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authorRealBadAngel <mk@realbadangel.pl>2013-04-08 23:52:20 +0200
committerRealBadAngel <mk@realbadangel.pl>2013-04-08 23:52:20 +0200
commite139fff8fb4bcbe003da60094a6f12aa553cd508 (patch)
treedb027902a3b00874b54450ad85572545fc24fefa /item_drop
parent6cb1f56fb461bc2d842f43bf2500170bcf12762d (diff)
Updated item_drop (now as modpack component)
Diffstat (limited to 'item_drop')
-rw-r--r--item_drop/README.txt42
-rw-r--r--item_drop/init.lua140
-rw-r--r--item_drop/item_entity.lua126
3 files changed, 308 insertions, 0 deletions
diff --git a/item_drop/README.txt b/item_drop/README.txt
new file mode 100644
index 0000000..fe43054
--- /dev/null
+++ b/item_drop/README.txt
@@ -0,0 +1,42 @@
+===ITEM_DROP MOD for MINETEST-C55===
+by PilzAdam
+
+Introduction:
+This mod adds Minecraft like drop/pick up of items to Minetest.
+
+How to install:
+Unzip the archive an place it in minetest-base-directory/mods/minetest/
+if you have a windows client or a linux run-in-place client. If you have
+a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
+If you want to install this mod only in one world create the folder
+worldmods/ in your worlddirectory.
+For further information or help see:
+http://wiki.minetest.com/wiki/Installing_Mods
+
+How to use the mod:
+Just install it an everything works.
+
+For developers:
+You dont have to use get_drops() anymore because of changes in the
+builtin files of minetest.
+
+License:
+Sourcecode: WTFPL (see below)
+Sound: WTFPL (see below)
+
+See also:
+http://minetest.net/
+
+ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
+ Version 2, December 2004
+
+ Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
+
+ Everyone is permitted to copy and distribute verbatim or modified
+ copies of this license document, and changing it is allowed as long
+ as the name is changed.
+
+ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. You just DO WHAT THE FUCK YOU WANT TO.
diff --git a/item_drop/init.lua b/item_drop/init.lua
new file mode 100644
index 0000000..8cd3b14
--- /dev/null
+++ b/item_drop/init.lua
@@ -0,0 +1,140 @@
+dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
+time_pick = 3
+minetest.register_globalstep(function(dtime)
+ for _,player in ipairs(minetest.get_connected_players()) do
+ local pos = player:getpos()
+ pos.y = pos.y+0.5
+ local inv = player:get_inventory()
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
+ if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ if object:get_luaentity().timer > time_pick then
+ inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+ if object:get_luaentity().itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup", {
+ to_player = player:get_player_name(),
+ })
+ end
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ end
+ end
+ end
+ end
+
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
+ if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+ --print(dump(object:getpos().y-player:getpos().y))
+ if object:getpos().y-player:getpos().y > 0 then
+ if object:get_luaentity().collect then
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ if object:get_luaentity().timer > time_pick then
+ local pos1 = pos
+ pos1.y = pos1.y+0.2
+ local pos2 = object:getpos()
+ local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
+ vec.x = vec.x*3
+ vec.y = vec.y*3
+ vec.z = vec.z*3
+ object:setvelocity(vec)
+
+ minetest.after(1, function(args)
+ local lua = object:get_luaentity()
+ if object == nil or lua == nil or lua.itemstring == nil then
+ return
+ end
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+ if object:get_luaentity().itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup", {
+ to_player = player:get_player_name(),
+ })
+ end
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ else
+ object:setvelocity({x=0,y=0,z=0})
+ end
+ end, {player, object})
+ end
+
+ end
+ else
+ minetest.after(0.5, function(entity)
+ entity.collect = true
+ end, object:get_luaentity())
+ end
+ end
+ end
+ end
+ end
+end)
+
+function minetest.handle_node_drops(pos, drops, digger)
+ for _,item in ipairs(drops) do
+ local count, name
+ if type(item) == "string" then
+ count = 1
+ name = item
+ else
+ count = item:get_count()
+ name = item:get_name()
+ end
+ for i=1,count do
+ local obj = minetest.env:add_item(pos, name)
+ if obj ~= nil then
+ obj:get_luaentity().collect = true
+ local x = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ x = -x
+ end
