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skins.meta = {}
local skin_class = {}
skin_class.__index = skin_class
skins.skin_class = skin_class
-----------------------
-- Class methods
-----------------------
-- constructor
function skins.new(key, object)
assert(key, 'Unique skins key required, like "character_1"')
local self = object or {}
setmetatable(self, skin_class)
self.__index = skin_class
self._key = key
self._sort_id = 0
skins.meta[key] = self
return self
end
-- getter
function skins.get(key)
return skins.meta[key]
end
-- Skin methods
-- In this implementation it is just access to attrubutes wrapped
-- but this way allow to redefine the functionality for more complex skins provider
function skin_class:get_key()
return self._key
end
function skin_class:set_meta(key, value)
self[key] = value
end
function skin_class:get_meta(key)
return self[key]
end
function skin_class:get_meta_string(key)
return tostring(self:get_meta(key) or "")
end
function skin_class:set_texture(value)
self._texture = value
end
function skin_class:get_texture()
return self._texture
end
function skin_class:set_preview(value)
self._preview = value
end
function skin_class:get_preview()
return self._preview or "player.png"
end
function skin_class:set_skin(player)
player:set_properties({
visual_size = {
x = 1,
y = 1
}
})
player:set_properties({
textures = {self:get_texture()},
})
end
function skin_class:is_applicable_for_player(playername)
local assigned_player = self:get_meta("playername")
return assigned_player == nil or
assigned_player == playername or
assigned_player == true
end
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