diff options
author | Elias Åström <eliast.croc@gmail.com> | 2018-08-16 12:43:02 +0200 |
---|---|---|
committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-08-25 12:24:58 +0200 |
commit | d74c250a40d11df0d466f750e30e5575e3212706 (patch) | |
tree | 3a4225f3ae37b37cf1bb3c5917fea4229a70b1c5 /technic_chests/textures/technic_mithril_chest_side.png | |
parent | 2e7859c35e55b842752c6533edae2dd19290fabc (diff) |
Preserve active timers at frame move
Previously timers were not copied over to the new nodes when frames
move. This lead to blinky plants from mesecons to stop working after a
platform has moved, and buttons getting stuck in their pressed state.
Now the timers state for active timers are copied from the old node
positions to the new node positions.
Diffstat (limited to 'technic_chests/textures/technic_mithril_chest_side.png')
0 files changed, 0 insertions, 0 deletions