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authorZefram <zefram@fysh.org>2014-07-26 19:03:07 +0100
committerZefram <zefram@fysh.org>2014-07-26 19:20:45 +0100
commit9f0b41fe713e0ff973c09e2f8e52624d40551ff9 (patch)
tree51c99ce6f8080b65962d697f726b7f5f0b6afddb /technic_worldgen/init.lua
parentdd65a68ce9f494717faffc98c45814f9a9d67fa4 (diff)
Make technic_worldgen loadable before technic
There was a small amount of dependency of technic_worldgen on the technic mod, for configuration loading and the top-level "technic" table. Resolve that by sharing the configuration and top-level table between the two mods. This means that technic_worldgen can be loaded before technic, permitting other mods to depend on it without depending on technic.
Diffstat (limited to 'technic_worldgen/init.lua')
-rw-r--r--technic_worldgen/init.lua2
1 files changed, 2 insertions, 0 deletions
diff --git a/technic_worldgen/init.lua b/technic_worldgen/init.lua
index 7e80fd3..73e9fc7 100644
--- a/technic_worldgen/init.lua
+++ b/technic_worldgen/init.lua
@@ -1,5 +1,6 @@
local modpath = minetest.get_modpath("technic_worldgen")
+technic = technic or {}
technic.worldgen = {}
if intllib then
technic.worldgen.gettext = intllib.Getter()
@@ -7,6 +8,7 @@ else
technic.worldgen.gettext = function(s) return s end
end
+dofile(modpath.."/config.lua")
dofile(modpath.."/nodes.lua")
dofile(modpath.."/oregen.lua")
dofile(modpath.."/crafts.lua")