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-rw-r--r--.gitignore2
-rw-r--r--meta/placeholder.txt1
-rw-r--r--meta/readme.txt5
-rw-r--r--sfinv_page.lua2
-rw-r--r--skinlist.lua45
-rw-r--r--textures/readme.txt4
6 files changed, 46 insertions, 13 deletions
diff --git a/.gitignore b/.gitignore
index 15b647e..d657dc0 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,4 @@
textures/character_*.png
+textures/player_*.png
meta/character_*.txt
+meta/player_*.txt
diff --git a/meta/placeholder.txt b/meta/placeholder.txt
deleted file mode 100644
index a9e6fce..0000000
--- a/meta/placeholder.txt
+++ /dev/null
@@ -1 +0,0 @@
-Please run the update_from_db.py script to update the skins.
diff --git a/meta/readme.txt b/meta/readme.txt
new file mode 100644
index 0000000..d91806f
--- /dev/null
+++ b/meta/readme.txt
@@ -0,0 +1,5 @@
+For each skin in textures folder a metadata file can be applied with "txt" suffilx. See character_1.txt for skin character_1.png for reference.
+The file contains:
+Skin name
+Author
+License
diff --git a/sfinv_page.lua b/sfinv_page.lua
index 5fcd6e2..c462efe 100644
--- a/sfinv_page.lua
+++ b/sfinv_page.lua
@@ -81,7 +81,7 @@ sfinv.register_page("skins:overview", {
title = "Skins",
get = function(self, player, context)
-- collect skins data
- context.skins_list = skins.get_skinlist()
+ context.skins_list = skins.get_skinlist("player:"..player:get_player_name(), true)
context.total_pages = 1
for i, skin in ipairs(context.skins_list ) do
local page = math.floor((i-1) / 16)+1
diff --git a/skinlist.lua b/skinlist.lua
index 87fe3f6..328e518 100644
--- a/skinlist.lua
+++ b/skinlist.lua
@@ -3,42 +3,65 @@ local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
local unsorted_skinslist = {}
local sorted_skinslist
for _, fn in pairs(skins_dir_list) do
- if fn:find("^character_") then
- nameparts = string.gsub(fn, "[.]", "_"):split("_")
- local id = nameparts[2]
- local name = "character_"..id
+ local nameparts = string.gsub(fn, "[.]", "_"):split("_")
+
+ local name, sort_id, assignment, is_preview
+ if nameparts[1] == "character" then
+ sort_id = tonumber(nameparts[2])+5000
+ name = "character_"..nameparts[2]
+ is_preview = (nameparts[3] == "preview")
+ elseif nameparts[1] == "player" then
+ assignment = "player:"..nameparts[2]
+ name = "player_"..nameparts[2]
+ if tonumber(nameparts[3]) then
+ sort_id = tonumber(nameparts[3])
+ is_preview = (nameparts[4] == "preview")
+ name = name.."_"..nameparts[3]
+ else
+ sort_id = 1
+ is_preview = (nameparts[3] == "preview")
+ end
+ end
+
+ if name then
local skin_obj = skins.get(name) or skins.new(name)
- if nameparts[3] == "preview" then
+ if is_preview then
skin_obj:set_preview(fn)
else
+ skin_obj:set_texture(fn)
+ skin_obj:set_meta("_sort_id", sort_id)
+ if assignment then
+ skin_obj:set_meta("assignment", assignment)
+ end
local file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
file:close()
- skin_obj:set_texture(fn)
- skin_obj:set_meta("_sort_id", tonumber(id))
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
+ else
+ skin_obj:set_meta("name", name)
end
table.insert(unsorted_skinslist, skin_obj)
end
end
end
--- get skinlist. listname not full implemented at the time: could be "mod:wardrobe" or "player:bell07" in feature
-function skins.get_skinlist(listname)
+-- get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too
+function skins.get_skinlist(assignment, select_unassigned)
-- sort on demand
if not sorted_skinslist then
table.sort(unsorted_skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
sorted_skinslist = unsorted_skinslist
end
- if not listname then
+ if not assignment then
return sorted_skinslist
else
local ret = {}
for _, skin in ipairs(sorted_skinslist) do
- if skin:get_meta(listname) then
+ if assignment == skin:get_meta("assignment") or
+ (select_unassigned and skin:get_meta("assignment") == nil) then
table.insert(ret, skin)
end
end
diff --git a/textures/readme.txt b/textures/readme.txt
new file mode 100644
index 0000000..45dca6b
--- /dev/null
+++ b/textures/readme.txt
@@ -0,0 +1,4 @@
+In this folder the skin files could be placed according the next file naming convention
+character_[number].png - Public skin, available for all users
+player_[nick].png or player_[nick]_[number].png - one or multiple private skins for player "nick"
+*_preview.png - Preview files for public and private skins