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author | RealBadAngel <mk@realbadangel.pl> | 2013-02-22 08:21:29 -0800 |
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committer | RealBadAngel <mk@realbadangel.pl> | 2013-02-22 08:21:29 -0800 |
commit | 39fdb88cde7407ce847aafdafaaa60c7e28396e8 (patch) | |
tree | 3cc0b3ab71ff9272064b9095a68a58fcf50f40b5 | |
parent | 1a09ffaf499dc35a5a25a6006dc4fc70d8b7bf37 (diff) | |
parent | 985401a23d1581e71f762bdaeadfc19734fdf148 (diff) |
Merge pull request #8 from khonkhortisan/master
check whether an object is really a luaentity before trying to get its name
-rw-r--r-- | technic/frames.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/technic/frames.lua b/technic/frames.lua index 0e095bd..f555368 100644 --- a/technic/frames.lua +++ b/technic/frames.lua @@ -373,8 +373,8 @@ function move_nodes_vect(poslist,vect) end for _,obj in ipairs(objects) do obj:setpos(addVect(obj:getpos(),vect)) - if obj:get_luaentity().name == "pipeworks:tubed_item" then - le=obj:get_luaentity() + le=obj:get_luaentity() + if le and le.name == "pipeworks:tubed_item" then le.start_pos=addVect(le.start_pos,vect) end end |