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+# Skinsdb Interface
+
+## skins.get_player_skin(player)
+Return the skin object assigned to the player. Returns defaout if nothins assigned
+
+## skins.assign_player_skin(player, skin)
+Select the skin for the player. The "skin" parameter could be the skin key or the skin object
+
+## skins.update_player_skin(player)
+Update selected skin visuals on player
+
+## skins.set_player_skin(player, skin)
+```
+skins.assign_player_skin(player, skin)
+skins.update_player_skin(player)
+```
+
+## skins.get_skinlist(assignment, select_unassigned)
+Get a list of skin objects matching to the assignment.
+
+Supported assignments:
+ - "player:"..playername - Skins directly assigned to a player
+
+select_unassigned - Select all skins without assignment too (usually the "character_*" skins)
+
+
+## skins.new(key, object)
+Create and register a new skin object for given key
+ - key: Unique skins key, like "character_1"
+ - object: Optional. Could be a prepared object with redefinitions
+
+## skins.get(key)
+Get existing skin object
+
+HINT: During build-up phase maybe the next statement is usefull
+```
+local skin = skins.get(name) or skins.new(name)
+```
+
+
+# Skin object
+
+## skin:get_key()
+Get the unique skin key
+
+## skin:set_texture(texture)
+Set the skin texture - usually at the init time only
+
+## skin:get_texture()
+Get the skin texture for any reason. Note to apply them the skin:set_skin() should be used
+
+Could be redefined for dynamic texture generation
+
+## skin:set_preview(texture)
+Set the skin preview - usually at the init time only
+
+## skin:get_preview()
+Get the skin preview
+
+Could be redefined for dynamic preview texture generation
+
+## skin:set_skin(player)
+Apply the skin to the player. Is called in skins.update_player_skin()
+
+## skin:set_meta(key, value)
+Add a meta information to the skin object
+
+Note: the information is not stored, therefore should be filled each time during skins registration
+
+## skin:get_meta(key)
+The next metadata keys are usually filled
+ - name - A name for the skin
+ - author - The skin author
+ - license - THe skin texture license
+ - assignment - is "player:playername" in case the skin is assigned to be privat for a player
+
+## skin:get_meta_string(key)
+Same as get_meta() but does return "" instead of nil if the meta key does not exists