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-rw-r--r--technic/items.lua9
-rw-r--r--technic/machines/HV/nuclear_reactor.lua90
-rw-r--r--technic_worldgen/nodes.lua4
3 files changed, 54 insertions, 49 deletions
diff --git a/technic/items.lua b/technic/items.lua
index 27e05e4..a0edb96 100644
--- a/technic/items.lua
+++ b/technic/items.lua
@@ -194,14 +194,16 @@ for p = 0, 35 do
-- a natural (0.7%-fissile) uranium block having the activity of
-- 9 uranium ore blocks (due to 9 ingots per block). The group
-- value is proportional to the square root of the activity, and
- -- uranium ore has radioactive=1000. This yields radioactive=2065
- -- for a fully-depleted uranium block and radioactive=5286 for
+ -- uranium ore has radioactive=1. This yields radioactive=1.0
+ -- for a fully-depleted uranium block and radioactive=2.6 for
-- a 3.5%-fissile uranium block.
+ local radioactivity = math.floor(math.sqrt((1+5.55*p/35) * 18 / (1+5.55*7/35)) + 0.5);
(ov or minetest.register_node)(block, {
description = string.format(S("%.1f%%-Fissile Uranium Block"), p/10),
tiles = {"technic_uranium_block.png"},
is_ground_content = true,
- groups = {uranium_block=1, not_in_creative_inventory=nici, cracky=1, level=2, radioactive=math.floor(1000*math.sqrt((1+5.55*p/35) * 9 / (1+5.55*7/35)) + 0.5)},
+ groups = {uranium_block=1, not_in_creative_inventory=nici,
+ cracky=1, level=2, radioactive=radioactivity},
sounds = default.node_sound_stone_defaults(),
});
if not ov then
@@ -219,3 +221,4 @@ for p = 0, 35 do
})
end
end
+
diff --git a/technic/machines/HV/nuclear_reactor.lua b/technic/machines/HV/nuclear_reactor.lua
index fd3b774..6477697 100644
--- a/technic/machines/HV/nuclear_reactor.lua
+++ b/technic/machines/HV/nuclear_reactor.lua
@@ -318,7 +318,7 @@ minetest.register_node("technic:hv_nuclear_reactor_core", {
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
tiles = {"technic_hv_nuclear_reactor_core.png"},
groups = {cracky=1, technic_machine=1, technic_hv=1,
- radioactive=11000, not_in_creative_inventory=1},
+ radioactive=6, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:hv_nuclear_reactor_core",
@@ -395,7 +395,7 @@ or complex internal structure should show no radiation resistance.
Fractional resistance values are permitted.
--]]
-local default_radiation_resistance_per_node = {
+local rad_resistance_node = {
["default:brick"] = 13,
["default:bronzeblock"] = 45,
["default:clay"] = 15,
@@ -524,7 +524,7 @@ local default_radiation_resistance_per_node = {
["tnt:tnt"] = 11,
["tnt:tnt_burning"] = 11,
}
-local default_radiation_resistance_per_group = {
+local rad_resistance_group = {
concrete = 16,
tree = 3.4,
uranium_block = 500,
@@ -532,24 +532,31 @@ local default_radiation_resistance_per_group = {
}
local cache_radiation_resistance = {}
local function node_radiation_resistance(node_name)
- local eff = cache_radiation_resistance[node_name]
- if eff then return eff end
+ local resistance = cache_radiation_resistance[node_name]
+ if resistance then
+ return resistance
+ end
local def = minetest.registered_nodes[node_name]
- eff = def and def.radiation_resistance or
- default_radiation_resistance_per_node[node_name]
- if def and not eff then
+ if not def then
+ cache_radiation_resistance[node_name] = 0
+ return 0
+ end
+ resistance = def.radiation_resistance or
+ rad_resistance_node[node_name]
+ if not resistance then
+ resistance = 0
for g, v in pairs(def.groups) do
- if v > 0 and default_radiation_resistance_per_group[g] then
- eff = default_radiation_resistance_per_group[g]
- break
+ if v > 0 and rad_resistance_group[g] then
+ resistance = resistance + rad_resistance_group[g]
end
end
end
- if not eff then eff = 0 end
- cache_radiation_resistance[node_name] = eff
- return eff
+ resistance = math.sqrt(resistance)
+ cache_radiation_resistance[node_name] = resistance
+ return resistance
end
+
--[[
Radioactive nodes cause damage to nearby players. The damage
effect depends on the intrinsic strength of the radiation source,
@@ -570,10 +577,10 @@ the maximum distance one can get from the node center within the node.
A radioactive node is identified by being in the "radioactive" group,
and the group value signifies the strength of the radiation source.
-The group value is 1000 times the distance from a node at which
-an unshielded player will be damaged by 0.25 HP/s. Or, equivalently,
-it is 2000 times the square root of the damage rate in HP/s that an
-unshielded player 1 node away will take.
