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-rw-r--r--formspecs.lua85
-rw-r--r--sfinv_page.lua80
-rw-r--r--skin_meta_api.lua1
-rw-r--r--unified_inventory_page.lua100
4 files changed, 119 insertions, 147 deletions
diff --git a/formspecs.lua b/formspecs.lua
index de53adb..0659724 100644
--- a/formspecs.lua
+++ b/formspecs.lua
@@ -1,5 +1,23 @@
local S = skins.S
+
+-- Prepare server-site state / context
+function skins.rebuild_formspec_context(player, context)
+ local skin = skins.get_player_skin(player)
+ context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
+ context.total_pages = 1
+ for i, skin in ipairs(context.skins_list ) do
+ local page = math.floor((i-1) / 16)+1
+ skin:set_meta("inv_page", page)
+ skin:set_meta("inv_page_index", (i-1)%16+1)
+ context.total_pages = page
+ end
+ context.skins_page = context.skins_page or skin:get_meta("inv_page")
+ context.dropdown_values = nil
+ return context
+end
+
+
-- Show skin info
function skins.get_skin_info_formspec(skin)
local texture = skin:get_texture()
@@ -23,3 +41,70 @@ function skins.get_skin_info_formspec(skin)
end
return formspec
end
+
+function skins.get_skin_selection_formspec(context, y_delta)
+ local page = context.skins_page or 1
+ local formspec = ""
+ for i = (page-1)*16+1, page*16 do
+ local skin = context.skins_list[i]
+ if not skin then
+ break
+ end
+
+ local index_p = skin:get_meta("inv_page_index")
+ local x = (index_p-1) % 8
+ local y
+ if index_p > 8 then
+ y = y_delta + 1.9
+ else
+ y = y_delta
+ end
+ formspec = formspec.."image_button["..x..","..y..";1,2;"..
+ skin:get_preview()..";skins_set$"..i..";]"..
+ "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
+ end
+
+ if context.total_pages > 1 then
+ local page_prev = page - 1
+ local page_next = page + 1
+ if page_prev < 1 then
+ page_prev = context.total_pages
+ end
+ if page_next > context.total_pages then
+ page_next = 1
+ end
+ local page_list = ""
+ context.dropdown_values = {}
+ for pg=1, context.total_pages do
+ local pagename = S("Page").." "..pg.."/"..context.total_pages
+ context.dropdown_values[pagename] = pg
+ if pg > 1 then page_list = page_list.."," end
+ page_list = page_list..pagename
+ end
+ formspec = formspec
+ .."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
+ .."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]"
+ .."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
+ end
+ return formspec
+end
+
+function skins.on_skin_selection_receive_fields(player, context, fields)
+ for field, _ in pairs(fields) do
+ local current = string.split(field, "$", 2)
+ if current[1] == "skins_set" then
+ local selected_skin = context.skins_list[tonumber(current[2])]
+ setmetatable(selected_skin, skins.skin_class)
+
+ skins.set_player_skin(player, selected_skin)
+ return 'set'
+ elseif current[1] == "skins_page" then
+ context.skins_page = tonumber(current[2])
+ return 'page'
+ end
+ end
+ if fields.skins_selpg then
+ context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
+ return 'page'
+ end
+end
diff --git a/sfinv_page.lua b/sfinv_page.lua
index ab9cb3c..e90dd38 100644
--- a/sfinv_page.lua
+++ b/sfinv_page.lua
@@ -2,58 +2,9 @@ local S = skins.S
-- generate the current formspec
local function get_formspec(player, context)
- local name = player:get_player_name()
local skin = skins.get_player_skin(player)
local formspec = skins.get_skin_info_formspec(skin)
-
- local page = 1
- if context.skins_page then
- page = context.skins_page
- else
- page = skin:get_meta("inv_page") or 1
- end
-
- for i = (page-1)*16+1, page*16 do
- local skin = context.skins_list[i]
- if not skin then
- break
- end
-
- local index_p = skin:get_meta("inv_page_index")
- local x = (index_p-1) % 8
- local y
- if index_p > 8 then
- y = 5.5
- else
- y = 3.2
- end
- formspec = formspec.."image_button["..x..","..y..";1,2;"..
- skin:get_preview()..";skins_set$"..i..";]"..
