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authorCarter Kolwey <cheapiephp@gmail.com>2017-03-10 01:19:36 -0600
committerCarter Kolwey <cheapiephp@gmail.com>2017-03-10 01:35:58 -0600
commit088eea1e3ba42fd13510861025e1c9fc989799a0 (patch)
tree10cf951655dd5a55787b4a90049e88e97ee3f06a /.gitattributes
parentb4659d9356d0c303ae750f153081481e9cd89536 (diff)
Fixes for network calculation issues
This fixes several issues: * More than one switching station could become active on large networks - Switching stations now semi-permanently become disabled if another is present - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations * Networks did not reliably "split" when cutting a cable - I "may" have caused this issue, but I believe it is solved by this * Machines did not run without a player near the switching station - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded - Cables are still only loaded during a full network recalculation
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