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author | ShadowNinja <noreply@gmail.com> | 2013-07-17 15:34:35 -0400 |
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committer | ShadowNinja <noreply@gmail.com> | 2013-09-17 16:37:56 -0400 |
commit | ee0765804c0a21deeb2f33c22ac1a36cb0db5f43 (patch) | |
tree | d6445b48f5663e10a83a2f718ffbcce5883be798 /technic/machines/LV/geothermal.lua | |
parent | 48ea6fb99de29a58e01c8c923bdca626aaf47c65 (diff) |
Partial rewrite
Diffstat (limited to 'technic/machines/LV/geothermal.lua')
-rw-r--r-- | technic/machines/LV/geothermal.lua | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/technic/machines/LV/geothermal.lua b/technic/machines/LV/geothermal.lua new file mode 100644 index 0000000..b2a6ea5 --- /dev/null +++ b/technic/machines/LV/geothermal.lua @@ -0,0 +1,123 @@ +-- A geothermal EU generator +-- Using hot lava and water this device can create energy from steam +-- The machine is only producing LV EUs and can thus not drive more advanced equipment +-- The output is a little more than the coal burning generator (max 300EUs) + +minetest.register_alias("geothermal", "technic:geothermal") + +minetest.register_craft({ + output = 'technic:geothermal', + recipe = { + {'default:stone', 'default:stone', 'default:stone'}, + {'default:copper_ingot', 'default:diamond', 'default:copper_ingot'}, + {'default:stone', 'default:copper_ingot', 'default:stone'}, + } +}) + +minetest.register_craftitem("technic:geothermal", { + description = "Geothermal Generator", + stack_max = 99, +}) + +local geothermal_formspec = + "invsize[8,4;]".. + "label[0,0;Geothermal Generator]".. + "list[current_player;main;0,5;8,4;]" + + +minetest.register_node("technic:geothermal", { + description = "Geothermal Generator", + tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png", + "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, + paramtype2 = "facedir", + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Geothermal Generator") + meta:set_float("technic_power_machine", 1) + meta:set_int("LV_EU_supply", 0) + meta:set_string("formspec", geothermal_formspec) + end, +}) + +minetest.register_node("technic:geothermal_active", { + description = "Geothermal Generator", + tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png", + "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, + paramtype2 = "facedir", + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + drop = "technic:geothermal", +}) + +local check_node_around = function(pos) + local node = minetest.get_node(pos) + if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end + if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end + return 0 +end + +minetest.register_abm({ + nodenames = {"technic:geothermal","technic:geothermal_active"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.get_meta(pos) + local water_nodes = 0 + local lava_nodes = 0 + local production_level = 0 + local eu_supply = 0 + + -- Correct positioning is water on one side and lava on the other. + -- The two cannot be adjacent because the lava the turns into obsidian or rock. + -- To get to 100% production stack the water and lava one extra block down as well: + -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable) + -- W|L + + local positions = { + {x=pos.x+1, y=pos.y, z=pos.z}, + {x=pos.x+1, y=pos.y-1, z=pos.z}, + {x=pos.x-1, y=pos.y, z=pos.z}, + {x=pos.x-1, y=pos.y-1, z=pos.z}, + {x=pos.x, y=pos.y, z=pos.z+1}, + {x=pos.x, y=pos.y-1, z=pos.z+1}, + {x=pos.x, y=pos.y, z=pos.z-1}, + {x=pos.x, y=pos.y-1, z=pos.z-1}, + } + for _, p in pairs(positions) do + local check = check_node_around(p) + if check == 1 then water_nodes = water_nodes + 1 end + if check == 2 then lava_nodes = lava_nodes + 1 end + end + + if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end + if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end + if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end + if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end + + if production_level > 0 then + meta:set_int("LV_EU_supply", eu_supply) + end + + meta:set_string("formspec", + "invsize[8,4;]".. + "label[0,0;Geothermal Generator]".. + "label[4,0;Production at "..tostring(production_level).."%]") + + if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then + hacky_swap_node (pos, "technic:geothermal_active") + return + end + if production_level == 0 then + hacky_swap_node(pos, "technic:geothermal") + meta:set_int("LV_EU_supply", 0) + end + end +}) + +technic.register_machine("LV", "technic:geothermal", technic.producer) +technic.register_machine("LV", "technic:geothermal_active", technic.producer) + |