- "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
- end
-
- if context.total_pages > 1 then
- local page_prev = page - 1
- local page_next = page + 1
- if page_prev < 1 then
- page_prev = context.total_pages
- end
- if page_next > context.total_pages then
- page_next = 1
- end
- local page_list = ""
- context.dropdown_values = {}
- for pg=1, context.total_pages do
- local pagename = S("Page").." "..pg.."/"..context.total_pages
- context.dropdown_values[pagename] = pg
- if pg > 1 then page_list = page_list.."," end
- page_list = page_list..pagename
- end
- formspec = formspec
- .."button[0,8.3;1,.5;skins_page$"..page_prev..";<<]"
- .."dropdown[1,8.16;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
- .."button[7,8.3;1,.5;skins_page$"..page_next..";>>]"
- end
+ formspec = formspec..skins.get_skin_selection_formspec(context, 4)
return formspec
end
@@ -61,34 +12,11 @@ sfinv.register_page("skins:overview", {
title = "Skins",
get = function(self, player, context)
-- collect skins data
- context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
- context.total_pages = 1
- for i, skin in ipairs(context.skins_list ) do
- local page = math.floor((i-1) / 16)+1
- skin:set_meta("inv_page", page)
- skin:set_meta("inv_page_index", (i-1)%16+1)
- context.total_pages = page
- end
- -- generate first formspec
+ context = skins.rebuild_formspec_context(player, context)
return sfinv.make_formspec(player, context, get_formspec(player, context))
end,
on_player_receive_fields = function(self, player, context, fields)
- for field, _ in pairs(fields) do
- local current = string.split(field, "$", 2)
- if current[1] == "skins_set" then
- skins.set_player_skin(player, context.skins_list[tonumber(current[2])])
- sfinv.set_player_inventory_formspec(player)
- return
- elseif current[1] == "skins_page" then
- context.skins_page = tonumber(current[2])
- sfinv.set_player_inventory_formspec(player)
- return
- end
- end
- if fields.skins_selpg then
- context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
- sfinv.set_player_inventory_formspec(player)
- return
- end
+ skins.on_skin_selection_receive_fields(player, context, fields)
+ sfinv.set_player_inventory_formspec(player)
end
})
diff --git a/skin_meta_api.lua b/skin_meta_api.lua
index 5ff17f1..ec57b58 100644
--- a/skin_meta_api.lua
+++ b/skin_meta_api.lua
@@ -2,6 +2,7 @@ skins.meta = {}
local skin_class = {}
skin_class.__index = skin_class
+skins.skin_class = skin_class
-----------------------
-- Class methods
-----------------------
diff --git a/unified_inventory_page.lua b/unified_inventory_page.lua
index 5a581d5..332e3cb 100644
--- a/unified_inventory_page.lua
+++ b/unified_inventory_page.lua
@@ -1,14 +1,10 @@
local S = skins.S
-local dropdown_values = {}
-local skins_reftab = {}
-local skins_list = skins.get_skinlist_for_player() --public only
unified_inventory.register_page("skins", {
get_formspec = function(player)
local skin = skins.get_player_skin(player)
- local page = skin:get_meta("inv_page") or 1
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
- "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
+ "button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
return {formspec=formspec}
end,
})
@@ -18,85 +14,47 @@ unified_inventory.register_button("skins", {
image = "skins_button.png",
})
--- Create all of the skin-picker pages.
-local total_pages = 1
-for i, skin in ipairs(skins_list) do
- local page = math.floor((i-1) / 16)+1
- skin:set_meta("inv_page", page)
- skin:set_meta("inv_page_index", (i-1)%16+1)
- total_pages = page
+local function get_formspec(player)
+ -- unified inventory is stateless, but skins pager needs some context usage to be more flexible
+ local context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
+ context = skins.rebuild_formspec_context(player, context)
+ local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
+ skins.get_skin_selection_formspec(context, -0.2)
+ player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
+ return formspec
end
-for page=1, total_pages do
- local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
- for i = (page-1)*16+1, page*16 do
- local skin = skins_list[i]
- if not skin then
- break
- end
-
- local index_p = skin:get_meta("inv_page_index")
- local x = (index_p-1) % 8
- local y
- if index_p > 8 then
- y = 1.8
- else
- y = -0.1
- end
- formspec = (formspec.."image_button["..x..","..y..";1,2;"..
- skin:get_preview()..";skins_set$"..i..";]"..
- "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]")
- end
- if total_pages > 1 then
- local page_prev = page - 1
- local page_next = page + 1
- if page_prev < 1 then
- page_prev = total_pages
- end
- if page_next > total_pages then
- page_next = 1
- end
- local page_list = ""
- dropdown_values = {}
- for pg=1, total_pages do
- local pagename = S("Page").." "..pg.."/"..total_pages
- dropdown_values[pagename] = pg
- if pg > 1 then page_list = page_list.."," end
- page_list = page_list..pagename
- end
- formspec = (formspec
- .."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
- .."dropdown[1,3.68;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
- .."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
+unified_inventory.register_page("skins_page", {
+ get_formspec = function(player)
+ return {formspec=get_formspec(player)}
end
- unified_inventory.register_page("skins_page$"..(page), {
- get_formspec = function(player)
- return {formspec=formspec}
- end
- })
-end
-
+})
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
+ player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
unified_inventory.set_inventory_formspec(player, "craft")
return
end
+
+ local context -- read context only if skins related action
for field, _ in pairs(fields) do
- local current = string.split(field, "$", 2)
- if current[1] == "skins_set" then
- skins.set_player_skin(player, skins_list[tonumber(current[2])])
- unified_inventory.set_inventory_formspec(player, "skins")
- return
- elseif current[1] == "skins_page" then
- unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
- return
+ if field:sub(1,5) == "skins" then
+ context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
+ break
end
end
- if fields.skins_selpg then
- local page = dropdown_values[fields.skins_selpg]
- unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
+ if not context then
return
end
+
+ local action = skins.on_skin_selection_receive_fields(player, context, fields)
+ if action == 'set' then
+ player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
+ unified_inventory.set_inventory_formspec(player, "skins")
+ elseif action == 'page' then
+ player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
+ unified_inventory.set_inventory_formspec(player, "skins_page")
+ end
end)