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-rw-r--r--gold_chest.lua452
1 files changed, 452 insertions, 0 deletions
diff --git a/gold_chest.lua b/gold_chest.lua
new file mode 100644
index 0000000..44fb313
--- /dev/null
+++ b/gold_chest.lua
@@ -0,0 +1,452 @@
+local chest_mark_colors = {
+ '', -- regular chest, without color bar
+ '_black',
+ '_blue',
+ '_brown',
+ '_cyan',
+ '_dark_green',
+ '_dark_grey',
+ '_green',
+ '_grey',
+ '_magenta',
+ '_orange',
+ '_pink',
+ '_red',
+ '_violet',
+ '_white',
+ '_yellow',
+}
+
+minetest.register_craft({
+ output = 'technic:gold_chest 1',
+ recipe = {
+ {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
+ {'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'},
+ {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:gold_locked_chest 1',
+ recipe = {
+ {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
+ {'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'},
+ {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'technic:gold_locked_chest 1',
+ recipe = {
+ {'default:steel_ingot'},
+ {'technic:gold_chest'},
+ }
+})
+
+minetest.register_craftitem("technic:gold_chest", {
+ description = "Gold Chest",
+ stack_max = 99,
+})
+minetest.register_craftitem("technic:gold_locked_chest", {
+ description = "Gold Locked Chest",
+ stack_max = 99,
+})
+
+for i, state in ipairs(chest_mark_colors) do
+minetest.register_node("technic:gold_chest".. state, {
+ description = "Gold Chest",
+ tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
+ "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Gold Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 12*4)
+ end,
+
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+
+ on_punch = function (pos, node, puncher)
+ chest_punched (pos,node,puncher);
+ end,
+
+ on_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.env:get_meta(pos);
+ fields.text = fields.text or ""
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"'..fields.text..'"')
+
+ meta:set_string("formspec",
+ "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ end,
+
+ on_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in chest at "..minetest.pos_to_string(pos))
+ return minetest.node_metadata_inventory_move_allow_all(
+ pos, from_list, from_index, to_list, to_index, count, player)
+ end,
+ on_metadata_inventory_offer = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to chest at "..minetest.pos_to_string(pos))
+ return minetest.node_metadata_inventory_offer_allow_all(
+ pos, listname, index, stack, player)
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from chest at "..minetest.pos_to_string(pos))
+ end,
+})
+end
+
+
+local function has_locked_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
+
+for i, state in ipairs(chest_mark_colors) do
+minetest.register_node("technic:gold_locked_chest".. state, {
+ description = "Gold Locked Chest",
+ tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
+ "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ after_place_node = function(pos, placer)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Gold Locked Chest (owned by "..
+ meta:get_string("owner")..")")
+ end,
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Gold Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 12*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+
+ on_punch = function (pos, node, puncher)
+ local meta = minetest.env:get_meta(pos);
+ if (has_locked_chest_privilege(meta, puncher)) then
+ locked_chest_punched (pos,node,puncher);
+ end
+ end,
+
+ on_receive_fields = function(pos, formname, fields, sender)
+ local meta = minetest.env:get_meta(pos);
+ fields.text = fields.text or ""
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"'..fields.text..'"')
+
+ meta:set_string("formspec",
+ "invsize[12,9;]"..
+ "list[current_name;main;0,0;12,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return count
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.env:get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+ end,
+})
+end
+
+function chest_punched (pos,node,puncher)
+
+ local player_tool = puncher:get_wielded_item();
+ local item=player_tool:get_name();
+ if item == "dye:black" then
+ if (hacky_swap_node(pos,"technic:gold_chest_black")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:blue" then
+ if (hacky_swap_node(pos,"technic:gold_chest_blue")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:brown" then
+ if (hacky_swap_node(pos,"technic:gold_chest_brown")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:cyan" then
+ if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:dark_green" then
+ if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:dark_grey" then
+ if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:green" then
+ if (hacky_swap_node(pos,"technic:gold_chest_green")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:grey" then
+ if (hacky_swap_node(pos,"technic:gold_chest_grey")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:magenta" then
+ if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:orange" then
+ if (hacky_swap_node(pos,"technic:gold_chest_orange")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:pink" then
+ if (hacky_swap_node(pos,"technic:gold_chest_pink")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:red" then
+ if (hacky_swap_node(pos,"technic:gold_chest_red")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:violet" then
+ if (hacky_swap_node(pos,"technic:gold_chest_violet")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:white" then
+ if (hacky_swap_node(pos,"technic:gold_chest_white")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:yellow" then
+ if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+
+ local meta = minetest.env:get_meta(pos);
+ meta:set_string("formspec", "hack:sign_text_input")
+ end
+
+
+function locked_chest_punched (pos,node,puncher)
+
+ local player_tool = puncher:get_wielded_item();
+ local item=player_tool:get_name();
+ if item == "dye:black" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:blue" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:brown" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:cyan" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:dark_green" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:dark_grey" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:green" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:grey" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:magenta" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:orange" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:pink" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:red" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:violet" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:white" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+ if item == "dye:yellow" then
+ if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then
+ player_tool:take_item(1);
+ puncher:set_wielded_item(player_tool);
+ return
+ end
+ end
+
+ local meta = minetest.env:get_meta(pos);
+ meta:set_string("formspec", "hack:sign_text_input")
+ end
+ \ No newline at end of file