- u_skins.update_player_skin(player)
+ skins.update_player_skin(player)
end)
-u_skins.generate_pages()
-u_skins.load_players()
+
diff --git a/mod.conf b/mod.conf
index 54a1516..e3607aa 100644
--- a/mod.conf
+++ b/mod.conf
@@ -1 +1 @@
-name = u_skins
+name = skins
diff --git a/players.lua b/players.lua
index 3053530..e4f8842 100644
--- a/players.lua
+++ b/players.lua
@@ -1,14 +1,14 @@
-u_skins.load_players = function()
- local file = io.open(u_skins.file, "r")
+skins.load_players = function()
+ local file = io.open(skins.file, "r")
if file then
for line in file:lines() do
local data = string.split(line, " ", 2)
- u_skins.u_skins[data[1]] = data[2]
+ skins.skins[data[1]] = data[2]
end
io.close(file)
end
end
-u_skins.load_players()
+skins.load_players()
local ttime = 0
minetest.register_globalstep(function(t)
@@ -17,20 +17,20 @@ minetest.register_globalstep(function(t)
return
end
ttime = 0
- u_skins.save()
+ skins.save()
end)
-minetest.register_on_shutdown(function() u_skins.save() end)
+minetest.register_on_shutdown(function() skins.save() end)
-u_skins.save = function()
- if not u_skins.file_save then
+skins.save = function()
+ if not skins.file_save then
return
end
- u_skins.file_save = false
- local output = io.open(u_skins.file, "w")
- for name, skin in pairs(u_skins.u_skins) do
+ skins.file_save = false
+ local output = io.open(skins.file, "w")
+ for name, skin in pairs(skins.skins) do
if name and skin then
- if skin ~= u_skins.default then
+ if skin ~= skins.default then
output:write(name.." "..skin.."\n")
end
end
diff --git a/skinlist.lua b/skinlist.lua
index 718646c..91fa2e6 100644
--- a/skinlist.lua
+++ b/skinlist.lua
@@ -1,26 +1,26 @@
-u_skins.list = {}
-u_skins.meta = {}
+skins.list = {}
+skins.meta = {}
local id = 1
local internal_id = 1
local fetched_skip = 0
while fetched_skip < 40 do
local name = "character_"..id
- local file = io.open(u_skins.modpath.."/meta/"..name..".txt", "r")
+ local file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
file:close()
- u_skins.list[internal_id] = name
- u_skins.meta[name] = {}
- u_skins.meta[name].name = data[1]
- u_skins.meta[name].author = data[2]
- u_skins.meta[name].license = data[3]
- u_skins.meta[name].description = "" --what's that??
+ skins.list[internal_id] = name
+ skins.meta[name] = {}
+ skins.meta[name].name = data[1]
+ skins.meta[name].author = data[2]
+ skins.meta[name].license = data[3]
+ skins.meta[name].description = "" --what's that??
fetched_skip = 0
internal_id = internal_id + 1
end
fetched_skip = fetched_skip + 1
id = id + 1
-end \ No newline at end of file
+end
diff --git a/textures/u_skins_button.png b/textures/skins_button.png
index cb49531..cb49531 100644
--- a/textures/u_skins_button.png
+++ b/textures/skins_button.png
Binary files differ
diff --git a/unified_inventory_page.lua b/unified_inventory_page.lua
new file mode 100644
index 0000000..823c548
--- /dev/null
+++ b/unified_inventory_page.lua
@@ -0,0 +1,137 @@
+local S
+if minetest.get_modpath("intllib") then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+unified_inventory.register_page("skins", {
+ get_formspec = function(player)
+ local name = player:get_player_name()
+ if not skins.is_skin(skins.skins[name]) then
+ skins.skins[name] = skins.default
+ end
+
+ local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
+ .."image[0,.75;1,2;"..skins.skins[name].."_preview.png]"
+ .."label[6,.5;"..S("Raw texture")..":]"
+ .."image[6,1;2,1;"..skins.skins[name]..".png]")
+
+ local meta = skins.meta[skins.skins[name]]
+ if meta then
+ if meta.name ~= "" then
+ formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
+ end
+ if meta.author ~= "" then
+ formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
+ end
+ if meta.license ~= "" then
+ formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
+ end
+ if meta.description ~= "" then --what's that??
+ formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
+ end
+ end
+ local page = 0
+ if skins.pages[name] then
+ page = skins.pages[name]
+ end
+ formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
+ return {formspec=formspec}
+ end,
+})
+
+unified_inventory.register_button("skins", {
+ type = "image",
+ image = "skins_button.png",
+})
+
+-- Create all of the skin-picker pages.
+
+
+local dropdown_values = {}
+
+skins.generate_pages = function(texture)
+ local page = 0
+ local pages = {}
+ for i, skin in ipairs(skins.list) do
+ local p_index = (i - 1) % 16
+ if p_index == 0 then
+ page = page + 1
+ pages[page] = {}
+ end
+ pages[page][p_index + 1] = {i, skin}
+ end
+ local total_pages = page
+ page = 1
+ for page, arr in ipairs(pages) do
+ local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
+ local y = -0.1
+ for i, skin in ipairs(arr) do
+ local x = (i - 1) % 8
+ if i > 1 and x == 0 then
+ y = 1.8
+ end
+ formspec = (formspec.."image_button["..x..","..y..";1,2;"..
+ skin[2].."_preview.png;skins_set$"..skin[1]..";]"..
+ "tooltip[skins_set$"..skin[1]..";"..skins.meta[skin[2]].name.."]")
+ end
+ local page_prev = page - 2
+ local page_next = page
+ if page_prev < 0 then
+ page_prev = total_pages - 1
+ end
+ if page_next >= total_pages then
+ page_next = 0
+ end
+ local page_list = ""
+ dropdown_values = {}
+ for pg=1, total_pages do
+ local pagename = S("Page").." "..pg.."/"..total_pages
+ dropdown_values[pagename] = pg
+ if pg > 1 then page_list = page_list.."," end
+ page_list = page_list..pagename
+ end
+ formspec = (formspec
+ .."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
+ .."dropdown[1,3.65;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
+ .."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
+
+ unified_inventory.register_page("skins_page$"..(page - 1), {
+ get_formspec = function(player)
+ return {formspec=formspec}
+ end
+ })
+ end
+end
+
+-- click button handlers
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if fields.skins then
+ unified_inventory.set_inventory_formspec(player, "craft")
+ return
+ end
+ for field, _ in pairs(fields) do
+ local current = string.split(field, "$", 2)
+ if current[1] == "skins_set" then
+ skins.skins[player:get_player_name()] = skins.list[tonumber(current[2])]
+ skins.update_player_skin(player)
+ skins.file_save = true
+ unified_inventory.set_inventory_formspec(player, "skins")
+ return
+ elseif current[1] == "skins_page" then
+ skins.pages[player:get_player_name()] = current[2]
+ unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
+ return
+ end
+ end
+ if fields.skins_selpg then
+ page = dropdown_values[fields.skins_selpg]
+ skins.pages[player:get_player_name()] = page
+ unified_inventory.set_inventory_formspec(player, "skins_page$"..(page-1))
+ return
+ end
+end)
+
+skins.generate_pages()
+skins.load_players()
diff --git a/updater/MT_skins_updater.cs b/updater/MT_skins_updater.cs
index 6d27da0..021a999 100644
--- a/updater/MT_skins_updater.cs
+++ b/updater/MT_skins_updater.cs
@@ -5,7 +5,7 @@ using System.Collections.Generic;
using System.Net;
using System.IO;
-// MT skins updater for the u_skins mod
+// MT skins updater for the skins mod
// Creator: Krock
// License: zlib (http://www.zlib.net/zlib_license.html)
namespace MT_skins_updater {
@@ -14,7 +14,7 @@ namespace MT_skins_updater {
Console.WriteLine("Welcome to the MT skins updater!");
Console.WriteLine("# Created by: Krock (2014-07-10)");
Engine e = new Engine();
- Console.WriteLine(@"Path to the u_skins mod: (ex. 'E:\Minetest\mods\u_skinsdb\u_skins\')");
+ Console.WriteLine(@"Path to the skins mod: (ex. 'E:\Minetest\mods\skinsdb\skins\')");
string path = Console.ReadLine();
Console.WriteLine("Start updating at page: ('0' to update everything)");
int page = getInt(Console.ReadLine());