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authorElias Åström <eliast.croc@gmail.com>2018-08-16 12:43:02 +0200
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-08-25 12:24:58 +0200
commitd74c250a40d11df0d466f750e30e5575e3212706 (patch)
tree3a4225f3ae37b37cf1bb3c5917fea4229a70b1c5 /technic_chests/textures/technic_mithril_chest_side.png
parent2e7859c35e55b842752c6533edae2dd19290fabc (diff)
Preserve active timers at frame move
Previously timers were not copied over to the new nodes when frames move. This lead to blinky plants from mesecons to stop working after a platform has moved, and buttons getting stuck in their pressed state. Now the timers state for active timers are copied from the old node positions to the new node positions.
Diffstat (limited to 'technic_chests/textures/technic_mithril_chest_side.png')
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