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-rw-r--r--copper_chest.lua162
1 files changed, 162 insertions, 0 deletions
diff --git a/copper_chest.lua b/copper_chest.lua
new file mode 100644
index 0000000..cf1ae06
--- /dev/null
+++ b/copper_chest.lua
@@ -0,0 +1,162 @@
+minetest.register_craft({
+ output = 'technic:copper_chest 1',
+ recipe = {
+ {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
+ {'moreores:copper_ingot','technic:iron_chest','moreores:copper_ingot'},
+ {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:copper_locked_chest 1',
+ recipe = {
+ {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
+ {'moreores:copper_ingot','technic:iron_locked_chest','moreores:copper_ingot'},
+ {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:copper_locked_chest 1',
+ recipe = {
+ {'default:steel_ingot'},
+ {'technic:copper_chest'},
+ }
+})
+
+minetest.register_craftitem("technic:copper_chest", {
+ description = "Copper Chest",
+ stack_max = 99,
+})
+minetest.register_craftitem("technic:copper_locked_chest", {
+ description = "Copper Locked Chest",
+ stack_max = 99,
+})
+
+minetest.register_node("technic:copper_chest", {
+ description = "Copper Chest",
+ tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
+ "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[10,9;]"..
+ "list[current_name;main;0,0;10,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Copper Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 10*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+
+ on_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in chest at "..minetest.pos_to_string(pos))
+ return minetest.node_metadata_inventory_move_allow_all(
+ pos, from_list, from_index, to_list, to_index, count, player)
+ end,
+ on_metadata_inventory_offer = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to chest at "..minetest.pos_to_string(pos))
+ return minetest.node_metadata_inventory_offer_allow_all(
+ pos, listname, index, stack, player)
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from chest at "..minetest.pos_to_string(pos))
+ end,
+})
+
+
+local function has_locked_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
+
+minetest.register_node("technic:copper_locked_chest", {
+ description = "Copper Locked Chest",
+ tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
+ "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ after_place_node = function(pos, placer)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Copper Locked Chest (owned by "..
+ meta:get_string("owner")..")")
+ end,
+on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[10,9;]"..
+ "list[current_name;main;0,0;10,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Copper Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 10*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return count
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+ end,
+})