diff options
author | ShadowNinja <shadowninja@minetest.net> | 2016-03-21 03:14:08 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2016-03-21 20:00:58 -0400 |
commit | b7f43602b39112869565d4ecabfbf72a255787a3 (patch) | |
tree | 39434934ab5ec7e4582e3799cf4f982b05114bdd /technic_worldgen | |
parent | 297fabd37f7d1f325eee705d38b4b4f3fbfcc7a2 (diff) |
Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
Diffstat (limited to 'technic_worldgen')
-rw-r--r-- | technic_worldgen/nodes.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/technic_worldgen/nodes.lua b/technic_worldgen/nodes.lua index a4fe2dd..f3a88e4 100644 --- a/technic_worldgen/nodes.lua +++ b/technic_worldgen/nodes.lua @@ -5,7 +5,7 @@ minetest.register_node( ":technic:mineral_uranium", { description = S("Uranium Ore"), tiles = { "default_stone.png^technic_mineral_uranium.png" }, is_ground_content = true, - groups = {cracky=3, radioactive=1000}, + groups = {cracky=3, radioactive=1}, sounds = default.node_sound_stone_defaults(), drop = "technic:uranium_lump", }) @@ -74,7 +74,7 @@ minetest.register_node(":technic:uranium_block", { description = S("Uranium Block"), tiles = { "technic_uranium_block.png" }, is_ground_content = true, - groups = {uranium_block=1, cracky=1, level=2, radioactive=3000}, + groups = {uranium_block=1, cracky=1, level=2, radioactive=2}, sounds = default.node_sound_stone_defaults() }) |