Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-19 | consolidate redundant skinsinfo formspec code | Alexander Weber | |
2018-02-19 | /skinsdb chat command implemented | Alexander Weber | |
2018-02-14 | Add Malay translation | Muhammad Nur Hidayat Yasuyoshi (MNH48.com) | |
2018-01-07 | Merge pull request #2 from bell07/pr_private_skins | bell07 | |
Rework private skins handling | |||
2018-01-07 | Support for in_inventory_list attribute to hide usable skins in inventory | Alexander Weber | |
API-documentation update | |||
2018-01-07 | Add skins.get_skinlist_with_meta(key, value) and small adjustments | Alexander Weber | |
2018-01-07 | Rework private skins handling | Alexander Weber | |
-add skin:is_applicable_for_player(playername) method - hide private skins in unified_inventory since not supported - check player assignment in skins.assign_player_skin() + inherited to skins.set_player_skin() | |||
2017-10-02 | Rewrite README to proper markdown and better readability | SmallJoker | |
2017-07-24 | hide paging if 1 page only | Alexander Weber | |
2017-07-24 | moved character_1 to character for overriding the default character | Alexander Weber | |
2017-06-21 | Update and rename README to README.md | bell07 | |
2017-06-21 | Create API.md | bell07 | |
2017-06-19 | API enhancements, player-attribute according naming convention | Alexander Weber | |
2017-06-18 | changes needed for character_creator support | Alexander Weber | |
2017-06-18 | finished work on private player skins support | Alexander Weber | |
2017-06-17 | added skins.get_skinlist(listname), sfinv prepared for per player skinlist | Alexander Weber | |
2017-06-16 | get unified_inventory working again | Alexander Weber | |
2017-06-16 | get the new api working with sfinv and 3d_armor | Alexander Weber | |
2017-06-16 | started work on skin_meta_api | Alexander Weber | |
2017-06-16 | renamed players.lua -> api.lua; some cleanups | Alexander Weber | |
2017-06-15 | renamed to skinsdb | Alexander Weber | |
2017-06-15 | finished work on sfinv support | Alexander Weber | |
2017-06-15 | initial sfinv support | Alexander Weber | |
2017-06-15 | added 3d_armor compatibility | Alexander Weber | |
2017-06-15 | finalized unified_inventory rework | Alexander Weber | |
2017-06-15 | unified inventory related updates | Alexander Weber | |
2017-06-15 | use players metadata. Enhance the API | Alexander Weber | |
2017-06-15 | updated reading skins list | Alexander Weber | |
2017-04-10 | move skins file to world dir | Alexander Weber | |
2017-04-10 | update_skins_db.sh: skip processing of already existing skins | Alexander Weber | |
Skip also the downloading of preview images for them Additional parameter "all" to process all | |||
2017-02-09 | renamed back to "skins" for beter compatibility | Alexander Weber | |
make unified_inventory opitonal, move the UI code to an own file | |||
2016-11-10 | cleanup empty meta+textures. Just character_1 at place. | Alexander Weber | |
Note, if you like to checkout more skins, have a look to the bell07/mod_with_skins branch | |||
2016-11-10 | add dropdown for skin page selection | Alexander Weber | |
2016-10-18 | bugfixes and optimizations in update_skins_db.sh | Alexander Weber | |
2016-09-05 | Git cleanup. Fix gitignore | Alexander Weber | |
add mod.conf for the mod | |||
2016-09-05 | update README after testing the exe file on mono (does not work) | Alexander Weber | |
2016-09-05 | The u_skins is a mod, not a modpack. Moved u_skins to the root and all ↵ | Alexander Weber | |
updater stuff to the (new) updater directory | |||
2016-09-05 | intllib support, ported from not applied pull request to the new version | Alexander Weber | |
https://github.com/dmonty2/minetest-u_skinsdb/pull/1 | |||
2015-09-25 | Upload C# source code, raw | SmallJoker | |
2015-09-25 | More efficient python script | user | |
- Fixed pipelining - Cleaning everything up - Don't re-download saved characters - Add the media to .gitignore About pipelining: According to python: 1) you send a request 2) you MUST get response headers for (1) (THIS IS MANDATORY) 3) you send another request 4) you get response body for (2) 5) response headers for (3) 6) response body for (5) Only two requests can be pipelined. Surely this is an unavoidable, wait no it's just written into the code to error out if you don't do it that way. according to reality: 1) you send a request 2) you do not get response headers for (1) 3) you repeat steps 1-2 until enough responses are queued 4) you receive those responses as header,body,header,body... they even name it with a __ so to make it hard to override, but the state can safely go to Idle after a request has sent, whether or not response headers have come in. Sure the connection might close, but then you adjust to not pipeline, and re-send the rest of your requests over a new connection. | |||
2015-04-11 | Use simple_skins if default selected | SmallJoker | |
2014-11-23 | Add tooltips | SmallJoker | |
2014-10-08 | Update the stuff | SmallJoker | |
2014-10-08 | StandardError -> Exception | SmallJoker | |
Try to add some python codes [untested] | |||
2014-10-05 | Fix error in update script [untested] | SmallJoker | |
https://forum.minetest.net/viewtopic.php?p=156986#p156986 | |||
2014-08-29 | Fix dat weird stuff. | SmallJoker | |
2014-07-30 | Add default; do not use character.x | SmallJoker | |
2014-07-23 | Typo? | SmallJoker | |
2014-07-23 | Update - fix some errors | SmallJoker | |
2014-07-23 | Readme update | SmallJoker | |