diff options
author | RealBadAngel <mk@realbadangel.pl> | 2013-01-27 13:55:14 +0100 |
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committer | RealBadAngel <mk@realbadangel.pl> | 2013-01-27 13:55:14 +0100 |
commit | a30f1db52dfbd76845fa618d1399dd800f0382b3 (patch) | |
tree | e6dc64374b9763493b455bec712f392e31930012 /technic/flashlight_old.lua | |
parent | 704a410fa1391318766927c8baa8a93b0731e7d0 (diff) |
fix to mod directory structure
Diffstat (limited to 'technic/flashlight_old.lua')
-rw-r--r-- | technic/flashlight_old.lua | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/technic/flashlight_old.lua b/technic/flashlight_old.lua new file mode 100644 index 0000000..8a2c338 --- /dev/null +++ b/technic/flashlight_old.lua @@ -0,0 +1,176 @@ +-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621 + +flashlight_max_charge=30000 + + minetest.register_tool("technic:flashlight", { + description = "Flashlight", + inventory_image = "technic_flashlight.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + end, + }) + + minetest.register_craft({ + output = "technic:flashlight", + recipe = { + {"glass","glass","glass"}, + {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"}, + {"","technic:battery",""} + } + }) +local players = {} +local player_positions = {} +local last_wielded = {} + +function round(num) + return math.floor(num + 0.5) +end + +minetest.register_on_joinplayer(function(player) + local player_name = player:get_player_name() + table.insert(players, player_name) + last_wielded[player_name] = flashlight_weared(player) + local pos = player:getpos() + local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} + local wielded_item = player:get_wielded_item():get_name() + if flashlight_weared(player)==true then + -- Neuberechnung des Lichts erzwingen + minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) + minetest.env:add_node(rounded_pos,{type="node",name="air"}) + end + player_positions[player_name] = {} + player_positions[player_name]["x"] = rounded_pos.x; + player_positions[player_name]["y"] = rounded_pos.y; + player_positions[player_name]["z"] = rounded_pos.z; +end) + +minetest.register_on_leaveplayer(function(player) + local player_name = player:get_player_name() + for i,v in ipairs(players) do + if v == player_name then + table.remove(players, i) + last_wielded[player_name] = nil + -- Neuberechnung des Lichts erzwingen + local pos = player:getpos() + local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} + minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) + minetest.env:add_node(rounded_pos,{type="node",name="air"}) + player_positions[player_name]["x"] = nil + player_positions[player_name]["y"] = nil + player_positions[player_name]["z"] = nil + player_positions[player_name]["m"] = nil + player_positions[player_name] = nil + end + end +end) + +minetest.register_globalstep(function(dtime) + for i,player_name in ipairs(players) do + local player = minetest.env:get_player_by_name(player_name) + if flashlight_weared(player)==true then + -- Fackel ist in der Hand + local pos = player:getpos() + local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} + if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then + -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt + local is_air = minetest.env:get_node_or_nil(rounded_pos) + if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then + -- wenn an aktueller Position "air" ist, Fackellicht setzen + minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) + end + if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then + -- wenn Position geänder, dann altes Licht löschen + local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} + -- Neuberechnung des Lichts erzwingen + local is_light = minetest.env:get_node_or_nil(old_pos) + if is_light ~= nil and is_light.name == "technic:light" then + minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) + minetest.env:add_node(old_pos,{type="node",name="air"}) + end + end + -- gemerkte Position ist nun die gerundete neue Position + player_positions[player_name]["x"] = rounded_pos.x + player_positions[player_name]["y"] = rounded_pos.y + player_positions[player_name]["z"] = rounded_pos.z + end + + last_wielded[player_name] = true; + elseif last_wielded[player_name] == true then + -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand + local pos = player:getpos() + local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} + repeat + local is_light = minetest.env:get_node_or_nil(rounded_pos) + if is_light ~= nil and is_light.name == "technic:light" then + -- minetest.env:remove_node(rounded_pos) + -- Erzwinge Neuberechnung des Lichts + minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) + minetest.env:add_node(rounded_pos,{type="node",name="air"}) + end + until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light" + local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} + repeat + is_light = minetest.env:get_node_or_nil(old_pos) + if is_light ~= nil and is_light.name == "technic:light" then + -- minetest.env:remove_node(old_pos) + -- Erzwinge Neuberechnung des Lichts + minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) + minetest.env:add_node(old_pos,{type="node",name="air"}) + end + until minetest.env:get_node_or_nil(old_pos) ~= "technic:light" + last_wielded[player_name] = true + end + end +end) + +minetest.register_node("technic:light", { + drawtype = "glasslike", + tile_images = {"technic_light.png"}, + paramtype = "light", + walkable = false, + is_ground_content = true, + light_propagates = true, + sunlight_propagates = true, + light_source = 15, + selection_box = { + type = "fixed", + fixed = {0, 0, 0, 0, 0, 0}, + }, +}) +minetest.register_node("technic:light_off", { + drawtype = "glasslike", + tile_images = {"technic_light.png"}, + paramtype = "light", + walkable = false, + is_ground_content = true, + light_propagates = true, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {0, 0, 0, 0, 0, 0}, + }, +}) + +function flashlight_weared (player) +flashlight_on=false +local inv = player:get_inventory() +local hotbar=inv:get_list("main") + for i=1,8,1 do + + if hotbar[i]:get_name() == "technic:flashlight" then + item=hotbar[i]:to_table() + if item["metadata"]=="" or item["metadata"]=="0" then return flashlight_on end --flashlight not charghed + charge=tonumber(item["metadata"]) + if charge-2>0 then + flashlight_on=true + charge =charge-2; + set_RE_wear(item,charge,flashlight_max_charge) + item["metadata"]=tostring(charge) + hotbar[i]:replace(item) + inv:set_stack("main",i,hotbar[i]) + return true + end + end + end +return flashlight_on +end
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