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author | Maciej Kasatkin <mk@realbadangel.pl> | 2012-08-21 07:18:33 +0200 |
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committer | Maciej Kasatkin <mk@realbadangel.pl> | 2012-08-21 07:18:33 +0200 |
commit | 167434085cf62f133aaeaeadd7f9eb80d946189f (patch) | |
tree | d254f645952432b49b494574abf0a5a59571abb8 /gold_chest.lua |
upload
Diffstat (limited to 'gold_chest.lua')
-rw-r--r-- | gold_chest.lua | 452 |
1 files changed, 452 insertions, 0 deletions
diff --git a/gold_chest.lua b/gold_chest.lua new file mode 100644 index 0000000..44fb313 --- /dev/null +++ b/gold_chest.lua @@ -0,0 +1,452 @@ +local chest_mark_colors = { + '', -- regular chest, without color bar + '_black', + '_blue', + '_brown', + '_cyan', + '_dark_green', + '_dark_grey', + '_green', + '_grey', + '_magenta', + '_orange', + '_pink', + '_red', + '_violet', + '_white', + '_yellow', +} + +minetest.register_craft({ + output = 'technic:gold_chest 1', + recipe = { + {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, + {'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'}, + {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, + } +}) + +minetest.register_craft({ + output = 'technic:gold_locked_chest 1', + recipe = { + {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, + {'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'}, + {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, + } +}) + +minetest.register_craft({ + output = 'technic:gold_locked_chest 1', + recipe = { + {'default:steel_ingot'}, + {'technic:gold_chest'}, + } +}) + +minetest.register_craftitem("technic:gold_chest", { + description = "Gold Chest", + stack_max = 99, +}) +minetest.register_craftitem("technic:gold_locked_chest", { + description = "Gold Locked Chest", + stack_max = 99, +}) + +for i, state in ipairs(chest_mark_colors) do +minetest.register_node("technic:gold_chest".. state, { + description = "Gold Chest", + tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", + "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"}, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", + "invsize[12,9;]".. + "list[current_name;main;0,0;12,4;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Gold Chest") + local inv = meta:get_inventory() + inv:set_size("main", 12*4) + end, + + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + + on_punch = function (pos, node, puncher) + chest_punched (pos,node,puncher); + end, + + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.env:get_meta(pos); + fields.text = fields.text or "" + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + + meta:set_string("formspec", + "invsize[12,9;]".. + "list[current_name;main;0,0;12,4;]".. + "list[current_player;main;0,5;8,4;]") + end, + + on_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in chest at "..minetest.pos_to_string(pos)) + return minetest.node_metadata_inventory_move_allow_all( + pos, from_list, from_index, to_list, to_index, count, player) + end, + on_metadata_inventory_offer = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to chest at "..minetest.pos_to_string(pos)) + return minetest.node_metadata_inventory_offer_allow_all( + pos, listname, index, stack, player) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from chest at "..minetest.pos_to_string(pos)) + end, +}) +end + + +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +for i, state in ipairs(chest_mark_colors) do +minetest.register_node("technic:gold_locked_chest".. state, { + description = "Gold Locked Chest", + tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", + "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"}, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) + local meta = minetest.env:get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Gold Locked Chest (owned by ".. + meta:get_string("owner")..")") + end, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", + "invsize[12,9;]".. + "list[current_name;main;0,0;12,4;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Gold Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 12*4) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + + on_punch = function (pos, node, puncher) + local meta = minetest.env:get_meta(pos); + if (has_locked_chest_privilege(meta, puncher)) then + locked_chest_punched (pos,node,puncher); + end + end, + + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.env:get_meta(pos); + fields.text = fields.text or "" + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + + meta:set_string("formspec", + "invsize[12,9;]".. + "list[current_name;main;0,0;12,4;]".. + "list[current_player;main;0,5;8,4;]") + end, + + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.env:get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.env:get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.env:get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from locked chest at "..minetest.pos_to_string(pos)) + end, +}) +end + +function chest_punched (pos,node,puncher) + + local player_tool = puncher:get_wielded_item(); + local item=player_tool:get_name(); + if item == "dye:black" then + if (hacky_swap_node(pos,"technic:gold_chest_black")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:blue" then + if (hacky_swap_node(pos,"technic:gold_chest_blue")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:brown" then + if (hacky_swap_node(pos,"technic:gold_chest_brown")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:cyan" then + if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:dark_green" then + if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:dark_grey" then + if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:green" then + if (hacky_swap_node(pos,"technic:gold_chest_green")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:grey" then + if (hacky_swap_node(pos,"technic:gold_chest_grey")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:magenta" then + if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:orange" then + if (hacky_swap_node(pos,"technic:gold_chest_orange")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:pink" then + if (hacky_swap_node(pos,"technic:gold_chest_pink")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:red" then + if (hacky_swap_node(pos,"technic:gold_chest_red")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:violet" then + if (hacky_swap_node(pos,"technic:gold_chest_violet")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:white" then + if (hacky_swap_node(pos,"technic:gold_chest_white")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:yellow" then + if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + + local meta = minetest.env:get_meta(pos); + meta:set_string("formspec", "hack:sign_text_input") + end + + +function locked_chest_punched (pos,node,puncher) + + local player_tool = puncher:get_wielded_item(); + local item=player_tool:get_name(); + if item == "dye:black" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:blue" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:brown" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:cyan" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:dark_green" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:dark_grey" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:green" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:grey" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:magenta" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:orange" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:pink" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:red" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:violet" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:white" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:yellow" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + + local meta = minetest.env:get_meta(pos); + meta:set_string("formspec", "hack:sign_text_input") + end +
\ No newline at end of file |