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authorRealBadAngel <mk@realbadangel.pl>2012-12-13 01:49:02 +0100
committerRealBadAngel <mk@realbadangel.pl>2012-12-13 01:49:02 +0100
commitb8d77627a4d28c624e63423eef317dd09c68e533 (patch)
treea2fe8c05ce8e431f1194879c33fca760fa86abf0 /flashlight.lua
parent306b407a38b087b59c92d23c0c1f7c3e8fb7ce4e (diff)
update the mod
Diffstat (limited to 'flashlight.lua')
-rw-r--r--flashlight.lua167
1 files changed, 0 insertions, 167 deletions
diff --git a/flashlight.lua b/flashlight.lua
deleted file mode 100644
index c9901d1..0000000
--- a/flashlight.lua
+++ /dev/null
@@ -1,167 +0,0 @@
--- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
-
-flashlight_max_charge=30000
-
- minetest.register_tool("technic:flashlight", {
- description = "Flashlight",
- inventory_image = "technic_flashlight.png",
- stack_max = 1,
- on_use = function(itemstack, user, pointed_thing)
- end,
- })
-
- minetest.register_craft({
- output = "technic:flashlight",
- recipe = {
- {"glass","glass","glass"},
- {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
- {"","technic:battery",""}
- }
- })
-local players = {}
-local player_positions = {}
-local last_wielded = {}
-
-function round(num)
- return math.floor(num + 0.5)
-end
-
-minetest.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- table.insert(players, player_name)
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- player_positions[player_name] = {}
- player_positions[player_name]["x"] = rounded_pos.x;
- player_positions[player_name]["y"] = rounded_pos.y;
- player_positions[player_name]["z"] = rounded_pos.z;
-end)
-
-minetest.register_on_leaveplayer(function(player)
- local player_name = player:get_player_name()
- for i,v in ipairs(players) do
- if v == player_name then
- table.remove(players, i)
- last_wielded[player_name] = nil
- -- Neuberechnung des Lichts erzwingen
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- player_positions[player_name]["x"] = nil
- player_positions[player_name]["y"] = nil
- player_positions[player_name]["z"] = nil
- player_positions[player_name]["m"] = nil
- player_positions[player_name] = nil
- end
- end
-end)
-
-minetest.register_globalstep(function(dtime)
- for i,player_name in ipairs(players) do
- local player = minetest.env:get_player_by_name(player_name)
- flashlight_weared=check_for_flashlight(player)
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-
- if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
- local node=minetest.env:get_node_or_nil(old_pos)
- if node then
- if node.name=="technic:light" then
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- last_wielded[player_name]=false
- end
- end
- end
-
- player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z)
- if player_moved and last_wielded[player_name] and flashlight_weared then
-
- local node=minetest.env:get_node_or_nil(rounded_pos)
- if node then
- if node.name=="air" then
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
- end
- local node=minetest.env:get_node_or_nil(old_pos)
- if node then
- if node.name=="technic:light" then
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- end
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
-
- else if not last_wielded[player_name] and flashlight_weared then
- local node=minetest.env:get_node_or_nil(rounded_pos)
- if node then
- if node.name=="air" then
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
- end
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
- last_wielded[player_name]=true
- end
-
- end
- end
-end)
-
-minetest.register_node("technic:light", {
- drawtype = "glasslike",
- tile_images = {"technic_light.png"},
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- light_propagates = true,
- sunlight_propagates = true,
- light_source = 15,
- selection_box = {
- type = "fixed",
- fixed = {0, 0, 0, 0, 0, 0},
- },
-})
-minetest.register_node("technic:light_off", {
- drawtype = "glasslike",
- tile_images = {"technic_light.png"},
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- light_propagates = true,
- sunlight_propagates = true,
- selection_box = {
- type = "fixed",
- fixed = {0, 0, 0, 0, 0, 0},
- },
-})
-
-function check_for_flashlight (player)
-if player==nil then return false end
-local inv = player:get_inventory()
-local hotbar=inv:get_list("main")
- for i=1,8,1 do
-
- if hotbar[i]:get_name() == "technic:flashlight" then
- item=hotbar[i]:to_table()
- if item["metadata"]=="" or item["metadata"]=="0" then return false end --flashlight not charghed
- charge=tonumber(item["metadata"])
- if charge-2>0 then
- charge =charge-2;
- set_RE_wear(item,charge,flashlight_max_charge)
- item["metadata"]=tostring(charge)
- hotbar[i]:replace(item)
- inv:set_stack("main",i,hotbar[i])
- return true
- end
- end
- end
-return false
-end \ No newline at end of file