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author | Carter Kolwey <cheapiephp@gmail.com> | 2017-03-10 01:19:36 -0600 |
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committer | Carter Kolwey <cheapiephp@gmail.com> | 2017-03-10 01:35:58 -0600 |
commit | 088eea1e3ba42fd13510861025e1c9fc989799a0 (patch) | |
tree | 10cf951655dd5a55787b4a90049e88e97ee3f06a /wrench/support.lua | |
parent | b4659d9356d0c303ae750f153081481e9cd89536 (diff) |
Fixes for network calculation issues
This fixes several issues:
* More than one switching station could become active on large networks
- Switching stations now semi-permanently become disabled if another is present
- Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
- I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
- Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
- Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
- Cables are still only loaded during a full network recalculation
Diffstat (limited to 'wrench/support.lua')
0 files changed, 0 insertions, 0 deletions