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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-02-21 13:12:17 -0500
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-02-21 13:21:23 -0500
commit8cab1a0aec8359b14824e0d2006b05796862a962 (patch)
tree8755321d92fbb367e3e43811a096cebbf8894f80
parent06dec2032628b475c4f02dfc9e92a58788d0912d (diff)
don't allow standing water to power a gen,
and add support for default flowing river water
-rw-r--r--technic/machines/LV/water_mill.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/technic/machines/LV/water_mill.lua b/technic/machines/LV/water_mill.lua
index c853310..c80707f 100644
--- a/technic/machines/LV/water_mill.lua
+++ b/technic/machines/LV/water_mill.lua
@@ -17,9 +17,9 @@ minetest.register_craft({
local function check_node_around_mill(pos)
local node = minetest.get_node(pos)
- if node.name == "default:water_flowing" or
- node.name == "default:water_source" then
- return true
+ if node.name == "default:water_flowing"
+ or node.name == "default:river_water_flowing" then
+ return node.param2 -- returns approx. water flow, if any
end
return false
end