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-- Unified Skins for Minetest - based modified Bags from unfied_inventory and skins from inventory_plus
-- Copyright (c) 2012 cornernote, Dean Montgomery
-- License: GPLv3
u_skins = {}
u_skins.modpath = minetest.get_modpath("u_skins")
u_skins.file = minetest.get_worldpath().."/u_skins.mt"
u_skins.pages = {}
u_skins.u_skins = {}
u_skins.file_save = false
u_skins.is_skin = function(texture)
if not texture then
return false
end
if not u_skins.meta[texture] then
return false
end
return true
end
dofile(u_skins.modpath.."/skinlist.lua")
dofile(u_skins.modpath.."/players.lua")
u_skins.update_player_skin = function(player)
local name = player:get_player_name()
if not u_skins.is_skin(u_skins.u_skins[name]) then
u_skins.u_skins[name] = "character_1"
end
player:set_properties({
visual = "mesh",
mesh = "character.x",
textures = {u_skins.u_skins[name]..".png"},
visual_size = {x=1, y=1},
})
u_skins.file_save = true
end
-- Display Current Skin
unified_inventory.register_page("u_skins", {
get_formspec = function(player)
local name = player:get_player_name()
if not u_skins.is_skin(u_skins.u_skins[name]) then
u_skins.u_skins[name] = "character_1"
end
local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
.."label[6,.5;Raw texture:]"
.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
local meta = u_skins.meta[u_skins.u_skins[name]]
if meta then
if meta.name ~= "" then
formspec = formspec.."label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]"
end
if meta.author ~= "" then
formspec = formspec.."label[2,1;Author: "..minetest.formspec_escape(meta.author).."]"
end
if meta.license ~= "" then
formspec = formspec.."label[2,1.5;License: "..minetest.formspec_escape(meta.license).."]"
end
if meta.description ~= "" then --what's that??
formspec = formspec.."label[2,2;Description: "..minetest.formspec_escape(meta.description).."]"
end
end
local page = 0
if u_skins.pages[name] then
page = u_skins.pages[name]
end
formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";Change]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("u_skins", {
type = "image",
image = "u_skins_button.png",
})
-- Create all of the skin-picker pages.
u_skins.generate_pages = function(texture)
local page = 0
local pages = {}
for i, skin in ipairs(u_skins.list) do
local p_index = (i - 1) % 16
if p_index == 0 then
page = page + 1
pages[page] = {}
end
pages[page][p_index + 1] = {i, skin}
end
local total_pages = page
page = 1
for page, arr in ipairs(pages) do
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
local y = -0.1
for i, skin in ipairs(arr) do
local x = (i - 1) % 8
if i > 1 and x == 0 then
y = 1.8
end
formspec = (formspec.."image_button["..x..","..y..";1,2;"
..skin[2].."_preview.png;u_skins_set$"..skin[1]..";]")
end
local page_prev = page - 2
local page_next = page
if page_prev < 0 then
page_prev = total_pages - 1
end
if page_next >= total_pages then
page_next = 0
end
formspec = (formspec
.."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
.."button[.75,3.8;6.5,.5;u_skins_null;Page "..page.."/"..total_pages.."]"
.."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
unified_inventory.register_page("u_skins_page$"..(page - 1), {
get_formspec = function(player)
return {formspec=formspec}
end
})
end
end
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.u_skins then
unified_inventory.set_inventory_formspec(player, "craft")
return
end
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "u_skins_set" then
u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
u_skins.update_player_skin(player)
unified_inventory.set_inventory_formspec(player, "u_skins")
elseif current[1] == "u_skins_page" then
u_skins.pages[player:get_player_name()] = current[2]
unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
end
end
end)
-- Change skin on join - reset if invalid
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
if not u_skins.is_skin(u_skins.u_skins[player_name]) then
u_skins.u_skins[player_name] = "character_1"
end
u_skins.update_player_skin(player)
end)
u_skins.generate_pages()
u_skins.load_players()
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