From 6a09746b903d63302d9dd339877bf450adb3a52c Mon Sep 17 00:00:00 2001
From: Alexander Weber <web.alexander@web.de>
Date: Sun, 7 Jan 2018 20:30:27 +0100
Subject: Support for in_inventory_list attribute to hide usable skins in
 inventory API-documentation update

---
 API.md | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

(limited to 'API.md')

diff --git a/API.md b/API.md
index f94213b..193f824 100644
--- a/API.md
+++ b/API.md
@@ -70,12 +70,14 @@ Add a meta information to the skin object
 Note: the information is not stored, therefore should be filled each time during skins registration
 
 ## skin:get_meta(key)
-The next metadata keys are usually filled
+The next metadata keys are filled or/and used interally in skinsdb framework
   - name - A name for the skin
   - author - The skin author
   - license - THe skin texture license
   - assignment - (obsolete) is "player:playername" in case the skin is assigned to be privat for a player
   - playername - Player assignment for private skin. Set false for skins not usable by all players (like NPC-Skins), true or nothing for all player skins
+  - in_inventory_list - If set to false the skin is not visible in inventory skins selection but can be still applied to the player
+  - _sort_id - Thi skins lists are sorted by this field for output (internal key)
 
 ## skin:get_meta_string(key)
 Same as get_meta() but does return "" instead of nil if the meta key does not exists
-- 
cgit v1.2.3