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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
unified_inventory.register_page("skins", {
get_formspec = function(player)
local name = player:get_player_name()
if not skins.is_skin(skins.skins[name]) then
skins.skins[name] = skins.default
end
local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
.."image[0,.75;1,2;"..skins.skins[name].."_preview.png]"
.."label[6,.5;"..S("Raw texture")..":]"
.."image[6,1;2,1;"..skins.skins[name]..".png]")
local meta = skins.meta[skins.skins[name]]
if meta then
if meta.name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
end
if meta.author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
end
if meta.license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
end
if meta.description ~= "" then --what's that??
formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
end
end
local page = 0
if skins.pages[name] then
page = skins.pages[name]
end
formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("skins", {
type = "image",
image = "skins_button.png",
})
-- Create all of the skin-picker pages.
local dropdown_values = {}
skins.generate_pages = function(texture)
local page = 0
local pages = {}
for i, skin in ipairs(skins.list) do
local p_index = (i - 1) % 16
if p_index == 0 then
page = page + 1
pages[page] = {}
end
pages[page][p_index + 1] = {i, skin}
end
local total_pages = page
page = 1
for page, arr in ipairs(pages) do
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
local y = -0.1
for i, skin in ipairs(arr) do
local x = (i - 1) % 8
if i > 1 and x == 0 then
y = 1.8
end
formspec = (formspec.."image_button["..x..","..y..";1,2;"..
skin[2].."_preview.png;skins_set$"..skin[1]..";]"..
"tooltip[skins_set$"..skin[1]..";"..skins.meta[skin[2]].name.."]")
end
local page_prev = page - 2
local page_next = page
if page_prev < 0 then
page_prev = total_pages - 1
end
if page_next >= total_pages then
page_next = 0
end
local page_list = ""
dropdown_values = {}
for pg=1, total_pages do
local pagename = S("Page").." "..pg.."/"..total_pages
dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = (formspec
.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[1,3.65;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
unified_inventory.register_page("skins_page$"..(page - 1), {
get_formspec = function(player)
return {formspec=formspec}
end
})
end
end
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
unified_inventory.set_inventory_formspec(player, "craft")
return
end
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
skins.skins[player:get_player_name()] = skins.list[tonumber(current[2])]
skins.update_player_skin(player)
skins.file_save = true
unified_inventory.set_inventory_formspec(player, "skins")
return
elseif current[1] == "skins_page" then
skins.pages[player:get_player_name()] = current[2]
unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
return
end
end
if fields.skins_selpg then
page = dropdown_values[fields.skins_selpg]
skins.pages[player:get_player_name()] = page
unified_inventory.set_inventory_formspec(player, "skins_page$"..(page-1))
return
end
end)
skins.generate_pages()
skins.load_players()
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