diff options
-rw-r--r-- | technic/textures/technic_chainsaw_mk2.png | bin | 0 -> 541 bytes | |||
-rw-r--r-- | technic/tools/chainsaw.lua | 212 |
2 files changed, 132 insertions, 80 deletions
diff --git a/technic/textures/technic_chainsaw_mk2.png b/technic/textures/technic_chainsaw_mk2.png Binary files differnew file mode 100644 index 0000000..92186f8 --- /dev/null +++ b/technic/textures/technic_chainsaw_mk2.png diff --git a/technic/tools/chainsaw.lua b/technic/tools/chainsaw.lua index 2df700e..1bb9a95 100644 --- a/technic/tools/chainsaw.lua +++ b/technic/tools/chainsaw.lua @@ -196,6 +196,7 @@ end local S = technic.getter technic.register_power_tool("technic:chainsaw", chainsaw_max_charge) +technic.register_power_tool("technic:chainsaw_mk2", chainsaw_max_charge*4) -- Table for saving what was sawed down local produced = {} @@ -266,57 +267,58 @@ local function iterSawTries(pos) end --- local function iterSawTries(pos) --- -- Copy position to prevent mangling it --- local pos = vector.new(pos) --- local i = 0 --- --- return function() --- i = i + 1 --- -- Given a (top view) area like so (where 5 is the starting position): --- -- X --> --- -- Z 1 2 3 4 5 --- -- | 6 7 8 9 10 --- -- | 11 12 13 14 15 --- -- | 16 17 18 19 20 --- -- V 21 22 23 24 25 --- -- This will return positions 1...21, 2..,22, 3...23 (skip 13), 4...24, 5...25 --- -- and the position above 13. --- if i == 1 then --- -- Move to starting position --- pos.x = pos.x - 2 --- pos.z = pos.z - 2 --- elseif i == 6 or i == 11 or i == 16 or i == 21 then --- -- Move to next X and back to start of Z when we reach --- -- the end of a Z line. --- pos.x = pos.x + 1 --- pos.z = pos.z - 4 --- elseif i == 13 then --- -- Skip the middle position (we've already run on it) --- -- and double-increment the counter. --- pos.z = pos.z + 2 --- i = i + 1 --- elseif i <= 25 then --- -- Go to next Z. --- pos.z = pos.z + 1 --- elseif i == 26 then --- -- Move back to center and up. --- -- The Y+ position must be last so that we don't dig --- -- straight upward and not come down (since the Y- --- -- position isn't checked). --- pos.x = pos.x - 2 --- pos.z = pos.z - 2 --- pos.y = pos.y + 1 --- else --- return nil --- end --- return pos --- end --- end + +local function iterSawTries_mk2(pos) + -- Copy position to prevent mangling it + local pos = vector.new(pos) + local i = 0 + + return function() + i = i + 1 + -- Given a (top view) area like so (where 5 is the starting position): + -- X --> + -- Z 1 2 3 4 5 + -- | 6 7 8 9 10 + -- | 11 12 13 14 15 + -- | 16 17 18 19 20 + -- V 21 22 23 24 25 + -- This will return positions 1...21, 2..,22, 3...23 (skip 13), 4...24, 5...25 + -- and the position above 13. + if i == 1 then + -- Move to starting position + pos.x = pos.x - 2 + pos.z = pos.z - 2 + elseif i == 6 or i == 11 or i == 16 or i == 21 then + -- Move to next X and back to start of Z when we reach + -- the end of a Z line. + pos.x = pos.x + 1 + pos.z = pos.z - 4 + elseif i == 13 then + -- Skip the middle position (we've already run on it) + -- and double-increment the counter. + pos.z = pos.z + 2 + i = i + 1 + elseif i <= 25 then + -- Go to next Z. + pos.z = pos.z + 1 + elseif i == 26 then + -- Move back to center and up. + -- The Y+ position must be last so that we don't dig + -- straight upward and not come down (since the Y- + -- position isn't checked). + pos.x = pos.x - 2 + pos.z = pos.z - 2 + pos.y = pos.y + 1 + else + return nil + end + return pos + end +end -- This function does all the hard work. Recursively we dig the node at hand -- if it is in the table and then search the surroundings for more stuff to dig. -local function recursive_dig(pos, remaining_charge) +local function recursive_dig(pos, remaining_charge, mk) if remaining_charge < chainsaw_charge_per_node then return remaining_charge end @@ -332,14 +334,37 @@ local function recursive_dig(pos, remaining_charge) remaining_charge = remaining_charge - chainsaw_charge_per_node -- Check surroundings and run recursively if any charge left - for npos in iterSawTries(pos) do - if remaining_charge < chainsaw_charge_per_node then - break + if mk == 1 then + for npos in iterSawTries(pos) do + if remaining_charge < chainsaw_charge_per_node then + break + end + if timber_nodenames[minetest.get_node(npos).name] then + remaining_charge = recursive_dig(npos, remaining_charge, mk) + end end - if timber_nodenames[minetest.get_node(npos).name] then - remaining_charge = recursive_dig(npos, remaining_charge) + elseif mk == 2 then + for npos in iterSawTries_mk2(pos) do + if remaining_charge < chainsaw_charge_per_node then + break + end + if timber_nodenames[minetest.get_node(npos).name] then + remaining_charge = recursive_dig(npos, remaining_charge, mk) + else + local ct = {{x=-1,z=-1},{x=-1,z=1},{x=1,z=-1},{x=1,z=1}} + for _,c in ipairs(ct) do + local pos_alt = vector.new(npos) + pos_alt.x = pos_alt.x + c.x + pos_alt.z = pos_alt.z + c.z + pos_alt.y = pos_alt.y + 1 + if timber_nodenames[minetest.get_node(pos_alt).name] then + remaining_charge = recursive_dig(pos_alt, remaining_charge, mk) + end + end + end end end + return remaining_charge end @@ -378,9 +403,9 @@ local function get_drop_pos(pos) end -- Chainsaw entry point -local function chainsaw_dig(pos, current_charge) +local function chainsaw_dig(pos, current_charge, mk) -- Start sawing things down - local remaining_charge = recursive_dig(pos, current_charge) + local remaining_charge = recursive_dig(pos, current_charge, mk) minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10}) @@ -404,6 +429,33 @@ local function chainsaw_dig(pos, current_charge) end +local function use_chainsaw(itemstack, user, pointed_thing, mk) + if pointed_thing.type ~= "node" then + return itemstack + end + + local meta = minetest.deserialize(itemstack:get_metadata()) + if not meta or not meta.charge or + meta.charge < chainsaw_charge_per_node then + return + end + + local name = user:get_player_name() + if minetest.is_protected(pointed_thing.under, name) then + minetest.record_protection_violation(pointed_thing.under, name) + return + end + + -- Send current charge to digging function so that the + -- chainsaw will stop after digging a number of nodes + meta.charge = chainsaw_dig(pointed_thing.under, meta.charge, mk) + if not technic.creative_mode then + technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge) + itemstack:set_metadata(minetest.serialize(meta)) + end + return itemstack +end + minetest.register_tool("technic:chainsaw", { description = S("Chainsaw"), inventory_image = "technic_chainsaw.png", @@ -411,42 +463,42 @@ minetest.register_tool("technic:chainsaw", { wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, on_use = function(itemstack, user, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - local meta = minetest.deserialize(itemstack:get_metadata()) - if not meta or not meta.charge or - meta.charge < chainsaw_charge_per_node then - return - end - - local name = user:get_player_name() - if minetest.is_protected(pointed_thing.under, name) then - minetest.record_protection_violation(pointed_thing.under, name) - return + use_chainsaw(itemstack, user, pointed_thing, 1) + return(itemstack) end +}) - -- Send current charge to digging function so that the - -- chainsaw will stop after digging a number of nodes - meta.charge = chainsaw_dig(pointed_thing.under, meta.charge) - if not technic.creative_mode then - technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge) - itemstack:set_metadata(minetest.serialize(meta)) +minetest.register_tool("technic:chainsaw_mk2", { + description = S("Chainsaw Mk2"), + inventory_image = "technic_chainsaw_mk2.png", + stack_max = 1, + wear_represents = "technic_RE_charge", + on_refill = technic.refill_RE_charge, + on_use = function(itemstack, user, pointed_thing) + use_chainsaw(itemstack, user, pointed_thing, 2) + return(itemstack) end - return itemstack - end, }) + local mesecons_button = minetest.get_modpath("mesecons_button") local trigger = mesecons_button and "mesecons_button:button_off" or "default:mese_crystal_fragment" minetest.register_craft({ output = "technic:chainsaw", recipe = { - {"technic:stainless_steel_ingot", trigger, "technic:battery"}, - {"technic:fine_copper_wire", "technic:motor", "technic:battery"}, - {"", "", "technic:stainless_steel_ingot"}, + {"technic:stainless_steel_ingot", trigger, "technic:battery"}, + {"technic:fine_copper_wire", "technic:motor", "technic:battery"}, + {"", "", "technic:stainless_steel_ingot"}, + } +}) + +minetest.register_craft({ + output = "technic:chainsaw_mk2", + recipe = { + {"technic:chainsaw", "technic:stainless_steel_ingot", "technic:stainless_steel_ingot"}, + {"technic:green_energy_crystal", "", ""}, + {"", "", ""}, } }) |