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<title>technic/technic_chests, branch origin/fac</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/technic/atom?h=origin%2Ffac</id>
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<updated>2014-05-22T18:57:50+00:00</updated>
<entry>
<title>split default iron/steel into three metals</title>
<updated>2014-05-22T18:57:50+00:00</updated>
<author>
<name>Zefram</name>
<email>zefram@fysh.org</email>
</author>
<published>2014-05-16T21:02:49+00:00</published>
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<id>urn:sha1:68b7bcc28e39bdf0926072b834eeeeec0ee6c721</id>
<content type='text'>
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
</content>
</entry>
<entry>
<title>Chests sorting by Zefram_Fysh</title>
<updated>2014-05-01T07:32:01+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@yahoo.com</email>
</author>
<published>2014-05-01T07:32:01+00:00</published>
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<id>urn:sha1:5c689acc22ab389959f3d86873b7c23aed41f762</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix chest log messages</title>
<updated>2014-04-27T18:43:25+00:00</updated>
<author>
<name>Zefram</name>
<email>zefram@fysh.org</email>
</author>
<published>2014-04-26T20:12:10+00:00</published>
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<id>urn:sha1:e10335e952f8c949de20e70ceba373b899d3ca7b</id>
<content type='text'>
All log messages about moving stuff in/into/from chests described them
as "locked", whether the chests are locked or not.  Remove that word,
so the messages make no claim about lockedness.
</content>
</entry>
<entry>
<title>Save chest label when exiting formspec</title>
<updated>2014-04-24T20:35:41+00:00</updated>
<author>
<name>Zefram</name>
<email>zefram@fysh.org</email>
</author>
<published>2014-04-24T16:42:35+00:00</published>
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<id>urn:sha1:593972b1561016b9fd700998b1ef0d48abd25eda</id>
<content type='text'>
When using the form to edit a chest label, apply the edited label whenever the
form is submitted with the text field included, rather than only if the form's
specific "finished editing" button is used.  This supports the natural use of
&lt;ret&gt; to indicate that text editing is complete, which works with other text
editing forms such as that for signs.
</content>
</entry>
<entry>
<title>Add german translations for all mods</title>
<updated>2014-04-22T20:30:27+00:00</updated>
<author>
<name>Xanthin</name>
<email>Xanthin@users.noreply.github.com</email>
</author>
<published>2014-04-16T17:10:00+00:00</published>
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<id>urn:sha1:39c41a06f4993dc17507fb480fcabbca319ceff7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add translation support to technic_chests</title>
<updated>2014-03-30T23:32:13+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-03-30T23:32:13+00:00</published>
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</content>
</entry>
<entry>
<title>Make some headers smaller in the READMEs</title>
<updated>2014-02-27T05:32:37+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-02-27T05:32:37+00:00</published>
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<id>urn:sha1:187fd90a7cc8a91ed1b3dcfee7f5fdceda89ed7a</id>
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</content>
</entry>
<entry>
<title>Update READMEs</title>
<updated>2014-02-27T05:30:29+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-02-27T05:27:16+00:00</published>
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<id>urn:sha1:2db9121bdb8cf2929251708dd36a72d570b272bd</id>
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</entry>
<entry>
<title>Fix stack count fetching</title>
<updated>2013-12-20T19:38:16+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2013-12-18T22:10:25+00:00</published>
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</entry>
<entry>
<title>Rewrite chests</title>
<updated>2013-12-18T00:15:20+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2013-12-18T00:15:20+00:00</published>
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