+The group value is the distance from a node at which an unshielded
+player will be damaged by 1 HP/s. Or, equivalently, it is the square
+root of the damage rate in HP/s that an unshielded player one node
+away will take.
Shielding is assessed by adding the shielding values of all nodes
between the source node and the player, ignoring the source node itself.
@@ -595,45 +602,40 @@ damage at all to the player. This gives the player an opportunity
to be safe, and limits the range at which source/player interactions
need to be considered.
--]]
-local abdomen_offset = vector.new(0, 1, 0)
-local abdomen_offset_length = vector.length(abdomen_offset)
+local abdomen_offset = 1
local cache_scaled_shielding = {}
+local rad_dmg_cutoff = 0.25
local function dmg_player(pos, o, strength)
- local pl_pos = vector.add(o:getpos(), abdomen_offset)
+ local pl_pos = o:getpos()
+ pl_pos.y = pl_pos.y + abdomen_offset
local shielding = 0
local dist = vector.distance(pos, pl_pos)
for ray_pos in technic.trace_node_ray(pos,
vector.direction(pos, pl_pos), dist) do
- if not vector.equals(ray_pos, pos) then
- local shield_name = minetest.get_node(ray_pos).name
- local shield_val = cache_scaled_shielding[sname]
- if not shield_val then
- shield_val = math.sqrt(node_radiation_resistance(shield_name)) * 0.025
- cache_scaled_shielding[shield_name] = shield_val
- end
- shielding = shielding + shield_val
- end
+ local shield_name = minetest.get_node(ray_pos).name
+ shielding = shielding + node_radiation_resistance(shield_name) * 0.1
end
- local dmg = (0.25e-6 * strength * strength) /
+ local dmg = (strength * strength) /
(math.max(0.75, dist * dist) * math.exp(shielding))
- if dmg >= 0.25 then
- local dmg_int = math.floor(dmg)
- -- The closer you are to getting one more damage point,
- -- the more likely it will be added.
- if math.random() < dmg - dmg_int then
- dmg_int = dmg_int + 1
- end
- if dmg_int > 0 then
- o:set_hp(math.max(o:get_hp() - dmg_int, 0))
- end
+ if dmg < rad_dmg_cutoff then return end
+ local dmg_int = math.floor(dmg)
+ -- The closer you are to getting one more damage point,
+ -- the more likely it will be added.
+ if math.random() < dmg - dmg_int then
+ dmg_int = dmg_int + 1
+ end
+ if dmg_int > 0 then
+ o:set_hp(math.max(o:get_hp() - dmg_int, 0))
end
end
+local rad_dmg_mult_sqrt = math.sqrt(1 / rad_dmg_cutoff)
local function dmg_abm(pos, node)
local strength = minetest.get_item_group(node.name, "radioactive")
+ local max_dist = strength * rad_dmg_mult_sqrt
for _, o in pairs(minetest.get_objects_inside_radius(pos,
- strength * 0.001 + abdomen_offset_length)) do
+ max_dist + abdomen_offset)) do
if o:is_player() then
dmg_player(pos, o, strength)
end
@@ -686,7 +688,7 @@ for _, state in pairs({"flowing", "source"}) do
liquid = 2,
hot = 3,
igniter = (griefing and 1 or 0),
- radioactive = (state == "source" and 32000 or 16000),
+ radioactive = (state == "source" and 16 or 8),
not_in_creative_inventory = (state == "flowing" and 1 or nil),
},
})
@@ -706,7 +708,7 @@ minetest.register_node("technic:chernobylite_block", {
description = S("Chernobylite Block"),
tiles = {"technic_chernobylite_block.png"},
is_ground_content = true,
- groups = {cracky=1, radioactive=5000, level=2},
+ groups = {cracky=1, radioactive=6, level=2},
sounds = default.node_sound_stone_defaults(),
light_source = 2,
})
diff --git a/technic_worldgen/nodes.lua b/technic_worldgen/nodes.lua
index a4fe2dd..f3a88e4 100644
--- a/technic_worldgen/nodes.lua
+++ b/technic_worldgen/nodes.lua
@@ -5,7 +5,7 @@ minetest.register_node( ":technic:mineral_uranium", {
description = S("Uranium Ore"),
tiles = { "default_stone.png^technic_mineral_uranium.png" },
is_ground_content = true,
- groups = {cracky=3, radioactive=1000},
+ groups = {cracky=3, radioactive=1},
sounds = default.node_sound_stone_defaults(),
drop = "technic:uranium_lump",
})
@@ -74,7 +74,7 @@ minetest.register_node(":technic:uranium_block", {
description = S("Uranium Block"),
tiles = { "technic_uranium_block.png" },
is_ground_content = true,
- groups = {uranium_block=1, cracky=1, level=2, radioactive=3000},
+ groups = {uranium_block=1, cracky=1, level=2, radioactive=2},
sounds = default.node_sound_stone_defaults()
})