+ local z = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ z = -z
+ end
+ obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
+ obj:get_luaentity().timer = time_pick
+ -- FIXME this doesnt work for deactiveted objects
+ if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
+ minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
+ obj:remove()
+ end, obj)
+ end
+ end
+ end
+ end
+end
+--[[
+minetest.register_on_dieplayer(function(name, pos)
+ local inv = name:get_inventory()
+ local pos = name:getpos()
+ for i = 1, inv:get_size("main"), 1 do
+ srcstack = inv:get_stack("main", i)
+ if srcstack:to_string() ~= "" then
+ pos.y = pos.y + 3
+ local obj = minetest.env:add_item(pos, srcstack:to_string())
+ local x = math.random(-5, 5)
+ if x >= -2 and x <=0 then
+ local x = x - 3
+ end
+ if x > 0 and x <= 2 then
+ local x = x + 3
+ end
+ local y = math.random(3, 5)
+ local z = math.random(-5, 5)
+ if z >= -2 and z <= 0 then
+ local z = z - 3
+ end
+ if z > 0 and z <= 2 then
+ local z = z + 3
+ end
+ inv:set_stack("main", i, "")
+ obj:setvelocity({x=x, y=y, z=z})
+ end
+ if i == 32 then
+ break
+ end
+ end
+end)
+]]--
+print("DROPS LOADED!") \ No newline at end of file
diff --git a/item_drop/item_entity.lua b/item_drop/item_entity.lua
new file mode 100644
index 0000000..6e479a1
--- /dev/null
+++ b/item_drop/item_entity.lua
@@ -0,0 +1,126 @@
+-- Minetest: builtin/item_entity.lua
+
+function minetest.spawn_item(pos, item)
+ -- Take item in any format
+ local stack = ItemStack(item)
+ local obj = minetest.env:add_entity(pos, "__builtin:item")
+ obj:get_luaentity():set_item(stack:to_string())
+ return obj
+end
+
+minetest.register_entity(":__builtin:item", {
+ initial_properties = {
+ hp_max = 1,
+ physical = true,
+ collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
+ visual = "sprite",
+ visual_size = {x=0.5, y=0.5},
+ textures = {""},
+ spritediv = {x=1, y=1},
+ initial_sprite_basepos = {x=0, y=0},
+ is_visible = false,
+ },
+
+ itemstring = '',
+ physical_state = true,
+ timer = 0,
+
+ set_item = function(self, itemstring)
+ self.itemstring = itemstring
+ local stack = ItemStack(itemstring)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ local item_type = ""
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ item_type = minetest.registered_items[itemname].type
+ end
+ prop = {
+ is_visible = true,
+ visual = "sprite",
+ textures = {"unknown_item.png"}
+ }
+ if item_texture and item_texture ~= "" then
+ prop.visual = "sprite"
+ prop.textures = {item_texture}
+ prop.visual_size = {x=0.50, y=0.50}
+ else
+ prop.visual = "wielditem"
+ prop.textures = {itemname}
+ prop.visual_size = {x=0.20, y=0.20}
+ prop.automatic_rotate = math.pi * 0.25
+ end
+ self.object:set_properties(prop)
+ end,
+
+ get_staticdata = function(self)
+ --return self.itemstring
+ return minetest.serialize({
+ itemstring = self.itemstring,
+ always_collect = self.always_collect,
+ })
+ end,
+
+ on_activate = function(self, staticdata)
+ if string.sub(staticdata, 1, string.len("return")) == "return" then
+ local data = minetest.deserialize(staticdata)
+ if data and type(data) == "table" then
+ self.itemstring = data.itemstring
+ self.always_collect = data.always_collect
+ end
+ else
+ self.itemstring = staticdata
+ end
+ self.object:set_armor_groups({immortal=1})
+ self.object:setvelocity({x=0, y=2, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self:set_item(self.itemstring)
+ end,
+
+ on_step = function(self, dtime)
+ self.timer = self.timer + dtime
+ if (self.timer > 300) then
+ self.object:remove()
+ end
+ local p = self.object:getpos()
+ p.y = p.y - 0.3
+ local nn = minetest.env:get_node(p).name
+ -- If node is not registered or node is walkably solid and resting on nodebox
+ local v = self.object:getvelocity()
+ if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
+ if self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=0, z=0})
+ self.physical_state = false
+ self.object:set_properties({
+ physical = false
+ })
+ end
+ else
+ if not self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.physical_state = true
+ self.object:set_properties({
+ physical = true
+ })
+ end
+ end
+ end,
+
+ on_punch = function(self, hitter)
+ if self.itemstring ~= '' then
+ local left = hitter:get_inventory():add_item("main", self.itemstring)
+ if not left:is_empty() then
+ self.itemstring = left:to_string()
+ return
+ end
+ end
+ self.object:remove()
+ end,
+})
+print("ITEM ENTITY LOADED")