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authorMaciej Kasatkin <mk@realbadangel.pl>2012-10-28 20:03:36 +0100
committerMaciej Kasatkin <mk@realbadangel.pl>2012-10-28 20:03:36 +0100
commit01b21d49af04f9b3251c5edfb759995dc45d5110 (patch)
treeb40c70f82f929b8b1eb0cbb8d79dab4332542291 /flashlight.lua
parent9d2979f365aad6963e814fa78b6f37d51d00043c (diff)
update
Diffstat (limited to 'flashlight.lua')
-rw-r--r--flashlight.lua125
1 files changed, 57 insertions, 68 deletions
diff --git a/flashlight.lua b/flashlight.lua
index a85b28c..1125246 100644
--- a/flashlight.lua
+++ b/flashlight.lua
@@ -29,15 +29,8 @@ end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
table.insert(players, player_name)
- last_wielded[player_name] = flashlight_weared(player)
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- local wielded_item = player:get_wielded_item():get_name()
- if flashlight_weared(player)==true then
- -- Neuberechnung des Lichts erzwingen
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- end
player_positions[player_name] = {}
player_positions[player_name]["x"] = rounded_pos.x;
player_positions[player_name]["y"] = rounded_pos.y;
@@ -67,59 +60,56 @@ end)
minetest.register_globalstep(function(dtime)
for i,player_name in ipairs(players) do
local player = minetest.env:get_player_by_name(player_name)
- if flashlight_weared(player)==true then
- -- Fackel ist in der Hand
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
- -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
- local is_air = minetest.env:get_node_or_nil(rounded_pos)
- if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
- -- wenn an aktueller Position "air" ist, Fackellicht setzen
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
- if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
- -- wenn Position geänder, dann altes Licht löschen
- local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
- -- Neuberechnung des Lichts erzwingen
- local is_light = minetest.env:get_node_or_nil(old_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- end
- -- gemerkte Position ist nun die gerundete neue Position
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
+ flashlight_weared=check_for_flashlight(player)
+ local pos = player:getpos()
+ local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
+ local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
+
+ if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
+ local node=minetest.env:get_node_or_nil(old_pos)
+ if node then
+ if node.name=="technic:light" then
+ minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
+ minetest.env:add_node(old_pos,{type="node",name="air"})
+ last_wielded[player_name]=false
+ end
+ end
end
- last_wielded[player_name] = true;
- elseif last_wielded[player_name] == true then
- -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- repeat
- local is_light = minetest.env:get_node_or_nil(rounded_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- -- minetest.env:remove_node(rounded_pos)
- -- Erzwinge Neuberechnung des Lichts
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- end
- until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
- local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
- repeat
- is_light = minetest.env:get_node_or_nil(old_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- -- minetest.env:remove_node(old_pos)
- -- Erzwinge Neuberechnung des Lichts
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
- last_wielded[player_name] = true
- end
+ player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z)
+ if player_moved and last_wielded[player_name] and flashlight_weared then
+
+ local node=minetest.env:get_node_or_nil(rounded_pos)
+ if node then
+ if node.name=="air" then
+ minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
+ end
+ end
+ local node=minetest.env:get_node_or_nil(old_pos)
+ if node then
+ if node.name=="technic:light" then
+ minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
+ minetest.env:add_node(old_pos,{type="node",name="air"})
+ end
+ end
+ player_positions[player_name]["x"] = rounded_pos.x
+ player_positions[player_name]["y"] = rounded_pos.y
+ player_positions[player_name]["z"] = rounded_pos.z
+
+ else if not last_wielded[player_name] and flashlight_weared then
+ local node=minetest.env:get_node_or_nil(rounded_pos)
+ if node then
+ if node.name=="air" then
+ minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
+ end
+ end
+ player_positions[player_name]["x"] = rounded_pos.x
+ player_positions[player_name]["y"] = rounded_pos.y
+ player_positions[player_name]["z"] = rounded_pos.z
+ last_wielded[player_name]=true
+ end
+
+ end
end
end)
@@ -128,6 +118,7 @@ minetest.register_node("technic:light", {
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
+ buildable_to = true,
is_ground_content = true,
light_propagates = true,
sunlight_propagates = true,
@@ -142,6 +133,7 @@ minetest.register_node("technic:light_off", {
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
+ buildable_to = true,
is_ground_content = true,
light_propagates = true,
sunlight_propagates = true,
@@ -151,27 +143,24 @@ minetest.register_node("technic:light_off", {
},
})
-function flashlight_weared (player)
-flashlight_on=false
+function check_for_flashlight (player)
local inv = player:get_inventory()
local hotbar=inv:get_list("main")
for i=1,8,1 do
if hotbar[i]:get_name() == "technic:flashlight" then
item=hotbar[i]:to_table()
- local charge=tonumber((item["wear"]))
- if charge ==0 then charge =65535 end
- charge=get_RE_item_load(charge,flashlight_max_charge)
+ if item["metadata"]=="" or item["metadata"]=="0" then return false end --flashlight not charghed
+ charge=tonumber(item["metadata"])
if charge-2>0 then
- flashlight_on=true
charge =charge-2;
- charge=set_RE_item_load(charge,flashlight_max_charge)
- item["wear"]=tostring(charge)
+ set_RE_wear(item,charge,flashlight_max_charge)
+ item["metadata"]=tostring(charge)
hotbar[i]:replace(item)
inv:set_stack("main",i,hotbar[i])
+ return true
end
- return flashlight_on
end
end
-return flashlight_on
+return false
end \ No newline at end of file